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Update README.md
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README.md
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README.md
@ -48,8 +48,8 @@ You can either download the [latest release](https://github.com/LucasDower/ObjTo
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0.5
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* ⚪ Support for simplifying complex meshes
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* 🟡 Load custom block palettes and texture atlases
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* 🟢 Optimise construction of voxel mesh vertex buffers
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* 🟢 **Load custom block palettes and texture atlases**
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* 🟢 **Optimise construction of voxel mesh vertex buffers**
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* 🟡 Web workers (see [web-workers](https://github.com/LucasDower/ObjToSchematic/tree/web-workers))
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* Progress bar
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* Prevent UI hanging
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@ -75,5 +75,12 @@ This is an non-commercial **unofficial** tool that is neither approved, endorsed
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![MinecraftPreview](/resources/minecraft.png)
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# Debugging
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# Contributing
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Any contributions are welcome, just fork and submit a PR! Just make sure the code style follows the rulings in the `.eslintrc.json` and pass the CI build task.
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Currently there's not much docs but if you're looking for where to get started, look at `app_context.ts` and follow `_import()`, `_simplify()`, `_voxelise()`, `_palette()`, and `_export()`. If you're looking to add elements to the UI, look at `ui/layout.ts`, I'm not using a UI framework because I'm a nutter. If you have any questions or need help getting started then feel free to message me.
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Adding more file formats to import from and export to would be nice. Adding new default block palettes would be great also.
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### Debugging
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To allow for your favourite debugging tools like breakpoints and call stacks, I've included launch options for debugging in VSCode. Use `Ctrl+Shift+D`, and run "*Debug Main Process*" and once the Electron window has initialised, run "*Attach to Render Process*".
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