blessing-skin-server/app/Http/Controllers/PlayerController.php
2020-06-03 14:47:44 +08:00

250 lines
7.4 KiB
PHP

<?php
namespace App\Http\Controllers;
use App\Events\PlayerWasAdded;
use App\Events\PlayerWasDeleted;
use App\Events\PlayerWillBeAdded;
use App\Events\PlayerWillBeDeleted;
use App\Models\Player;
use App\Models\Texture;
use App\Models\User;
use App\Rules;
use Auth;
use Blessing\Filter;
use Blessing\Rejection;
use Illuminate\Contracts\Events\Dispatcher;
use Illuminate\Http\Request;
use Illuminate\Validation\Rule;
class PlayerController extends Controller
{
public function __construct()
{
$this->middleware(function (Request $request, $next) {
/** @var Player */
$player = $request->route('player');
if ($player->user->isNot($request->user())) {
return json(trans('admin.players.no-permission'), 1)
->setStatusCode(403);
}
return $next($request);
}, [
'only' => ['delete', 'rename', 'setTexture', 'clearTexture'],
]);
}
public function index(Filter $filter)
{
$grid = [
'layout' => [
['md-6', 'md-6'],
],
'widgets' => [
[
[
'user.widgets.players.list',
'user.widgets.players.notice',
],
['shared.previewer'],
],
],
];
$grid = $filter->apply('grid:user.player', $grid);
return view('user.player')
->with('grid', $grid)
->with('extra', [
'rule' => trans('user.player.player-name-rule.'.option('player_name_rule')),
'length' => trans(
'user.player.player-name-length',
['min' => option('player_name_length_min'), 'max' => option('player_name_length_max')]
),
'score' => auth()->user()->score,
'cost' => (int) option('score_per_player'),
]);
}
public function list()
{
return Auth::user()->players;
}
public function add(Request $request, Dispatcher $dispatcher, Filter $filter)
{
/** @var User */
$user = Auth::user();
$name = $request->validate([
'name' => [
'required',
new Rules\PlayerName(),
'min:'.option('player_name_length_min'),
'max:'.option('player_name_length_max'),
'unique:players',
],
])['name'];
$name = $filter->apply('new_player_name', $name);
$dispatcher->dispatch('player.add.attempt', [$name, $user]);
$can = $filter->apply('can_add_player', true, [$name]);
if ($can instanceof Rejection) {
return json($can->getReason(), 1);
}
if ($user->score < (int) option('score_per_player')) {
return json(trans('user.player.add.lack-score'), 7);
}
$dispatcher->dispatch('player.adding', [$name, $user]);
event(new PlayerWillBeAdded($name));
$player = new Player();
$player->uid = $user->uid;
$player->name = $name;
$player->tid_skin = 0;
$player->tid_cape = 0;
$player->save();
$user->score -= (int) option('score_per_player');
$user->save();
$dispatcher->dispatch('player.added', [$player, $user]);
event(new PlayerWasAdded($player));
return json(trans('user.player.add.success', ['name' => $name]), 0, $player->toArray());
}
public function delete(
Dispatcher $dispatcher,
Filter $filter,
Player $player
) {
/** @var User */
$user = auth()->user();
$playerName = $player->name;
$dispatcher->dispatch('player.delete.attempt', [$player, $user]);
$can = $filter->apply('can_delete_player', true, [$player]);
if ($can instanceof Rejection) {
return json($can->getReason(), 1);
}
$dispatcher->dispatch('player.deleting', [$player, $user]);
event(new PlayerWillBeDeleted($player));
$player->delete();
if (option('return_score')) {
$user->score += (int) option('score_per_player');
$user->save();
}
$dispatcher->dispatch('player.deleted', [$player, $user]);
event(new PlayerWasDeleted($playerName));
return json(trans('user.player.delete.success', ['name' => $playerName]), 0);
}
public function rename(
Request $request,
Dispatcher $dispatcher,
Filter $filter,
Player $player
) {
$name = $request->validate([
'name' => [
'required',
new Rules\PlayerName(),
'min:'.option('player_name_length_min'),
'max:'.option('player_name_length_max'),
Rule::unique('players')->ignoreModel($player),
],
])['name'];
$name = $filter->apply('new_player_name', $name);
$dispatcher->dispatch('player.renaming', [$player, $name]);
$can = $filter->apply('can_rename_player', true, [$player, $name]);
if ($can instanceof Rejection) {
return json($can->getReason(), 1);
}
$old = $player->replicate();
$player->name = $name;
$player->save();
$dispatcher->dispatch('player.renamed', [$player, $old]);
return json(
trans('user.player.rename.success', ['old' => $old->name, 'new' => $name]),
0,
$player->toArray()
);
}
public function setTexture(
Request $request,
Dispatcher $dispatcher,
Filter $filter,
Player $player
) {
foreach (['skin', 'cape'] as $type) {
$tid = $request->input($type);
$can = $filter->apply('can_set_texture', true, [$player, $type, $tid]);
if ($can instanceof Rejection) {
return json($can->getReason(), 1);
}
if ($tid) {
$texture = Texture::find($tid);
if (!$texture) {
return json(trans('skinlib.non-existent'), 1);
}
$dispatcher->dispatch('player.texture.updating', [$player, $texture]);
$field = "tid_$type";
$player->$field = $tid;
$player->save();
$dispatcher->dispatch('player.texture.updated', [$player, $texture]);
}
}
return json(trans('user.player.set.success', ['name' => $player->name]), 0, $player->toArray());
}
public function clearTexture(
Request $request,
Dispatcher $dispatcher,
Filter $filter,
Player $player
) {
$types = $request->input('type', []);
foreach (['skin', 'cape'] as $type) {
$can = $filter->apply('can_clear_texture', true, [$player, $type]);
if ($can instanceof Rejection) {
return json($can->getReason(), 1);
}
if ($request->has($type) || in_array($type, $types)) {
$dispatcher->dispatch('player.texture.resetting', [$player, $type]);
$field = "tid_$type";
$player->$field = 0;
$player->save();
$dispatcher->dispatch('player.texture.reset', [$player, $type]);
}
}
return json(trans('user.player.clear.success', ['name' => $player->name]), 0, $player->toArray());
}
}