662 lines
17 KiB
JavaScript
Executable File
662 lines
17 KiB
JavaScript
Executable File
/* Created by djazz
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* http://djazz.mine.nu/
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* @daniel_hede on Twitter
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* daniel_hede in Minecraft
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*
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* https://github.com/daniel-j/chrome-minecraft-skin-preview/blob/master/skin.js
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*
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* Editted by printempw
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* https://prinzeugen.net
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* Added support for high-resolution skin & capes,
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* also added external interfaces
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*/
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var MSP = (function (global, undefined) {
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'use strict';
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// shim layer with setTimeout fallback
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window.requestAnimFrame = (function(){
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return window.requestAnimationFrame ||
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window.webkitRequestAnimationFrame ||
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window.mozRequestAnimationFrame ||
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window.oRequestAnimationFrame ||
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window.msRequestAnimationFrame ||
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function(/* function */ callback, /* DOMElement */ element) {
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window.setTimeout(callback, 1000 / 60);
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};
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})();
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var supportWebGL = !!global.WebGLRenderingContext && (!!global.document.createElement('canvas').getContext('experimental-webgl') || !!global.document.createElement('canvas').getContext('webgl'));
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var container = global.document.querySelector('#skinpreview');
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// Width and height
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var cw = 300, ch = 300;
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var tileUvWidth = 1/64;
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var tileUvHeight = 1/32;
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// Init <canvas>
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var skinBig = global.document.createElement('canvas');
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var sbc = skinBig.getContext('2d');
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var sizeRatio = 8;
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skinBig.width = 64*sizeRatio;
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skinBig.height = 32*sizeRatio;
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var skincanvas = global.document.createElement('canvas');
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var skinc = skincanvas.getContext('2d');
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skincanvas.width = 64;
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skincanvas.height = 32;
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var capecanvas = global.document.createElement('canvas');
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var capec = capecanvas.getContext('2d');
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capecanvas.width = 64;
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capecanvas.height = 32;
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// You can change these value via external interface
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var isRotating = true;
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var isPaused = false;
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var isYfreezed = false;
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var isFunnyRunning = false;
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var getMaterial = function (img, trans) {
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var material = new THREE.MeshBasicMaterial({
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map: new THREE.Texture(
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img,
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new THREE.UVMapping(),
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THREE.ClampToEdgeWrapping,
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THREE.ClampToEdgeWrapping,
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THREE.NearestFilter,
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THREE.NearestFilter,
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(trans? THREE.RGBAFormat : THREE.RGBFormat)
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),
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transparent: trans
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});
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material.map.needsUpdate = true;
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return material;
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};
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var uvmap = function (mesh, face, x, y, w, h, rotateBy) {
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if(!rotateBy) rotateBy = 0;
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var uvs = mesh.geometry.faceVertexUvs[0][face];
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var tileU = x;
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var tileV = y;
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uvs[ (0 + rotateBy) % 4 ].u = tileU * tileUvWidth;
