ObjToSchematic/shaders/unshaded_vertex.vs
Lucas Dower 4a0b99c560 Rewrite
2021-07-02 23:26:28 +01:00

8 lines
150 B
GLSL

uniform mat4 u_worldViewProjection;
attribute vec3 position;
void main() {
gl_Position = u_worldViewProjection * vec4(position.xyz * 0.1, 1.0);
}