forked from mirror/ObjToSchematic
将中文修改为默认语言
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25afe63c5f
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@ -15,10 +15,10 @@ export type TLocaleDefinition = {
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};
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};
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export const locales = [
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export const locales = [
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zh_CN,
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en_GB,
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en_GB,
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en_US,
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en_US,
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ru_RU,
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ru_RU,
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zh_CN,
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fr_FR,
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fr_FR,
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ja_JP,
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ja_JP,
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];
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];
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@ -15,7 +15,7 @@ export class AppConfig {
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public readonly VERSION_TYPE: 'd' | 'a' | 'r' = 'd'; // dev, alpha, or release build
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public readonly VERSION_TYPE: 'd' | 'a' | 'r' = 'd'; // dev, alpha, or release build
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public readonly MINECRAFT_VERSION = '1.20.1';
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public readonly MINECRAFT_VERSION = '1.20.1';
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public readonly LOCALE = 'en-GB';
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public readonly LOCALE = 'zh-CN';
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public readonly VOXEL_BUFFER_CHUNK_SIZE = 50_000;
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public readonly VOXEL_BUFFER_CHUNK_SIZE = 50_000;
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public readonly AMBIENT_OCCLUSION_OVERRIDE_CORNER = true;
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public readonly AMBIENT_OCCLUSION_OVERRIDE_CORNER = true;
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public readonly USE_WORKER_THREAD = true;
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public readonly USE_WORKER_THREAD = true;
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@ -40,7 +40,7 @@ export class Localiser {
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await i18next.init({
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await i18next.init({
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lng: AppConfig.Get.LOCALE,
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lng: AppConfig.Get.LOCALE,
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fallbackLng: 'en-GB',
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fallbackLng: 'zh-CN',
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debug: true,
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debug: true,
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resources: localResources,
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resources: localResources,
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});
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});
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@ -2,7 +2,7 @@
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<html>
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<html>
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<head>
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<head>
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<meta charset="utf8" />
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<meta charset="utf8" />
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<title>ObjToSchematic Web</title>
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<title>模型转投影蓝图在线工具</title>
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<meta
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<meta
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name="description"
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name="description"
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content="A tool to convert 3D models into Minecraft formats such as .schematic, .litematic, .schem and .nbt."
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content="A tool to convert 3D models into Minecraft formats such as .schematic, .litematic, .schem and .nbt."
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