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uvs[ (0 + rotateBy) % 4 ].v = tileV * tileUvHeight;
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uvs[ (1 + rotateBy) % 4 ].u = tileU * tileUvWidth;
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uvs[ (1 + rotateBy) % 4 ].v = tileV * tileUvHeight + h * tileUvHeight;
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uvs[ (2 + rotateBy) % 4 ].u = tileU * tileUvWidth + w * tileUvWidth;
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uvs[ (2 + rotateBy) % 4 ].v = tileV * tileUvHeight + h * tileUvHeight;
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uvs[ (3 + rotateBy) % 4 ].u = tileU * tileUvWidth + w * tileUvWidth;
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uvs[ (3 + rotateBy) % 4 ].v = tileV * tileUvHeight;
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};
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var cubeFromPlanes = function (size, mat) {
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var cube = new THREE.Object3D();
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var meshes = [];
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for(var i=0; i < 6; i++) {
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var mesh = new THREE.Mesh(new THREE.PlaneGeometry(size, size), mat);
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mesh.doubleSided = true;
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cube.add(mesh);
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meshes.push(mesh);
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}
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// Front
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meshes[0].rotation.x = Math.PI/2;
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meshes[0].rotation.z = -Math.PI/2;
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meshes[0].position.x = size/2;
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// Back
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meshes[1].rotation.x = Math.PI/2;
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meshes[1].rotation.z = Math.PI/2;
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meshes[1].position.x = -size/2;
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// Top
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meshes[2].position.y = size/2;
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// Bottom
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meshes[3].rotation.y = Math.PI;
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meshes[3].rotation.z = Math.PI;
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meshes[3].position.y = -size/2;
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// Left
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meshes[4].rotation.x = Math.PI/2;
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meshes[4].position.z = size/2;
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// Right
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meshes[5].rotation.x = -Math.PI/2;
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meshes[5].rotation.y = Math.PI;
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meshes[5].position.z = -size/2;
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return cube;
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};
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var charMaterial = getMaterial(skincanvas, false);
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var charMaterialTrans = getMaterial(skincanvas, true);
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var capeMaterial = getMaterial(capecanvas, false);
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var camera = new THREE.PerspectiveCamera(35, cw / ch, 1, 1000);
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camera.position.z = 50;
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//camera.target.position.y = -2;
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var scene = new THREE.Scene();
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scene.add(camera);
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var headgroup = new THREE.Object3D();
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var upperbody = new THREE.Object3D();
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//Light
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var pointLightA = new THREE.DirectionalLight(0xFFFFFF, 1);
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var pointLightB = new THREE.DirectionalLight(0x666666, 1);
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var environmentalLight = new THREE.AmbientLight(0x555555);
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pointLightA.position.set(100, 120, 80);
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pointLightB.position.set(-100, -40, -80);
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scene.add(pointLightA);
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scene.add(pointLightB);
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scene.add(environmentalLight);
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// Left leg
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var leftleggeo = new THREE.CubeGeometry(4, 12, 4);
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for(var i=0; i < 8; i+=1) {
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leftleggeo.vertices[i].y -= 6;
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}
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var leftleg = new THREE.Mesh(leftleggeo, charMaterial);
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leftleg.position.z = -2;
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leftleg.position.y = -6;
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uvmap(leftleg, 0, 8, 20, -4, 12);
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uvmap(leftleg, 1, 16, 20, -4, 12);
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uvmap(leftleg, 2, 4, 16, 4, 4, 3);
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uvmap(leftleg, 3, 8, 20, 4, -4, 1);
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uvmap(leftleg, 4, 12, 20, -4, 12);
