ObjToSchematic/src
2023-09-04 01:08:59 +01:00
..
exporters Added chunked exporting for the structure blocks exporter 2023-06-25 00:44:35 +01:00
importers Fixed progress bars not working, added progress tracking for importing, closes #121 2023-06-01 20:47:59 +01:00
ui Remove unused colour accuracy in voxelise action 2023-09-04 00:31:31 +01:00
util * Added tooltips to toolbar buttons 2023-06-26 14:20:33 +01:00
voxelisers Optimisations to ray-based voxeliser and occlusion manager (~1.55x), added linear allocator 2023-04-16 01:12:31 +01:00
analytics.ts Minor update to analytics init 2023-06-26 17:22:07 +01:00
app_context.ts * Refactored analytics 2023-06-26 16:11:22 +01:00
atlas.ts Reimplemented localisation 2023-04-09 20:10:59 +01:00
block_assigner.ts Fixed missing EFaceVisibility value 2023-01-22 15:46:04 +00:00
block_atlas.ts Added import sorting to linting 2022-09-12 01:07:42 +01:00
block_mesh.ts Fixed up test code breaking block mesh functions, closes #122 2023-05-21 17:13:10 +01:00
bounds.ts Added chunked exporting for the structure blocks exporter 2023-06-25 00:44:35 +01:00
buffer.ts Revert "Add instancing to voxel mesh rendering, #132" 2023-06-10 16:13:10 +01:00
camera.ts Optimise rendering to only redraw when necessary 2023-06-12 23:41:02 +01:00
colour.ts Fixed solid materials using colours by reference 2023-06-24 17:50:09 +01:00
config.ts Removed magic number 2023-09-04 00:58:06 +01:00
constants.ts Fixed up test code breaking block mesh functions, closes #122 2023-05-21 17:13:10 +01:00
dither.ts Added dithering magnitude as a config option 2023-03-27 18:08:38 +01:00
event.ts Finalised localisation changes 2023-04-10 00:14:59 +01:00
geometry.ts Added import sorting to linting 2022-09-12 01:07:42 +01:00
global.d.ts Refactored web-worker to work for the website 2023-03-01 20:19:15 +00:00
hash_map.ts Optimised voxel mesh building by roughly 1.8x 2022-10-02 23:50:45 +01:00
lighting.ts Fix for block lighting at bottom layer of blocks 2023-05-21 17:37:23 +01:00
linear_allocator.ts Optimisations to ray-based voxeliser and occlusion manager (~1.55x), added linear allocator 2023-04-16 01:12:31 +01:00
localiser.ts Merge branch 'main' of https://github.com/LucasDower/ObjToSchematic 2023-06-28 22:09:54 +01:00
main.ts Removed client.ts 2023-03-27 17:45:56 +01:00
material-map.ts Fixed solid materials using colours by reference 2023-06-24 17:50:09 +01:00
math.ts Optimised voxel and block mesh buffer generation 2023-06-10 15:35:48 +01:00
mesh.ts Removed magic number 2023-09-04 00:58:06 +01:00
mouse.ts Removed client.ts 2023-03-27 17:45:56 +01:00
occlusion.ts Revert "Add instancing to voxel mesh rendering, #132" 2023-06-10 16:13:10 +01:00
palette.ts Reimplemented localisation 2023-04-09 20:10:59 +01:00
progress.ts Optimised voxel mesh building by roughly 1.8x 2022-10-02 23:50:45 +01:00
ray.ts Major refactor of imports, added worker skeleton 2022-09-09 13:01:52 +01:00
render_buffer.ts Added import sorting to linting 2022-09-12 01:07:42 +01:00
renderer.ts Removed magic number 2023-09-04 00:58:06 +01:00
shaders.ts Revert "Add instancing to voxel mesh rendering, #132" 2023-06-10 16:13:10 +01:00
status.ts Reimplemented localisation 2023-04-09 20:10:59 +01:00
texture.ts Fix for .jpg textures not working 2023-03-01 20:35:32 +00:00
triangle.ts Added fresnel and smooth shading to meshes 2022-11-28 23:01:25 +00:00
util.ts Optimised voxel and block mesh buffer generation 2023-06-10 15:35:48 +01:00
vector.ts Optimised voxel and block mesh buffer generation 2023-06-10 15:35:48 +01:00
voxel_mesh.ts Fix failing test 2023-09-04 01:08:59 +01:00
worker_client.ts Removed magic number 2023-09-04 00:58:06 +01:00
worker_controller.ts Reimplemented localisation 2023-04-09 20:10:59 +01:00
worker_interface.worker.ts Added support for .gltf/.glb files (beta) 2023-03-21 22:56:00 +00:00
worker_types.ts Added chunked exporting for the structure blocks exporter 2023-06-25 00:44:35 +01:00
worker.ts Finalised localisation changes 2023-04-10 00:14:59 +01:00