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Update README.md
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README.md
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README.md
@ -92,7 +92,7 @@ If you want to use the program without using the GUI, you can edit `/tools/headl
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* 🟢 **Optimise construction of voxel mesh vertex buffers**
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* 🟢 **Buffer refactor to support `OES_element_index_uint` WebGL extension (support for uint32 index buffers instead of uint16)**
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0.6
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[0.6](https://github.com/LucasDower/ObjToSchematic/releases/tag/v0.6.0)
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* 🟢 **Web workers**
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* Processing UI animation
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* Prevent UI hanging
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@ -106,12 +106,28 @@ If you want to use the program without using the GUI, you can edit `/tools/headl
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* 🟢 **Log files**
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0.7
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* ⚪ Support for simplifying complex meshes
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* ⚪ Node.js C++ addons
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* ⚪ Block painting
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* ⚪ Building guides
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* ⚪ Slice viewer
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* ⚪ Update .atlas format
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* ⚪ Localisation support (message me if you want to add your language!)
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* ⚪ .fbx importer
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* ⚪ UI for creating palettes
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* ⚪ Height-map and colour-map support
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* ⚪ Complete code documentation
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* ⚪ Realistic lighting instead of night-vision everywhere
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* ⚪ Block painting (be able to select blocks and swap them for another)
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* ⚪ Add option for setting seed for RNG
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* ⚪ .tga support
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* ⚪ Material editing - find missing textures, change material colours
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* ⚪ Support for splitting up exported structures
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* ⚪ Add multisampling to 'bvh-ray' voxeliser
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0.8
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* ⚪ .gltf importer
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* ⚪ Slice viewer
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* ⚪ Support for non-block models (e.g. slabs, stairs, trapdoors, etc.)
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* ⚪ Option to simplify complex meshes
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* ⚪ Support for non-16x16 resource packs for texture atlases
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* ⚪ Reimplement colour-space convertions
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* ⚪ Add documentation about how to add modded blocks
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## Disclaimer
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:warning: This repo is in development and proper error handling is not currently my priority. Contributions are welcome.
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