forked from mirror/ObjToSchematic
10 lines
167 B
GLSL
10 lines
167 B
GLSL
precision mediump float;
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uniform vec4 u_fillColour;
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varying float v_lighting;
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void main() {
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gl_FragColor = vec4(u_fillColour.rgb * v_lighting, u_fillColour.a);
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}
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