forked from mirror/ObjToSchematic
Optimise rendering to only redraw when necessary
This commit is contained in:
parent
8a2db892bc
commit
19c05231c3
@ -95,6 +95,7 @@ export class ArcballCamera {
|
||||
|
||||
public setCameraMode(mode: 'perspective' | 'orthographic') {
|
||||
this._isPerspective = mode === 'perspective';
|
||||
Renderer.Get.forceRedraw();
|
||||
}
|
||||
|
||||
public toggleAngleSnap() {
|
||||
@ -105,6 +106,8 @@ export class ArcballCamera {
|
||||
this._azimuthRelief = 0.0;
|
||||
this._elevationRelief = 0.0;
|
||||
}
|
||||
|
||||
Renderer.Get.forceRedraw();
|
||||
}
|
||||
public isAngleSnapEnabled() {
|
||||
return this._angleSnap;
|
||||
@ -270,6 +273,7 @@ export class ArcballCamera {
|
||||
|
||||
public onWheelScroll(e: WheelEvent) {
|
||||
this._distance.addToTarget(e.deltaY * AppConfig.Get.CAMERA_SENSITIVITY_ZOOM);
|
||||
Renderer.Get.forceRedraw();
|
||||
}
|
||||
|
||||
public getProjectionMatrix() {
|
||||
@ -311,10 +315,12 @@ export class ArcballCamera {
|
||||
|
||||
public onZoomOut() {
|
||||
this._distance.addToTarget(1);
|
||||
Renderer.Get.forceRedraw();
|
||||
}
|
||||
|
||||
public onZoomIn() {
|
||||
this._distance.addToTarget(-1);
|
||||
Renderer.Get.forceRedraw();
|
||||
}
|
||||
|
||||
public reset() {
|
||||
@ -329,6 +335,8 @@ export class ArcballCamera {
|
||||
while (this._azimuth.getActual() > AppConfig.Get.CAMERA_DEFAULT_ELEVATION_RADIANS + Math.PI) {
|
||||
this._azimuth.setActual(this._azimuth.getActual() - Math.PI * 2);
|
||||
}
|
||||
|
||||
Renderer.Get.forceRedraw();
|
||||
}
|
||||
|
||||
public getAspect() {
|
||||
@ -338,24 +346,6 @@ export class ArcballCamera {
|
||||
public setAspect(aspect: number) {
|
||||
this._aspect = aspect;
|
||||
}
|
||||
|
||||
/*
|
||||
public getMouseRay() {
|
||||
const mousePos = this.mouseManager.getMousePosNorm();
|
||||
const inverseProjectionMatrix = this.getInverseWorldViewProjection();
|
||||
var origin = mathUtil.multiplyMatVec4(inverseProjectionMatrix, [mousePos.x, mousePos.y, -1.0, 1.0]);
|
||||
var dest = mathUtil.multiplyMatVec4(inverseProjectionMatrix, [mousePos.x, mousePos.y, 1.0, 1.0]);
|
||||
|
||||
origin[0] /= origin[3];
|
||||
origin[1] /= origin[3];
|
||||
origin[2] /= origin[3];
|
||||
dest[0] /= dest[3];
|
||||
dest[1] /= dest[3];
|
||||
dest[2] /= dest[3];
|
||||
|
||||
return {origin: origin, dest: dest};
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
|
@ -13,6 +13,7 @@ import { EImageChannel } from './texture';
|
||||
import { ASSERT } from './util/error_util';
|
||||
import { Vector3 } from './vector';
|
||||
import { RenderMeshParams, RenderNextBlockMeshChunkParams, RenderNextVoxelMeshChunkParams } from './worker_types';
|
||||
import { UIUtil } from './util/ui_util';
|
||||
|
||||
/* eslint-disable */
|
||||
export enum MeshType {
|
||||
@ -131,13 +132,25 @@ export class Renderer {
|
||||
this._axisBuffer.add(DebugGeometryTemplates.arrow(new Vector3(0, 0, 0), new Vector3(1, 0, 0), { r: 0.96, g: 0.21, b: 0.32, a: 1.0 }));
|
||||
this._axisBuffer.add(DebugGeometryTemplates.arrow(new Vector3(0, 0, 0), new Vector3(0, 1, 0), { r: 0.44, g: 0.64, b: 0.11, a: 1.0 }));
|
||||
this._axisBuffer.add(DebugGeometryTemplates.arrow(new Vector3(0, 0, 0), new Vector3(0, 0, 1), { r: 0.18, g: 0.52, b: 0.89, a: 1.0 }));
|
||||
|
||||
const resizeObserver = new ResizeObserver(() => {
|
||||
this.forceRedraw();
|
||||
});
|
||||
|
||||
resizeObserver.observe(UIUtil.getElementById('canvas'));
|
||||
}
|
||||
|
||||
public update() {
|
||||
ArcballCamera.Get.updateCamera();
|
||||
}
|
||||
|
||||
private _redraw = true;
|
||||
public forceRedraw() {
|
||||
this._redraw = true;
|
||||
}
|
||||
|
||||
public draw() {
|
||||
if (this._redraw || ArcballCamera.Get.isUserRotating || ArcballCamera.Get.isUserTranslating) {
|
||||
this._setupScene();
|
||||
|
||||
switch (this._meshToUse) {
|
||||
@ -153,6 +166,8 @@ export class Renderer {
|
||||
};
|
||||
|
