blessing-skin-server/app/Http/Controllers/PlayerController.php
2020-01-05 11:05:22 +08:00

271 lines
8.2 KiB
PHP

<?php
namespace App\Http\Controllers;
use App\Events\CheckPlayerExists;
use App\Events\PlayerWasAdded;
use App\Events\PlayerWasDeleted;
use App\Events\PlayerWillBeAdded;
use App\Events\PlayerWillBeDeleted;
use App\Http\Middleware\CheckPlayerExist;
use App\Http\Middleware\CheckPlayerOwner;
use App\Models\Player;
use App\Models\Texture;
use App\Rules;
use Auth;
use Blessing\Filter;
use Blessing\Rejection;
use Event;
use Illuminate\Contracts\Events\Dispatcher;
use Illuminate\Http\Request;
use Option;
use View;
class PlayerController extends Controller
{
public function __construct()
{
$this->middleware([CheckPlayerExist::class, CheckPlayerOwner::class], [
'only' => ['delete', 'rename', 'setTexture', 'clearTexture'],
]);
}
public function index(Filter $filter)
{
$grid = [
'layout' => [
['md-6', 'md-6'],
],
'widgets' => [
[
[
'user.widgets.players.list',
'user.widgets.players.notice',
],
['shared.previewer'],
],
],
];
$grid = $filter->apply('grid:user.player', $grid);
return view('user.player')
->with('grid', $grid)
->with('extra', [
'rule' => trans('user.player.player-name-rule.'.option('player_name_rule')),
'length' => trans(
'user.player.player-name-length',
['min' => option('player_name_length_min'), 'max' => option('player_name_length_max')]
),
]);
}
public function listAll()
{
$players = Auth::user()
->players()
->select('pid', 'name', 'tid_skin', 'tid_cape')
->get()
->toArray();
return json('', 0, $players);
}
public function add(Request $request, Dispatcher $dispatcher)
{
$user = Auth::user();
if (option('single_player', false)) {
return json(trans('user.player.add.single'), 1);
}
$name = $this->validate($request, [
'name' => [
'required',
new Rules\PlayerName(),
'min:'.option('player_name_length_min'),
'max:'.option('player_name_length_max'),
],
])['name'];
$dispatcher->dispatch('player.add.attempt', [$name, $user]);
event(new CheckPlayerExists($name));
if (!Player::where('name', $name)->get()->isEmpty()) {
return json(trans('user.player.add.repeated'), 6);
}
if ($user->score < Option::get('score_per_player')) {
return json(trans('user.player.add.lack-score'), 7);
}
$dispatcher->dispatch('player.adding', [$name, $user]);
event(new PlayerWillBeAdded($name));
$player = new Player();
$player->uid = $user->uid;
$player->name = $name;
$player->tid_skin = 0;
$player->tid_cape = 0;
$player->save();
$user->score -= option('score_per_player');
$user->save();
$dispatcher->dispatch('player.added', [$player, $user]);
event(new PlayerWasAdded($player));
return json(trans('user.player.add.success', ['name' => $name]), 0, $player->toArray());
}
public function delete(Dispatcher $dispatcher, $pid)
{
$user = auth()->user();
$player = Player::find($pid);
$playerName = $player->name;
$dispatcher->dispatch('player.delete.attempt', [$player, $user]);
if (option('single_player', false)) {
return json(trans('user.player.delete.single'), 1);
}
$dispatcher->dispatch('player.deleting', [$player, $user]);
event(new PlayerWillBeDeleted($player));
$player->delete();
if (option('return_score')) {
$user->score += option('score_per_player');
$user->save();
}
$dispatcher->dispatch('player.deleted', [$player, $user]);
event(new PlayerWasDeleted($playerName));
return json(trans('user.player.delete.success', ['name' => $playerName]), 0);
}
public function rename(
Request $request,
Dispatcher $dispatcher,
Filter $filter,
$pid
) {
$newName = $this->validate($request, [
'name' => [
'required',
new Rules\PlayerName(),
'min:'.option('player_name_length_min'),
'max:'.option('player_name_length_max'),
],
])['name'];
$player = Player::find($pid);
$dispatcher->dispatch('player.renaming', [$player, $newName]);
$can = $filter->apply('user_can_rename_player', true, [$player, $newName]);
if ($can instanceof Rejection) {
return json($can->getReason(), 1);
}
if (!Player::where('name', $newName)->get()->isEmpty()) {
return json(trans('user.player.rename.repeated'), 6);
}
$oldName = $player->name;
$player->name = $newName;
$player->save();
if (option('single_player', false)) {
$user = auth()->user();
$user->nickname = $newName;
$user->save();
}
$dispatcher->dispatch('player.renamed', [$player, $oldName]);
return json(trans('user.player.rename.success', ['old' => $oldName, 'new' => $newName]), 0, $player->toArray());
}
public function setTexture(Request $request, Dispatcher $dispatcher, $pid)
{
$player = Player::find($pid);
foreach (['skin', 'cape'] as $type) {
$tid = $request->input($type);
if ($tid) {
$texture = Texture::find($tid);
if (!$texture) {
return json(trans('skinlib.non-existent'), 1);
}
$dispatcher->dispatch('player.texture.updating', [$player, $texture]);
$field = "tid_$type";
$player->$field = $tid;
$player->save();
$dispatcher->dispatch('player.texture.updated', [$player, $texture]);
}
}
return json(trans('user.player.set.success', ['name' => $player->name]), 0, $player->toArray());
}
public function clearTexture(Request $request, Dispatcher $dispatcher, $pid)
{
$player = Player::find($pid);
$types = $request->input('type', []);
foreach (['skin', 'cape'] as $type) {
if ($request->has($type) || in_array($type, $types)) {
$dispatcher->dispatch('player.texture.resetting', [$player, $type]);
$field = "tid_$type";
$player->$field = 0;
$player->save();
$dispatcher->dispatch('player.texture.reset', [$player, $type]);
}
}
return json(trans('user.player.clear.success', ['name' => $player->name]), 0, $player->toArray());
}
public function bind(Request $request, Dispatcher $dispatcher)
{
$name = $this->validate($request, [
'player' => [
'required',
new Rules\PlayerName(),
'min:'.option('player_name_length_min'),
'max:'.option('player_name_length_max'),
],
])['player'];
$user = Auth::user();
event(new CheckPlayerExists($name));
$player = Player::where('name', $name)->first();
if (!$player) {
$dispatcher->dispatch('player.adding', [$name, $user]);
event(new PlayerWillBeAdded($name));
$player = new Player();
$player->uid = $user->uid;
$player->name = $name;
$player->tid_skin = 0;
$player->save();
$dispatcher->dispatch('player.added', [$player, $user]);
event(new PlayerWasAdded($player));
} elseif ($player->uid != $user->uid) {
return json(trans('user.player.rename.repeated'), 1);
}
$user->players()->where('name', '<>', $name)->delete();
$user->nickname = $name;
$user->save();
return json(trans('user.player.bind.success'), 0);
}
}