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# ObjToSchematic
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A tool to convert .obj files into Minecraft Schematics.
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:warning: This repo is in development and proper error handling is not currently my priority. Contributions are welcome.
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![Preview ](/resources/preview2.jpg )
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![MinecraftPreview ](/resources/minecraft.png )
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![DebugPreview ](/resources/debug_preview.png )
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![MeshingPreview ](/resources/greedy_meshing.png )
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# Progress
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[0.1 ](https://github.com/LucasDower/ObjToSchematic/releases/tag/v0.1-alpha )
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* ✔️ ** .json model loading**
* ✔️ **Model voxelisation**
* ✔️ **Optimised voxelisation & rendering overhaul**
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* ✔️ **Basic .obj file loader UI**
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[0.2 ](https://github.com/LucasDower/ObjToSchematic/releases/tag/v0.2-alpha )
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* ✔️ **Greedy voxel meshing**
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* ✔️ **Export to schematic**
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0.3
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* ✔️ **Faster voxel splitting**
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* ✔️ **Ambient occlusion**
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* ✔️ **Quality of life**
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* ✔️ Model PSR, ✔️ voxel size preview ✔️ limit warnings
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* ✔️ ** .mtl support for block choice**
* ✔️ **Convert to TypeScript**
* ⌛ Block choice exported
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0.4
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* Block painting
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* ⌛ Multithreading (see [web-workers ](https://github.com/LucasDower/ObjToSchematic/tree/web-workers ))
* Progress bar
0.5
* Export to .litematic
* Export to .mcstructure
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0.5
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* Node.js C++ addons
0.6
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* Building guides
* Slice viewer
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* .fbx support
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# Usage
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You can either download the [latest release ](https://github.com/LucasDower/ObjToSchematic/releases ) or build it yourself by following the instructions below.
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* Download and install [Node.js ](https://nodejs.org/en/ ).
* Execute `git clone https://github.com/LucasDower/ObjToSchematic.git` in your command line.
* Navigate to `/ObjToSchematic-main` .
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* Run `npm install` .
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* Run `npm start` .
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# Disclaimer
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This is an non-commercial **unofficial** tool that is neither approved, endorsed, associated, nor connected to Mojang Studios. Block textures used are from Minecraft and usage complies with the [Mojang Studios Brand And Assets Guidelines ](https://account.mojang.com/terms#brand ).