forked from mirror/ObjToSchematic
62 lines
2.0 KiB
Markdown
62 lines
2.0 KiB
Markdown
# ObjToSchematic
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A tool to convert .obj files into Minecraft Schematics.
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:warning: This repo is in development and proper error handling is not currently my priority. Contributions are welcome.
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![Preview](/resources/preview2.jpg)
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![MinecraftPreview](/resources/minecraft.png)
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![DebugPreview](/resources/debug_preview.png)
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![MeshingPreview](/resources/greedy_meshing.png)
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# Progress
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[0.1](https://github.com/LucasDower/ObjToSchematic/releases/tag/v0.1-alpha)
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* ✔️ **.json model loading**
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* ✔️ **Model voxelisation**
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* ✔️ **Optimised voxelisation & rendering overhaul**
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* ✔️ **Basic .obj file loader UI**
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[0.2](https://github.com/LucasDower/ObjToSchematic/releases/tag/v0.2-alpha)
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* ✔️ **Greedy voxel meshing**
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* ✔️ **Export to schematic**
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0.3
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* ✔️ **Faster voxel splitting**
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* ✔️ **Ambient occlusion**
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* ✔️ **Quality of life**
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* ✔️ Model PSR, ✔️ voxel size preview ✔️ limit warnings
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* ✔️ **.mtl support for block choice**
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* ✔️ **Convert to TypeScript**
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* ⌛ Block choice exported
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0.4
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* Block painting
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* ⌛ Multithreading (see [web-workers](https://github.com/LucasDower/ObjToSchematic/tree/web-workers))
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* Progress bar
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0.5
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* Export to .litematic
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* Export to .mcstructure
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0.5
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* Node.js C++ addons
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0.6
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* Building guides
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* Slice viewer
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* .fbx support
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# Usage
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You can either download the [latest release](https://github.com/LucasDower/ObjToSchematic/releases) or build it yourself by following the instructions below.
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* Download and install [Node.js](https://nodejs.org/en/).
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* Execute `git clone https://github.com/LucasDower/ObjToSchematic.git` in your command line.
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* Navigate to `/ObjToSchematic-main`.
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* Run `npm install`.
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* Run `npm start`.
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# Disclaimer
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This is an non-commercial **unofficial** tool that is neither approved, endorsed, associated, nor connected to Mojang Studios. Block textures used are from Minecraft and usage complies with the [Mojang Studios Brand And Assets Guidelines](https://account.mojang.com/terms#brand).
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