player = new Player($_POST['pid']); if (!$this->player) \Http::abort(404, '角色不存在'); } } public function index() { echo View::make('user.player')->with('players', (new User($_SESSION['email']))->getPlayers()->toArray())->with('user', new User($_SESSION['email'])); } public function add() { $player_name = $_POST['player_name']; if (!isset($player_name)) View::json('你还没有填写要添加的角色名哦', 1); if (!\Validate::playerName($player_name)) { $msg = "无效的角色名。角色名只能包含" . ((Option::get('allow_chinese_playername') == "1") ? "汉字、" : "")."字母、数字以及下划线"; View::json($msg, 2); } if (!PlayerModel::where('player_name', $player_name)->get()->isEmpty()) View::json('该角色名已经被其他人注册掉啦', 6); $user = new User($_SESSION['email']); if ($user->getScore() < Option::get('score_per_player')) View::json('积分不够添加角色啦', 7); $player = new PlayerModel(); $player->uid = $user->uid; $player->player_name = $player_name; $player->preference = "default"; $player->last_modified = Utils::getTimeFormatted(); $player->save(); $user->setScore(Option::get('score_per_player'), 'minus'); View::json('成功添加了角色 '.$player_name.'', 0); } public function delete() { $player_name = $this->player->eloquent_model->player_name; $this->player->eloquent_model->delete(); (new User($_SESSION['email']))->setScore(Option::get('score_per_player'), 'plus'); View::json('角色 '.$player_name.' 已被删除', 0); } public function show() { echo json_encode($this->player->eloquent_model->toArray(), JSON_NUMERIC_CHECK); } public function rename() { $new_player_name = Utils::getValue('new_player_name', $_POST); if (!$new_player_name) throw new E('Invalid parameters', 1); if (!\Validate::playerName($new_player_name)) { $msg = "无效的角色名。角色名只能包含" . ((Option::get('allow_chinese_playername') == "1") ? "汉字、" : "")."字母、数字以及下划线"; View::json($msg, 2); } if (!PlayerModel::where('player_name', $new_player_name)->get()->isEmpty()) View::json('此角色名已被他人使用,换一个吧~', 6); $old_player_name = $this->player->eloquent_model->player_name; $this->player->eloquent_model->player_name = $new_player_name; $this->player->eloquent_model->last_modified = Utils::getTimeFormatted(); $this->player->eloquent_model->save(); View::json('角色 '.$old_player_name.' 已更名为 '.$_POST['new_player_name'], 0); } /** * A wrapper of Player::setTexture() */ public function setTexture() { $tid = Utils::getValue('tid', $_POST); if (!is_numeric($tid)) throw new E('Invalid parameters.', 1); if (!($texture = Texture::find($tid))) View::json('Unexistent texture.', 6); $field_name = "tid_".$texture->type; $this->player->eloquent_model->$field_name = $tid; $this->player->eloquent_model->last_modified = Utils::getTimeFormatted(); $this->player->eloquent_model->save(); View::json('材质已成功应用至角色 '.$this->player->eloquent_model->player_name.'', 0); } public function clearTexture() { $this->player->eloquent_model->preference = "default"; $this->player->eloquent_model->tid_steve = ""; $this->player->eloquent_model->tid_alex = ""; $this->player->eloquent_model->tid_cape = ""; $this->player->eloquent_model->last_modified = Utils::getTimeFormatted(); $this->player->eloquent_model->save(); View::json('角色 '.$this->player->eloquent_model->player_name.' 的材质已被成功重置', 0); } public function setPreference() { if (!isset($_POST['preference']) || ($_POST['preference'] != "default" && $_POST['preference'] != "slim")) { throw new E('Invalid parameters.', 1); } $this->player->setPreference($_POST['preference']); View::json('角色 '.$this->player->player_name.' 的优先模型已更改至 '.$_POST['preference'], 0); } }