ObjToSchematic/res/shaders/block_vertex.vs
2022-04-17 01:02:16 +01:00

29 lines
672 B
GLSL

precision mediump float;
uniform mat4 u_worldViewProjection;
uniform sampler2D u_texture;
uniform float u_voxelSize;
uniform vec3 u_gridOffset;
attribute vec3 position;
attribute vec3 normal;
attribute vec4 occlusion;
attribute vec2 texcoord;
attribute vec2 blockTexcoord;
varying float v_lighting;
varying vec4 v_occlusion;
varying vec2 v_texcoord;
varying vec2 v_blockTexcoord;
vec3 light = vec3(0.78, 0.98, 0.59);
void main() {
v_texcoord = texcoord;
v_occlusion = occlusion;
v_blockTexcoord = blockTexcoord;
v_lighting = dot(light, abs(normal));
gl_Position = u_worldViewProjection * vec4((position.xyz + u_gridOffset) * u_voxelSize, 1.0);
}