||||
this._drawDebug();
|
||||
this._redraw = false;
|
||||
}
|
||||
}
|
||||
|
||||
// /////////////////////////////////////////////////////////////////////////
|
||||
@ -163,10 +178,12 @@ export class Renderer {
|
||||
|
||||
public toggleSliceViewerEnabled() {
|
||||
this._sliceViewEnabled = !this._sliceViewEnabled;
|
||||
this.forceRedraw();
|
||||
}
|
||||
|
||||
public canIncrementSliceHeight() {
|
||||
return this._blockBounds.max.y > this._sliceHeight;
|
||||
|
||||
}
|
||||
|
||||
public canDecrementSliceHeight() {
|
||||
@ -176,12 +193,14 @@ export class Renderer {
|
||||
public incrementSliceHeight() {
|
||||
if (this.canIncrementSliceHeight()) {
|
||||
++this._sliceHeight;
|
||||
this.forceRedraw();
|
||||
}
|
||||
}
|
||||
|
||||
public decrementSliceHeight() {
|
||||
if (this.canDecrementSliceHeight()) {
|
||||
--this._sliceHeight;
|
||||
this.forceRedraw();
|
||||
}
|
||||
}
|
||||
|
||||
@ -195,6 +214,7 @@ export class Renderer {
|
||||
|
||||
public toggleIsGridEnabled() {
|
||||
this._gridEnabled = !this._gridEnabled;
|
||||
this.forceRedraw();
|
||||
}
|
||||
|
||||
public isGridEnabled() {
|
||||
@ -207,6 +227,7 @@ export class Renderer {
|
||||
|
||||
public toggleIsAxesEnabled() {
|
||||
this._axesEnabled = !this._axesEnabled;
|
||||
this.forceRedraw();
|
||||
}
|
||||
|
||||
public canToggleNightVision() {
|
||||
@ -218,6 +239,7 @@ export class Renderer {
|
||||
if (!this._lightingAvailable) {
|
||||
this._nightVisionEnabled = true;
|
||||
}
|
||||
this.forceRedraw();
|
||||
}
|
||||
|
||||
public isNightVisionEnabled() {
|
||||
@ -227,16 +249,19 @@ export class Renderer {
|
||||
public toggleIsWireframeEnabled() {
|
||||
const isEnabled = !this._isGridComponentEnabled[EDebugBufferComponents.Wireframe];
|
||||
this._isGridComponentEnabled[EDebugBufferComponents.Wireframe] = isEnabled;
|
||||
this.forceRedraw();
|
||||
}
|
||||
|
||||
public toggleIsNormalsEnabled() {
|
||||
const isEnabled = !this._isGridComponentEnabled[EDebugBufferComponents.Normals];
|
||||
this._isGridComponentEnabled[EDebugBufferComponents.Normals] = isEnabled;
|
||||
this.forceRedraw();
|
||||
}
|
||||
|
||||
public toggleIsDevDebugEnabled() {
|
||||
const isEnabled = !this._isGridComponentEnabled[EDebugBufferComponents.Dev];
|
||||
this._isGridComponentEnabled[EDebugBufferComponents.Dev] = isEnabled;
|
||||
this.forceRedraw();
|
||||
}
|
||||
|
||||
public clearMesh() {
|
||||
@ -259,6 +284,8 @@ export class Renderer {
|
||||
src: [
|
||||
255, 0, 255, 255,
|
||||
],
|
||||
}, () => {
|
||||
this.forceRedraw();
|
||||
});
|
||||
|
||||
let diffuseTexture = blankTexture;
|
||||
@ -270,6 +297,8 @@ export class Renderer {
|
||||
min: material.interpolation === 'linear' ? this._gl.LINEAR : this._gl.NEAREST,
|
||||
mag: material.interpolation === 'linear' ? this._gl.LINEAR : this._gl.NEAREST,
|
||||
wrap: material.extension === 'clamp' ? this._gl.CLAMP_TO_EDGE : this._gl.REPEAT,
|
||||
}, () => {
|
||||
this.forceRedraw();
|
||||
});
|
||||
}
|
||||
|
||||
@ -281,6 +310,8 @@ export class Renderer {
|
||||
min: material.interpolation === 'linear' ? this._gl.LINEAR : this._gl.NEAREST,
|
||||
mag: material.interpolation === 'linear' ? this._gl.LINEAR : this._gl.NEAREST,
|
||||
wrap: material.extension === 'clamp' ? this._gl.CLAMP_TO_EDGE : this._gl.REPEAT,
|
||||
}, () => {
|
||||
this.forceRedraw();
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -422,6 +453,8 @@ export class Renderer {
|
||||
this._atlasTexture = twgl.createTexture(this._gl, {
|
||||
src: VANILLA_TEXTURE,
|
||||
mag: this._gl.NEAREST,
|
||||
}, () => {
|
||||
this.forceRedraw();
|
||||
});
|
||||
|
||||
this._atlasSize = params.atlasSize;
|
||||
@ -571,6 +604,7 @@ export class Renderer {
|
||||
if (isModelAvailable) {
|
||||
this._meshToUse = meshType;
|
||||
}
|
||||
this.forceRedraw();
|
||||
}
|
||||
|
||||
private _setupScene() {
|
||||
|
Loading…
Reference in New Issue
Block a user