Update README.md

This commit is contained in:
Lucas Dower 2022-10-07 03:09:31 +01:00 committed by GitHub
parent 7ccf006a03
commit df1799a683
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -92,7 +92,7 @@ If you want to use the program without using the GUI, you can edit `/tools/headl
* 🟢 **Optimise construction of voxel mesh vertex buffers**
* 🟢 **Buffer refactor to support `OES_element_index_uint` WebGL extension (support for uint32 index buffers instead of uint16)**
0.6
[0.6](https://github.com/LucasDower/ObjToSchematic/releases/tag/v0.6.0)
* 🟢 **Web workers**
* Processing UI animation
* Prevent UI hanging
@ -106,12 +106,28 @@ If you want to use the program without using the GUI, you can edit `/tools/headl
* 🟢 **Log files**
0.7
* ⚪ Support for simplifying complex meshes
* ⚪ Node.js C++ addons
* ⚪ Block painting
* ⚪ Building guides
* ⚪ Slice viewer
* ⚪ Update .atlas format
* ⚪ Localisation support (message me if you want to add your language!)
* ⚪ .fbx importer
* ⚪ UI for creating palettes
* ⚪ Height-map and colour-map support
* ⚪ Complete code documentation
* ⚪ Realistic lighting instead of night-vision everywhere
* ⚪ Block painting (be able to select blocks and swap them for another)
* ⚪ Add option for setting seed for RNG
* ⚪ .tga support
* ⚪ Material editing - find missing textures, change material colours
* ⚪ Support for splitting up exported structures
* ⚪ Add multisampling to 'bvh-ray' voxeliser
0.8
* ⚪ .gltf importer
* ⚪ Slice viewer
* ⚪ Support for non-block models (e.g. slabs, stairs, trapdoors, etc.)
* ⚪ Option to simplify complex meshes
* ⚪ Support for non-16x16 resource packs for texture atlases
* ⚪ Reimplement colour-space convertions
* ⚪ Add documentation about how to add modded blocks
## Disclaimer
:warning: This repo is in development and proper error handling is not currently my priority. Contributions are welcome.