ObjToSchematic/tools/misc.ts

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import fs from "fs";
import path from "path";
import chalk from "chalk";
import { PNG, PNGWithMetadata } from "pngjs";
export const logWarning = (message: string) => { console.log(chalk.yellow.inverse("WARN") + " " + chalk.yellow(message)); }
export const logFailure = (message: string) => { console.log(chalk.red.inverse("UHOH") + " " + chalk.red(message)); }
export const logStatus = (message: string) => { console.log("\n" + chalk.bold(message)); }
export const logInfo = (message: string) => { console.log(chalk.white.inverse("INFO") + " " + chalk.white(message)); }
export const logSuccess = (message: string) => { console.log(chalk.green.inverse(" OK ") + " " + chalk.green(message)); }
export const assert = (condition: boolean, onFailMessage: string) => { if (!condition) { logFailure(onFailMessage); process.exit(0); } }
export function isDirSetup(relativePath: string, jarAssetDir: string) {
const dir = path.join(__dirname, relativePath)
if (fs.existsSync(dir)) {
if (fs.readdirSync(dir).length > 0) {
return true;
}
} else {
fs.mkdirSync(dir);
}
logWarning(`Copy the contents of .minecraft/versions/<version>/<version>.jar/${jarAssetDir} from a Minecraft game files into ${relativePath}`);
return false;
}
export function getTextureName(textureName: string) {
return getShortTextureName(textureName).split(".")[0];
}
export function getShortTextureName(textureName: string) {
return textureName.split("/")[1]; //TODO: Eww
}
export function getAbsoluteTexturePath(textureName: string) {
return path.join(__dirname, "./blocks", getShortTextureName(textureName) + ".png");
}
export function doesTextureFileExists(textureName: string) {
return fs.existsSync(getAbsoluteTexturePath(textureName));
}
export function getTextureData(textureName: string): PNGWithMetadata {
const fileData = fs.readFileSync(getAbsoluteTexturePath(textureName));
return PNG.sync.read(fileData);
}
export function getAverageColour(path: string) {
const data = fs.readFileSync(path);
const image = PNG.sync.read(data);
let r = 0, g = 0, b = 0;
for (let x = 0; x < image.width; ++x) {
for (let y = 0; y < image.height; ++y) {
const index = 4 * (image.width * y + x);
const rgba = image.data.slice(index, index + 4);
r += rgba[0];
g += rgba[1];
b += rgba[2];
}
}
const numPixels = image.width * image.height;
return { r: r / (255 * numPixels), g: g / (255 * numPixels), b: b / (255 * numPixels) };
}