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uvmap(leftleg, 5, 4, 20, -4, 12);
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// Right leg
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var rightleggeo = new THREE.CubeGeometry(4, 12, 4);
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for(var i=0; i < 8; i+=1) {
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rightleggeo.vertices[i].y -= 6;
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}
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var rightleg = new THREE.Mesh(rightleggeo, charMaterial);
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rightleg.position.z = 2;
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rightleg.position.y = -6;
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uvmap(rightleg, 0, 4, 20, 4, 12);
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uvmap(rightleg, 1, 12, 20, 4, 12);
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uvmap(rightleg, 2, 8, 16, -4, 4, 3);
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uvmap(rightleg, 3, 12, 20, -4, -4, 1);
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uvmap(rightleg, 4, 0, 20, 4, 12);
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uvmap(rightleg, 5, 8, 20, 4, 12);
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// Body
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var bodygeo = new THREE.CubeGeometry(4, 12, 8);
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var bodymesh = new THREE.Mesh(bodygeo, charMaterial);
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uvmap(bodymesh, 0, 20, 20, 8, 12);
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uvmap(bodymesh, 1, 32, 20, 8, 12);
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uvmap(bodymesh, 2, 20, 16, 8, 4, 1);
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uvmap(bodymesh, 3, 28, 16, 8, 4, 3);
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uvmap(bodymesh, 4, 16, 20, 4, 12);
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uvmap(bodymesh, 5, 28, 20, 4, 12);
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upperbody.add(bodymesh);
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// Left arm
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var leftarmgeo = new THREE.CubeGeometry(4, 12, 4);
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for(var i=0; i < 8; i+=1) {
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leftarmgeo.vertices[i].y -= 4;
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}
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var leftarm = new THREE.Mesh(leftarmgeo, charMaterial);
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leftarm.position.z = -6;
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leftarm.position.y = 4;
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leftarm.rotation.x = Math.PI/32;
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uvmap(leftarm, 0, 48, 20, -4, 12);
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uvmap(leftarm, 1, 56, 20, -4, 12);
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uvmap(leftarm, 2, 48, 16, -4, 4, 1);
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uvmap(leftarm, 3, 52, 16, -4, 4, 3);
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uvmap(leftarm, 4, 52, 20, -4, 12);
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uvmap(leftarm, 5, 44, 20, -4, 12);
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upperbody.add(leftarm);
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// Right arm
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var rightarmgeo = new THREE.CubeGeometry(4, 12, 4);
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for(var i=0; i < 8; i+=1) {
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rightarmgeo.vertices[i].y -= 4;
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}
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var rightarm = new THREE.Mesh(rightarmgeo, charMaterial);
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rightarm.position.z = 6;
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rightarm.position.y = 4;
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rightarm.rotation.x = -Math.PI/32;
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uvmap(rightarm, 0, 44, 20, 4, 12);
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uvmap(rightarm, 1, 52, 20, 4, 12);
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uvmap(rightarm, 2, 44, 16, 4, 4, 1);
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uvmap(rightarm, 3, 48, 16, 4, 4, 3);
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uvmap(rightarm, 4, 40, 20, 4, 12);
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uvmap(rightarm, 5, 48, 20, 4, 12);
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upperbody.add(rightarm);
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//Head
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var headgeo = new THREE.CubeGeometry(8, 8, 8);
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var headmesh = new THREE.Mesh(headgeo, charMaterial);
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headmesh.position.y = 2;
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uvmap(headmesh, 0, 8, 8, 8, 8);
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uvmap(headmesh, 1, 24, 8, 8, 8);
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uvmap(headmesh, 2, 8, 0, 8, 8, 1);
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uvmap(headmesh, 3, 16, 0, 8, 8, 1);
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uvmap(headmesh, 4, 0, 8, 8, 8);
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uvmap(headmesh, 5, 16, 8, 8, 8);
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headgroup.add(headmesh);
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// Helmet/hat
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var helmetgeo = new THREE.CubeGeometry(9, 9, 9);
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var helmetmesh = new THREE.Mesh(helmetgeo, charMaterialTrans);
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helmetmesh.doubleSided = true;
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helmetmesh.position.y = 2;
