ObjToSchematic/tests/voxel_mesh.test.ts

65 lines
2.5 KiB
TypeScript

import { Vector3 } from '../src/vector';
import { VoxelMesh } from '../src/voxel_mesh';
import { RGBAColours } from '../src/colour';
import { ASSERT } from '../src/util/error_util';
test('Voxel neighbours', () => {
const voxelMesh = new VoxelMesh({
voxelOverlapRule: 'first',
calculateNeighbours: true,
});
voxelMesh.addVoxel(new Vector3(1, 2, 3), RGBAColours.WHITE);
expect(voxelMesh.getNeighbours(new Vector3(1, 2, 3)).value).toBe(0);
// Even though this neighbour does exist, it is not calculated as
// this relationship is never tested
expect(voxelMesh.hasNeighbour(new Vector3(1, 2, 3).add(new Vector3(1, 0, 0)), new Vector3(-1, 0, 0))).toBe(false);
expect(voxelMesh.hasNeighbour(new Vector3(1, 2, 3).add(new Vector3(1, 1, 0)), new Vector3(-1, -1, 0))).toBe(true);
expect(voxelMesh.hasNeighbour(new Vector3(1, 2, 3).add(new Vector3(-1, -1, 0)), new Vector3(1, 1, 0))).toBe(true);
expect(voxelMesh.hasNeighbour(new Vector3(1, 2, 3).add(new Vector3(1, -1, 1)), new Vector3(-1, 1, -1))).toBe(true);
expect(voxelMesh.hasNeighbour(new Vector3(1, 2, 3).add(new Vector3(-1, 0, 1)), new Vector3(1, 0, -1))).toBe(true);
});
test('Add voxel', () => {
const voxelMesh = new VoxelMesh({
voxelOverlapRule: 'first',
calculateNeighbours: true,
});
voxelMesh.addVoxel(new Vector3(1, 2, 3), RGBAColours.RED);
expect(voxelMesh.isVoxelAt(new Vector3(1, 2, 3))).toBe(true);
expect(voxelMesh.getVoxelCount()).toBe(1);
const voxel = voxelMesh.getVoxelAt(new Vector3(1, 2, 3));
expect(voxel).toBeDefined(); ASSERT(voxel);
expect(voxel.position.equals(new Vector3(1, 2, 3))).toBe(true);
expect(voxel.colour).toEqual(RGBAColours.RED);
});
test('Voxel overlap first', () => {
const voxelMesh = new VoxelMesh({
voxelOverlapRule: 'first',
calculateNeighbours: false,
});
voxelMesh.addVoxel(new Vector3(1, 2, 3), RGBAColours.RED);
voxelMesh.addVoxel(new Vector3(1, 2, 3), RGBAColours.BLUE);
expect(voxelMesh.getVoxelAt(new Vector3(1, 2, 3))?.colour).toEqual(RGBAColours.RED);
});
test('Voxel overlap average', () => {
const voxelMesh = new VoxelMesh({
voxelOverlapRule: 'average',
calculateNeighbours: false,
});
voxelMesh.addVoxel(new Vector3(1, 2, 3), { r: 1.0, g: 0.5, b: 0.25, a: 1.0 });
voxelMesh.addVoxel(new Vector3(1, 2, 3), { r: 0.0, g: 0.5, b: 0.75, a: 1.0 });
expect(voxelMesh.getVoxelAt(new Vector3(1, 2, 3))?.colour).toEqual({ r: 0.5, g: 0.5, b: 0.5, a: 1.0});
});