forked from mirror/ObjToSchematic
95 lines
2.7 KiB
TypeScript
95 lines
2.7 KiB
TypeScript
import { Ray, Axes, rayIntersectTriangle } from '../src/ray';
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import { Vector3 } from '../src/vector';
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import { Triangle } from '../src/triangle';
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import { ASSERT } from '../src/util';
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test('rayIntersectTriangle x-axis #1', () => {
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const ray: Ray = {
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origin: new Vector3(-1, 0, 0),
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axis: Axes.x,
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};
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const tri = new Triangle(
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new Vector3(5, -1, -1),
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new Vector3(5, 0, 1),
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new Vector3(5, 1, -1),
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);
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const intersects = rayIntersectTriangle(ray, tri.v0, tri.v1, tri.v2);
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expect(intersects).toBeDefined();
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ASSERT(intersects);
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expect(intersects.equals(new Vector3(5, 0, 0))).toEqual(true);
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});
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test('rayIntersectTriangle x-axis #2', () => {
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const ray: Ray = {
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origin: new Vector3(1, 0, 0),
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axis: Axes.x,
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};
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const tri = new Triangle(
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new Vector3(0, -1, -1),
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new Vector3(0, 0, 1),
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new Vector3(0, 1, -1),
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);
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const intersects = rayIntersectTriangle(ray, tri.v0, tri.v1, tri.v2);
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expect(intersects).toBeUndefined();
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});
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test('rayIntersectTriangle y-axis #1', () => {
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const ray: Ray = {
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origin: new Vector3(0, -1, 0),
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axis: Axes.y,
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};
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const tri = new Triangle(
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new Vector3(-1, 6, -1),
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new Vector3( 0, 6, 1),
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new Vector3( 1, 6, -1),
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);
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const intersects = rayIntersectTriangle(ray, tri.v0, tri.v1, tri.v2);
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expect(intersects).toBeDefined();
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ASSERT(intersects);
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expect(intersects.equals(new Vector3(0, 6, 0))).toEqual(true);
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});
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test('rayIntersectTriangle y-axis #2', () => {
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const ray: Ray = {
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origin: new Vector3(0, 1, 0),
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axis: Axes.y,
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};
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const tri = new Triangle(
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new Vector3(-1, 0, -1),
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new Vector3( 0, 0, 1),
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new Vector3( 1, 0, -1),
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);
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const intersects = rayIntersectTriangle(ray, tri.v0, tri.v1, tri.v2);
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expect(intersects).toBeUndefined();
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});
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test('rayIntersectTriangle z-axis #1', () => {
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const ray: Ray = {
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origin: new Vector3(0, 0, -1),
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axis: Axes.z,
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};
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const tri = new Triangle(
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new Vector3(-1, -1, 7),
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new Vector3( 0, 1, 7),
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new Vector3( 1, -1, 7),
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);
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const intersects = rayIntersectTriangle(ray, tri.v0, tri.v1, tri.v2);
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expect(intersects).toBeDefined();
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ASSERT(intersects);
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expect(intersects.equals(new Vector3(0, 0, 7))).toEqual(true);
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});
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test('rayIntersectTriangle z-axis #2', () => {
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const ray: Ray = {
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origin: new Vector3(0, 0, 1),
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axis: Axes.z,
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};
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const tri = new Triangle(
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new Vector3(-1, -1, 0),
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new Vector3( 0, 1, 0),
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new Vector3( 1, -1, 0),
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);
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const intersects = rayIntersectTriangle(ray, tri.v0, tri.v1, tri.v2);
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expect(intersects).toBeUndefined();
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});
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