forked from mirror/ObjToSchematic
Added basic .fbx parsing
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919
package-lock.json
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919
package-lock.json
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@ -54,6 +54,7 @@
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"bvh": "^0.5.0",
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"bvh-tree": "^1.0.1",
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"color-convert": "^2.0.1",
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"fbx-parser": "^2.1.3",
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"jpeg-js": "^0.4.3",
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"pngjs": "^6.0.0",
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"prismarine-nbt": "^1.6.0",
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@ -3,7 +3,6 @@ import { Schematic } from './exporters/schematic_exporter';
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import { Litematic } from './exporters/litematic_exporter';
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import { Renderer } from './renderer';
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import { Mesh } from './mesh';
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import { ObjImporter } from './importers/obj_importer';
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import { ASSERT, ColourSpace, AppError, LOG, LOG_ERROR, LOG_WARN, TIME_START, TIME_END } from './util';
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import { remote } from 'electron';
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@ -19,6 +18,7 @@ import { UIMessageBuilder } from './ui/misc';
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import { OutputStyle } from './ui/elements/output';
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import path from 'path';
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import { MeshImporter } from './mesh_importer';
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/* eslint-disable */
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export enum EAction {
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@ -139,19 +139,9 @@ export class AppContext {
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const uiElements = this._ui.layout.import.elements;
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const filePath = uiElements.input.getCachedValue();
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const parsedPath = path.parse(filePath);
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const importers = [new ObjImporter()];
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for (const importer of importers) {
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if (importer.supports(parsedPath.ext.toLowerCase())) {
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this._loadedMesh = importer.toMesh();
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this._loadedMesh.processMesh();
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Renderer.Get.useMesh(this._loadedMesh);
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return;
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}
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}
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throw new AppError(`Could not load file-type '${parsedPath.ext.toLowerCase()}' when loading ${parsedPath.base}`);
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this._loadedMesh = MeshImporter.import(filePath);
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this._loadedMesh.processMesh();
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Renderer.Get.useMesh(this._loadedMesh);
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}
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private _simplify() {
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@ -1,4 +1,4 @@
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import { Mesh } from './mesh';
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import { Mesh } from '../mesh';
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export abstract class IImporter {
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public abstract parseFile(filePath: string): void;
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91
src/importers/fbx_importer.ts
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src/importers/fbx_importer.ts
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@ -0,0 +1,91 @@
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import { IImporter } from './base_importer';
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import { MaterialType, Mesh, SolidMaterial, TexturedMaterial, Tri } from '../mesh';
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import { Vector3 } from '../vector';
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import { UV, RGB, LOG, ASSERT } from '../util';
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import fs from 'fs';
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import * as FBXParser from 'fbx-parser';
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export class FbxImporter extends IImporter {
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private _vertices: Vector3[] = [];
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private _normals: Vector3[] = [];
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private _uvs: UV[] = [];
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private _tris: Tri[] = [];
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private _materials: {[key: string]: (SolidMaterial | TexturedMaterial)} = {
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'DEFAULT_UNASSIGNED': { type: MaterialType.solid, colour: RGB.white },
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};
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public override parseFile(filePath: string) {
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let fbx: FBXParser.FBXData;
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try {
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fbx = FBXParser.parseBinary(fs.readFileSync(filePath));
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} catch (e) {
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fbx = FBXParser.parseText(fs.readFileSync(filePath, 'utf-8'));
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}
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const root = new FBXParser.FBXReader(fbx);
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// Parse vertex data
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const _vertices = root.node('Objects')?.node('Geometry')?.node('Vertices')?.prop(0, 'number[]');
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ASSERT(_vertices, 'Could not find vertex data node');
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ASSERT(_vertices.length % 3 === 0, 'Expected vertices array to be a multiple of 3');
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const numVertices = _vertices.length / 3;
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this._vertices = Array<Vector3>(numVertices);
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for (let i = 0; i < numVertices; ++i) {
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this._vertices[i] = new Vector3(
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_vertices[i * 3 + 0],
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_vertices[i * 3 + 1],
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_vertices[i * 3 + 2],
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);
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}
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// LOG('vertices', this._vertices);
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// Parse face data
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const _faces = root.node('Objects')?.node('Geometry')?.node('PolygonVertexIndex')?.prop(0, 'number[]');
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ASSERT(_faces, 'Could not find face data node');
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let base = [];
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for (let i = 0; i < _faces.length; ++i) {
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base.push(_faces[i]);
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if (_faces[i] < 0) {
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this._addFaceData(base);
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base = [];
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}
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}
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// LOG('tris', this._tris);
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LOG(root);
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}
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private _addFaceData(points: number[]) {
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// Make all indices positive
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for (let i = 0; i < points.length; ++i) {
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if (points[i] < 0) {
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points[i] = (-points[i]) - 1;
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}
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}
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const pointBase = points[0];
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for (let i = 1; i < points.length - 1; ++i) {
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const pointA = points[i];
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const pointB = points[i+1];
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const tri: Tri = {
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positionIndices: {
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x: pointBase,
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y: pointA,
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z: pointB,
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},
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material: 'None',
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};
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this._tris.push(tri);
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}
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}
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public override toMesh(): Mesh {
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return new Mesh(this._vertices, this._normals, this._uvs, this._tris, this._materials);
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}
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public override getSupportedFileExtensions(): string[] {
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return ['.fbx'];
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}
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}
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@ -1,4 +1,4 @@
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import { IImporter } from '../importer';
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import { IImporter } from './base_importer';
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import { MaterialType, Mesh, SolidMaterial, TexturedMaterial, Tri } from '../mesh';
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import { Vector3 } from '../vector';
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import { UV, ASSERT, RGB, AppError, REGEX_NUMBER, RegExpBuilder, REGEX_NZ_ANY, LOG_ERROR } from '../util';
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@ -237,7 +237,7 @@ export class ObjImporter extends IImporter {
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},
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];
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override parseFile(filePath: string) {
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public parseFile(filePath: string) {
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ASSERT(path.isAbsolute(filePath), 'path not absolute');
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this._objPath = path.parse(filePath);
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22
src/mesh_importer.ts
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22
src/mesh_importer.ts
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@ -0,0 +1,22 @@
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import { ObjImporter } from './importers/obj_importer';
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import { FbxImporter } from './importers/fbx_importer';
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import { AppError, ASSERT } from './util';
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import path from 'path';
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export class MeshImporter {
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public static import(filepath: string) {
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ASSERT(path.isAbsolute(filepath));
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const parsedPath = path.parse(filepath);
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const importers = [new ObjImporter(), new FbxImporter()];
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for (const importer of importers) {
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if (importer.supports(parsedPath.ext.toLowerCase())) {
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importer.parseFile(filepath);
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return importer.toMesh();
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}
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}
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throw new AppError(`Could not load file-type '${parsedPath.ext.toLowerCase()}' when loading ${parsedPath.base}`);
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}
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}
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