ObjToSchematic/res/shaders
Lucas Dower 458b2ddf58
Added transparency options in material section
* Fixed sampling texture colour with mismatched diffuse and alpha map dimensions
* Fixed opening directory of texture on Windows
2023-01-22 22:11:27 +00:00
..
block_fragment.fs Initial lighting commit, very unoptimised 2022-10-23 00:48:45 +01:00
block_vertex.vs Initial lighting commit, very unoptimised 2022-10-23 00:48:45 +01:00
debug_fragment.fs Added transparency to debug rendering 2022-05-14 17:41:27 +01:00
debug_vertex.vs Added transparency to debug rendering 2022-05-14 17:41:27 +01:00
solid_tri_fragment.fs Added fresnel and smooth shading to meshes 2022-11-28 23:01:25 +00:00
solid_tri_vertex.vs Added fresnel and smooth shading to meshes 2022-11-28 23:01:25 +00:00
texture_tri_fragment.fs Added transparency options in material section 2023-01-22 22:11:27 +00:00
texture_tri_vertex.vs Added fresnel and smooth shading to meshes 2022-11-28 23:01:25 +00:00
voxel_fragment.fs Fixed actions enabling while still rendering 2022-10-01 23:41:58 +01:00
voxel_vertex.vs Fixed actions enabling while still rendering 2022-10-01 23:41:58 +01:00