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* ✔️ **Faster voxel splitting**
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* ✔️ **Ambient occlusion**
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* ⌛ *Multithreading* (see [web-workers](https://github.com/LucasDower/ObjToSchematic/tree/web-workers))
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* Data-oriented programming for rendering & voxelisation
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* Quality of life
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* Model PSR, voxel size preview, progress bar, limit warnings
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