middleware([CheckPlayerExist::class, CheckPlayerOwner::class], [ 'only' => ['delete', 'rename', 'setTexture', 'clearTexture'], ]); } public function index(Filter $filter) { $grid = [ 'layout' => [ ['md-6', 'md-6'], ], 'widgets' => [ [ [ 'user.widgets.players.list', 'user.widgets.players.notice', ], ['shared.previewer'], ], ], ]; $grid = $filter->apply('grid:user.player', $grid); return view('user.player') ->with('grid', $grid) ->with('extra', [ 'rule' => trans('user.player.player-name-rule.'.option('player_name_rule')), 'length' => trans( 'user.player.player-name-length', ['min' => option('player_name_length_min'), 'max' => option('player_name_length_max')] ), 'score' => auth()->user()->score, 'cost' => (int) option('score_per_player'), ]); } public function list() { return Auth::user()->players; } public function add(Request $request, Dispatcher $dispatcher) { $user = Auth::user(); if (option('single_player', false)) { return json(trans('user.player.add.single'), 1); } $name = $request->validate([ 'name' => [ 'required', new Rules\PlayerName(), 'min:'.option('player_name_length_min'), 'max:'.option('player_name_length_max'), ], ])['name']; $dispatcher->dispatch('player.add.attempt', [$name, $user]); if (!Player::where('name', $name)->get()->isEmpty()) { return json(trans('user.player.add.repeated'), 6); } if ($user->score < Option::get('score_per_player')) { return json(trans('user.player.add.lack-score'), 7); } $dispatcher->dispatch('player.adding', [$name, $user]); event(new PlayerWillBeAdded($name)); $player = new Player(); $player->uid = $user->uid; $player->name = $name; $player->tid_skin = 0; $player->tid_cape = 0; $player->save(); $user->score -= option('score_per_player'); $user->save(); $dispatcher->dispatch('player.added', [$player, $user]); event(new PlayerWasAdded($player)); return json(trans('user.player.add.success', ['name' => $name]), 0, $player->toArray()); } public function delete(Dispatcher $dispatcher, $pid) { $user = auth()->user(); $player = Player::find($pid); $playerName = $player->name; $dispatcher->dispatch('player.delete.attempt', [$player, $user]); if (option('single_player', false)) { return json(trans('user.player.delete.single'), 1); } $dispatcher->dispatch('player.deleting', [$player, $user]); event(new PlayerWillBeDeleted($player)); $player->delete(); if (option('return_score')) { $user->score += option('score_per_player'); $user->save(); } $dispatcher->dispatch('player.deleted', [$player, $user]); event(new PlayerWasDeleted($playerName)); return json(trans('user.player.delete.success', ['name' => $playerName]), 0); } public function rename( Request $request, Dispatcher $dispatcher, Filter $filter, $pid ) { $newName = $request->validate([ 'name' => [ 'required', new Rules\PlayerName(), 'min:'.option('player_name_length_min'), 'max:'.option('player_name_length_max'), ], ])['name']; $player = Player::find($pid); $dispatcher->dispatch('player.renaming', [$player, $newName]); $can = $filter->apply('user_can_rename_player', true, [$player, $newName]); if ($can instanceof Rejection) { return json($can->getReason(), 1); } if (!Player::where('name', $newName)->get()->isEmpty()) { return json(trans('user.player.rename.repeated'), 6); } $oldName = $player->name; $player->name = $newName; $player->save(); if (option('single_player', false)) { $user = auth()->user(); $user->nickname = $newName; $user->save(); } $dispatcher->dispatch('player.renamed', [$player, $oldName]); return json(trans('user.player.rename.success', ['old' => $oldName, 'new' => $newName]), 0, $player->toArray()); } public function setTexture(Request $request, Dispatcher $dispatcher, $pid) { $player = Player::find($pid); foreach (['skin', 'cape'] as $type) { $tid = $request->input($type); if ($tid) { $texture = Texture::find($tid); if (!$texture) { return json(trans('skinlib.non-existent'), 1); } $dispatcher->dispatch('player.texture.updating', [$player, $texture]); $field = "tid_$type"; $player->$field = $tid; $player->save(); $dispatcher->dispatch('player.texture.updated', [$player, $texture]); } } return json(trans('user.player.set.success', ['name' => $player->name]), 0, $player->toArray()); } public function clearTexture(Request $request, Dispatcher $dispatcher, $pid) { $player = Player::find($pid); $types = $request->input('type', []); foreach (['skin', 'cape'] as $type) { if ($request->has($type) || in_array($type, $types)) { $dispatcher->dispatch('player.texture.resetting', [$player, $type]); $field = "tid_$type"; $player->$field = 0; $player->save(); $dispatcher->dispatch('player.texture.reset', [$player, $type]); } } return json(trans('user.player.clear.success', ['name' => $player->name]), 0, $player->toArray()); } public function bind(Request $request, Dispatcher $dispatcher) { $name = $request->validate([ 'player' => [ 'required', new Rules\PlayerName(), 'min:'.option('player_name_length_min'), 'max:'.option('player_name_length_max'), ], ])['player']; $user = Auth::user(); $player = Player::where('name', $name)->first(); if (!$player) { $dispatcher->dispatch('player.adding', [$name, $user]); event(new PlayerWillBeAdded($name)); $player = new Player(); $player->uid = $user->uid; $player->name = $name; $player->tid_skin = 0; $player->save(); $dispatcher->dispatch('player.added', [$player, $user]); event(new PlayerWasAdded($player)); } elseif ($player->uid != $user->uid) { return json(trans('user.player.rename.repeated'), 1); } $user->players()->where('name', '<>', $name)->delete(); $user->nickname = $name; $user->save(); return json(trans('user.player.bind.success'), 0); } }