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uvmap(helmetmesh, 0, 32+8, 8, 8, 8);
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uvmap(helmetmesh, 1, 32+24, 8, 8, 8);
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uvmap(helmetmesh, 2, 32+8, 0, 8, 8, 1);
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uvmap(helmetmesh, 3, 32+16, 0, 8, 8, 3);
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uvmap(helmetmesh, 4, 32+0, 8, 8, 8);
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uvmap(helmetmesh, 5, 32+16, 8, 8, 8);
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headgroup.add(helmetmesh);
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var helmet = cubeFromPlanes(9, charMaterialTrans);
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helmet.position.y = 2;
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uvmap(helmet.children[0], 0, 32+8, 8, 8, 8);
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uvmap(helmet.children[1], 0, 32+24, 8, 8, 8);
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uvmap(helmet.children[2], 0, 32+8, 0, 8, 8, 1);
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uvmap(helmet.children[3], 0, 32+16, 0, 8, 8, 3);
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uvmap(helmet.children[4], 0, 32+0, 8, 8, 8);
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uvmap(helmet.children[5], 0, 32+16, 8, 8, 8);
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headgroup.add(helmet);
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/* ===== Ears Start (作者的彩蛋,没啥卵用) ===== */
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var ears = new THREE.Object3D();
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var eargeo = new THREE.CubeGeometry(1, (9/8)*6, (9/8)*6);
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var leftear = new THREE.Mesh(eargeo, charMaterial);
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var rightear = new THREE.Mesh(eargeo, charMaterial);
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leftear.position.y = 2+(9/8)*5;
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rightear.position.y = 2+(9/8)*5;
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leftear.position.z = -(9/8)*5;
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rightear.position.z = (9/8)*5;
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// Right ear share same geometry, same uv-maps
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uvmap(leftear, 0, 25, 1, 6, 6); // Front side
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uvmap(leftear, 1, 32, 1, 6, 6); // Back side
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uvmap(leftear, 2, 25, 0, 6, 1, 1); // Top edge
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uvmap(leftear, 3, 31, 0, 6, 1, 1); // Bottom edge
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uvmap(leftear, 4, 24, 1, 1, 6); // Left edge
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uvmap(leftear, 5, 31, 1, 1, 6); // Right edge
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ears.add(leftear);
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ears.add(rightear);
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leftear.visible = rightear.visible = false;
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headgroup.add(ears);
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headgroup.position.y = 8;
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/* ================ Ears End ================== */
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// Init cape
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var capeOrigo = new THREE.Object3D();
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var capegeo = new THREE.CubeGeometry(1, 16, 10);
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var capemesh = new THREE.Mesh(capegeo, capeMaterial);
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capemesh.position.y = -8;
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capemesh.visible = false;
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uvmap(capemesh, 0, 1, 1, 10, 16); // Front side
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uvmap(capemesh, 1, 12, 1, 10, 16); // Back side
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uvmap(capemesh, 2, 1, 0, 10, 1); // Top edge
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uvmap(capemesh, 3, 11, 0, 10, 1, 1); // Bottom edge
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uvmap(capemesh, 4, 0, 1, 1, 16); // Left edge
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uvmap(capemesh, 5, 11, 1, 1, 16); // Right edge
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capeOrigo.rotation.y = Math.PI;
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capeOrigo.position.x = -2;
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capeOrigo.position.y = 6;
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capeOrigo.add(capemesh);
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var playerModel = new THREE.Object3D();
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playerModel.add(leftleg);
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playerModel.add(rightleg);
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playerModel.add(upperbody);
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playerModel.add(headgroup);
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playerModel.add(capeOrigo);
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playerModel.position.y = 6;
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var playerGroup = new THREE.Object3D();
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playerGroup.add(playerModel);
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scene.add(playerGroup);
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var mouseX = 0;
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var mouseY = 0.1;
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var originMouseX = 0;
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var originMouseY = 0;
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var rad = 0;
