ObjToSchematic/resources/shaders/solid_tri_fragment.fs
2022-03-21 21:32:45 +00:00

10 lines
152 B
GLSL

precision mediump float;
uniform vec3 u_fillColour;
varying float v_lighting;
void main() {
gl_FragColor = vec4(u_fillColour * v_lighting, 1.0);
}