forked from mirror/ObjToSchematic
Fix y and z rotation values not working, fixes #127
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@ -80,9 +80,14 @@ export class VectorComponent extends ConfigComponent<Vector3, HTMLDivElement> {
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const elementX = UIUtil.getElementById(this._getValueId('x')) as HTMLInputElement;
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const elementY = UIUtil.getElementById(this._getValueId('y')) as HTMLInputElement;
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const elementZ = UIUtil.getElementById(this._getValueId('z')) as HTMLInputElement;
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elementX.addEventListener('change', () => {
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this.getValue().x = parseInt(elementX.value);
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});
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elementY.addEventListener('change', () => {
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this.getValue().y = parseInt(elementY.value);
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});
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elementZ.addEventListener('change', () => {
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this.getValue().z = parseInt(elementZ.value);
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});
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}
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