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var isMouseOver = false;
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var isMouseDown = false;
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var counter = 0;
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var firstRender = true;
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var startTime = Date.now();
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var pausedTime = 0;
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var render = function () {
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requestAnimFrame(render, renderer.domElement);
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var oldRad = rad;
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var time = (Date.now() - startTime)/1000;
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if(!isMouseDown) {
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//mouseX*=0.95;
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if(!isYfreezed) {
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mouseY*=0.97;
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}
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if(isRotating) {
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rad += 2;
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}
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}
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else {
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rad = mouseX;
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}
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if(mouseY > 500) {
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mouseY = 500;
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}
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else if(mouseY < -500) {
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mouseY = -500;
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}
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camera.position.x = -Math.cos(rad/(cw/2)+(Math.PI/0.9));
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camera.position.z = -Math.sin(rad/(cw/2)+(Math.PI/0.9));
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camera.position.y = (mouseY/(ch/2))*1.5+0.2;
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camera.position.setLength(70);
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camera.lookAt(new THREE.Vector3(0, 1.5, 0));
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if(!isPaused) {
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counter+=0.01;
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headgroup.rotation.y = Math.sin(time*1.5)/5;
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headgroup.rotation.z = Math.sin(time)/6;
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if(isFunnyRunning) {
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rightarm.rotation.z = 2 * Math.cos(0.6662 * time*10 + Math.PI);
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rightarm.rotation.x = 1 * (Math.cos(0.2812 * time*10) - 1);
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leftarm.rotation.z = 2 * Math.cos(0.6662 * time*10);
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leftarm.rotation.x = 1 * (Math.cos(0.2312 * time*10) + 1);
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rightleg.rotation.z = 1.4 * Math.cos(0.6662 * time*10);
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leftleg.rotation.z = 1.4 * Math.cos(0.6662 * time*10 + Math.PI);
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playerGroup.position.y = -6+1 * Math.cos(0.6662 * time*10 * 2); // Jumping
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playerGroup.position.z = 0.15 * Math.cos(0.6662 * time*10); // Dodging when running
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playerGroup.rotation.x = 0.01 * Math.cos(0.6662 * time*10 + Math.PI); // Slightly tilting when running
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capeOrigo.rotation.z = 0.1 * Math.sin(0.6662 * time*10 * 2)+Math.PI/2.5;
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}
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else {
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leftarm.rotation.z = -Math.sin(time*3)/2;
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leftarm.rotation.x = (Math.cos(time*3)+Math.PI/2)/30;
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rightarm.rotation.z = Math.sin(time*3)/2;
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rightarm.rotation.x = -(Math.cos(time*3)+Math.PI/2)/30;
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leftleg.rotation.z = Math.sin(time*3)/3;
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rightleg.rotation.z = -Math.sin(time*3)/3;
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capeOrigo.rotation.z = Math.sin(time*2)/15+Math.PI/15;
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playerGroup.position.y = -6; // Not jumping
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}
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}
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renderer.render(scene, camera);
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};
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if(supportWebGL) {
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var renderer = new THREE.WebGLRenderer({antialias: true,precision:'highp'});
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}
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else {
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var renderer = new THREE.CanvasRenderer({antialias: true});
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}
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var threecanvas = renderer.domElement;
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renderer.setSize(cw, ch);
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//renderer.setClearColorHex(0x000000, 0.25);
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// container.appendChild(threecanvas);
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var onMouseMove = function (e) {
