forked from mirror/ObjToSchematic
Merge branch 'main' of https://github.com/LucasDower/ObjToSchematic into main
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README.md
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README.md
@ -70,26 +70,37 @@ If you want to use the program without using the GUI, you can edit `/tools/headl
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* 🟢 **Transition to ray-based voxelisation**
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* 🟢 **Dithering**
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0.5
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* ⚪ Support for simplifying complex meshes
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[0.5](https://github.com/LucasDower/ObjToSchematic/releases/tag/v0.5-alpha)
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* 🟢 **Load custom block palettes and texture atlases**
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* Added custom tool scripts for building atlases and palettes
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* 🟢 **Major refactor for extendibility**
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* New interfaces: IImporter, IVoxeliser, IBlockAssigner, IExporter
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* 🟢 **QoL editor impovements**
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* Switch between Mesh/Voxel Mesh/Block Mesh rendering, zoom accessibility options, camera translation/centreing
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* Debug draw options: grid, wireframe, normal, voxel algorithm debug
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* 🟢 **Headless launch option**
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* 🟢 **New voxelising algorithms**
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* Normal-corrected ray-based (NCRB)
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* BVH-accelerated ray-based
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* 🟢 **Optimise construction of voxel mesh vertex buffers**
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* 🟢 **Buffer refactor to support `OES_element_index_uint` WebGL extension (support for uint32 index buffers instead of uint16)**
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0.6
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* ⚪ Support for simplifying complex meshes
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* 🟡 Web workers (see [web-workers](https://github.com/LucasDower/ObjToSchematic/tree/web-workers))
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* Progress bar
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* Prevent UI hanging
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* 🟢 **Buffer refactor to support `OES_element_index_uint` WebGL extension (support for uint32 index buffers instead of uint16)**
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* ⚪ Alpha support
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* Alpha texture maps
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* Transparent blocks
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* ⚪ Export to .nbt (structure blocks)
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* ⚪ Import from .gltf
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* ⚪ Importers for .fbx and .gltf
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* ⚪ Exporters for .nbt (structure blocks)
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0.6
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0.7
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* ⚪ Node.js C++ addons
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* ⚪ Block painting
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* ⚪ Building guides
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* ⚪ Slice viewer
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* ⚪ .fbx import support
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* ⚪ Support for non-block models (e.g. slabs, stairs, trapdoors, etc.)
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## Disclaimer
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