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exporters
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Added chunked exporting for the structure blocks exporter
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2023-06-25 00:44:35 +01:00 |
importers
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Fixed progress bars not working, added progress tracking for importing, closes #121
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2023-06-01 20:47:59 +01:00 |
ui
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Remove unused colour accuracy in voxelise action
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2023-09-04 00:31:31 +01:00 |
util
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* Added tooltips to toolbar buttons
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2023-06-26 14:20:33 +01:00 |
voxelisers
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Optimisations to ray-based voxeliser and occlusion manager (~1.55x), added linear allocator
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2023-04-16 01:12:31 +01:00 |
analytics.ts
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Minor update to analytics init
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2023-06-26 17:22:07 +01:00 |
app_context.ts
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* Refactored analytics
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2023-06-26 16:11:22 +01:00 |
atlas.ts
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Reimplemented localisation
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2023-04-09 20:10:59 +01:00 |
block_assigner.ts
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Fixed missing EFaceVisibility value
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2023-01-22 15:46:04 +00:00 |
block_atlas.ts
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Added import sorting to linting
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2022-09-12 01:07:42 +01:00 |
block_mesh.ts
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Fixed up test code breaking block mesh functions, closes #122
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2023-05-21 17:13:10 +01:00 |
bounds.ts
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Added chunked exporting for the structure blocks exporter
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2023-06-25 00:44:35 +01:00 |
buffer.ts
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Revert "Add instancing to voxel mesh rendering, #132"
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2023-06-10 16:13:10 +01:00 |
camera.ts
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Optimise rendering to only redraw when necessary
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2023-06-12 23:41:02 +01:00 |
colour.ts
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Fixed solid materials using colours by reference
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2023-06-24 17:50:09 +01:00 |
config.ts
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Removed magic number
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2023-09-04 00:58:06 +01:00 |
constants.ts
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Fixed up test code breaking block mesh functions, closes #122
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2023-05-21 17:13:10 +01:00 |
dither.ts
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Added dithering magnitude as a config option
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2023-03-27 18:08:38 +01:00 |
event.ts
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Finalised localisation changes
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2023-04-10 00:14:59 +01:00 |
geometry.ts
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Added import sorting to linting
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2022-09-12 01:07:42 +01:00 |
global.d.ts
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Refactored web-worker to work for the website
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2023-03-01 20:19:15 +00:00 |
hash_map.ts
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Optimised voxel mesh building by roughly 1.8x
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2022-10-02 23:50:45 +01:00 |
lighting.ts
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Fix for block lighting at bottom layer of blocks
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2023-05-21 17:37:23 +01:00 |
linear_allocator.ts
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Optimisations to ray-based voxeliser and occlusion manager (~1.55x), added linear allocator
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2023-04-16 01:12:31 +01:00 |
localiser.ts
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Merge branch 'main' of https://github.com/LucasDower/ObjToSchematic
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2023-06-28 22:09:54 +01:00 |
main.ts
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Removed client.ts
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2023-03-27 17:45:56 +01:00 |
material-map.ts
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Fixed solid materials using colours by reference
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2023-06-24 17:50:09 +01:00 |
math.ts
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Optimised voxel and block mesh buffer generation
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2023-06-10 15:35:48 +01:00 |
mesh.ts
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Removed magic number
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2023-09-04 00:58:06 +01:00 |
mouse.ts
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Removed client.ts
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2023-03-27 17:45:56 +01:00 |
occlusion.ts
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Revert "Add instancing to voxel mesh rendering, #132"
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2023-06-10 16:13:10 +01:00 |
palette.ts
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Reimplemented localisation
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2023-04-09 20:10:59 +01:00 |
progress.ts
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Optimised voxel mesh building by roughly 1.8x
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2022-10-02 23:50:45 +01:00 |
ray.ts
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Major refactor of imports, added worker skeleton
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2022-09-09 13:01:52 +01:00 |
render_buffer.ts
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Added import sorting to linting
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2022-09-12 01:07:42 +01:00 |
renderer.ts
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Removed magic number
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2023-09-04 00:58:06 +01:00 |
shaders.ts
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Revert "Add instancing to voxel mesh rendering, #132"
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2023-06-10 16:13:10 +01:00 |
status.ts
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Reimplemented localisation
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2023-04-09 20:10:59 +01:00 |
texture.ts
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Fix for .jpg textures not working
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2023-03-01 20:35:32 +00:00 |
triangle.ts
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Added fresnel and smooth shading to meshes
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2022-11-28 23:01:25 +00:00 |
util.ts
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Optimised voxel and block mesh buffer generation
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2023-06-10 15:35:48 +01:00 |
vector.ts
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Optimised voxel and block mesh buffer generation
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2023-06-10 15:35:48 +01:00 |
voxel_mesh.ts
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Fix failing test
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2023-09-04 01:08:59 +01:00 |
worker_client.ts
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Removed magic number
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2023-09-04 00:58:06 +01:00 |
worker_controller.ts
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Reimplemented localisation
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2023-04-09 20:10:59 +01:00 |
worker_interface.worker.ts
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Added support for .gltf/.glb files (beta)
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2023-03-21 22:56:00 +00:00 |
worker_types.ts
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Added chunked exporting for the structure blocks exporter
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2023-06-25 00:44:35 +01:00 |
worker.ts
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Finalised localisation changes
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2023-04-10 00:14:59 +01:00 |