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if(isMouseDown) {
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mouseX = (e.pageX - threecanvas.offsetLeft - originMouseX);
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mouseY = (e.pageY - threecanvas.offsetTop - originMouseY);
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}
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};
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threecanvas.addEventListener('mousedown', function (e) {
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e.preventDefault();
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originMouseX = (e.pageX - threecanvas.offsetLeft) - rad;
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originMouseY = (e.pageY - threecanvas.offsetTop) - mouseY;
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isMouseDown = true;
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isMouseOver = true;
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onMouseMove(e);
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}, false);
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global.addEventListener('mouseup', function (e) {
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isMouseDown = false;
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}, false);
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global.addEventListener('mousemove', onMouseMove, false);
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threecanvas.addEventListener('mouseout', function (e) {
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isMouseOver = false;
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}, false);
|
|
|
|
// container.appendChild(skinBig);
|
|
|
|
/* ============================================================ */
|
|
|
|
// 默认开始渲染的地方
|
|
render();
|
|
|
|
var skin = new Image();
|
|
|
|
skin.onload = function () {
|
|
|
|
/* 高清皮肤支持 */
|
|
skincanvas.width = skin.width;
|
|
skincanvas.height = skin.height;
|
|
|
|
skinc.clearRect(0, 0, 64, 32);
|
|
|
|
skinc.drawImage(skin, 0, 0);
|
|
|
|
var imgdata = skinc.getImageData(0, 0, 64, 32);
|
|
var pixels = imgdata.data;
|
|
|
|
|
|
|
|
sbc.clearRect(0, 0, skinBig.width, skinBig.height);
|
|
sbc.save();
|
|
|
|
var isOnecolor = true;
|
|
|
|
var colorCheckAgainst = [40, 0];
|
|
var colorIndex = (colorCheckAgainst[0]+colorCheckAgainst[1]*64)*4;
|
|
|
|
var isPixelDifferent = function (x, y) {
|
|
if(pixels[(x+y*64)*4+0] !== pixels[colorIndex+0] || pixels[(x+y*64)*4+1] !== pixels[colorIndex+1] || pixels[(x+y*64)*4+2] !== pixels[colorIndex+2] || pixels[(x+y*64)*4+3] !== pixels[colorIndex+3]) {
|
|
return true;
|
|
}
|
|
return false;
|
|
};
|
|
|
|
// Check if helmet/hat is a solid color
|
|
// Bottom row
|
|
for(var i=32; i < 64; i+=1) {
|
|
for(var j=8; j < 16; j+=1) {
|
|
if(isPixelDifferent(i, j)) {
|
|
isOnecolor = false;
|
|
break;
|
|
}
|
|
}
|
|
if(!isOnecolor) {
|
|
break;
|
|
}
|
|
}
|
|
if(!isOnecolor) {
|
|
// Top row
|
|
for(var i=40; i < 56; i+=1) {
|
|
for(var j=0; j < 8; j+=1) {
|
|
if(isPixelDifferent(i, j)) {
|
|
isOnecolor = false;
|
|
break;
|
|
}
|
|
}
|
|
if(!isOnecolor) {
|
|
break;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
for(var i=0; i < 64; i+=1) {
|
|
for(var j=0; j < 32; j+=1) {
|
|
|
|
if(isOnecolor && ((i >= 32 && i < 64 && j >= 8 && j < 16) || (i >= 40 && i < 56 && j >= 0 && j < 8))) {
|
|
pixels[(i+j*64)*4+3] = 0;
|
|
}
|
|
sbc.fillStyle = 'rgba('+pixels[(i+j*64)*4+0]+', '+pixels[(i+j*64)*4+1]+', '+pixels[(i+j*64)*4+2]+', '+pixels[(i+j*64)*4+3]/255+')';
|
|
sbc.fillRect(i*sizeRatio, j*sizeRatio, sizeRatio, sizeRatio);
|
|
}
|
|
}
|
|
sbc.restore();
|
|
|
|
skinc.putImageData(imgdata, 0, 0);
|
|
|
|
charMaterial.map.needsUpdate = true;
|
|
charMaterialTrans.map.needsUpdate = true;
|
|
};
|
|
|
|
var cape = new Image();
|
|
|
|
cape.onload = function () {
|
|
/* 高清披风支持 */
|
|
capecanvas.width = cape.width;
|
|
capecanvas.height = cape.height;
|
|
|
|
capec.clearRect(0, 0, 64, 32);
|
|
|
|
capec.drawImage(cape, 0, 0);
|
|
|
|
capeMaterial.map.needsUpdate = true;
|
|
capemesh.visible = true;
|
|
};
|
|
cape.onerror = function () {
|
|
capemesh.visible = false;
|
|
};
|
|
|
|
threecanvas.addEventListener('dragenter', function (e) {
|
|
e.stopPropagation();
|
|
e.preventDefault();
|
|
threecanvas.className = "dragenter";
|
|
}, false);
|
|
threecanvas.addEventListener('dragleave', function (e) {
|
|
e.stopPropagation();
|
|
e.preventDefault();
|
|
threecanvas.className = "";
|
|
}, false);
|
|
threecanvas.addEventListener('dragover', function (e) {
|
|
e.stopPropagation();
|
|
e.preventDefault();
|
|
}, false);
|
|
threecanvas.addEventListener('drop', function (e) {
|
|
e.stopPropagation();
|
|
e.preventDefault();
|
|
threecanvas.className = "";
|
|
|
|
var dt = e.dataTransfer;
|
|
var files = dt.files;
|
|
handleFiles(files);
|
|
}, false);
|
|
|
|
// 定义外部接口
|
|
return {
|
|
getStatus: function(key) {
|
|
switch(key) {
|
|
case "rotation":
|
|
return isRotating;
|
|
break;
|
|
case "movements":
|
|
return !isPaused;
|
|
break;
|
|
case "camera":
|
|
return !isYfreezed;
|
|
break;
|
|
case "running":
|
|
return isFunnyRunning;
|
|
break;
|
|
default:
|
|
}
|
|
},
|
|
setStatus: function(key, value) {
|
|
switch(key) {
|
|
case "rotation":
|
|
isRotating = value;
|
|
return isRotating;
|
|
break;
|
|
case "movements":
|
|
isPaused = !value;
|
|
// \o/
|
|
if(isPaused) {
|
|
pausedTime = Date.now() - startTime;
|
|
} else {
|
|
startTime = Date.now() - pausedTime;
|
|
}
|
|
return !isPaused;
|
|
break;
|
|
case "camera":
|
|
isYfreezed = !value;
|
|
return !isYfreezed;
|
|
break;
|
|
case "running":
|
|
isFunnyRunning = value;
|
|
return isFunnyRunning;
|
|
break;
|
|
default:
|
|
}
|
|
},
|
|
showCape: function(val) {
|
|
if(val) {
|
|
capeOrigo.add(capemesh);
|
|
} else {
|
|
capeOrigo.remove(capemesh);
|
|
}
|
|
},
|
|
changeSkin: function(url) {
|
|
skin.src = url;
|
|
},
|
|
changeCape: function(url) {
|
|
cape.src = url;
|
|
},
|
|
get3dSkinCanvas: function(width, height) {
|
|
renderer.setSize(width, height);
|
|
return threecanvas;
|
|
},
|
|
// 作者的彩蛋(笑
|
|
setEars: function (val) {
|
|
leftear.visible = rightear.visible = val;
|
|
}
|
|
};
|
|
}(this)); |