forked from mirror/MCSM-Daemon
Optimize: Annotation text
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16
src/app.ts
16
src/app.ts
@ -34,7 +34,7 @@ _ /_/ // /_/ // __/ / / / / / /_/ / / / /
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globalConfiguration.load();
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const config = globalConfiguration.config;
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// set language
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// Set language
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if (fs.existsSync(LOCAL_PRESET_LANG_PATH)) {
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i18next.changeLanguage(fs.readFileSync(LOCAL_PRESET_LANG_PATH, "utf-8"));
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} else {
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@ -52,7 +52,7 @@ import { initDependent } from "./service/install";
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import "./service/async_task_service";
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import "./service/async_task_service/quick_install";
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// initialize optional dependencies asynchronously
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// Initialize optional dependencies
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initDependent();
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// Initialize HTTP service
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@ -80,7 +80,7 @@ const io = new Server(httpServer, {
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}
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});
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// Initialize application instance system & load application instance
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// Initialize application instance system
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try {
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InstanceSubsystem.loadInstances();
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logger.info($t("app.instanceLoad", { n: InstanceSubsystem.instances.size }));
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@ -89,18 +89,13 @@ try {
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process.exit(-1);
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}
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// Register for Websocket connection events
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// Initialize Websocket server
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io.on("connection", (socket: Socket) => {
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logger.info($t("app.sessionConnect", { ip: socket.handshake.address, uuid: socket.id }));
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// Join the global Socket object
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protocol.addGlobalSocket(socket);
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// Socket.io request is forwarded to the custom routing controller
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router.navigation(socket);
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// Disconnect event
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// Remove from the global Socket object
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socket.on("disconnect", () => {
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protocol.delGlobalSocket(socket);
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for (const name of socket.eventNames()) socket.removeAllListeners(name);
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@ -127,9 +122,6 @@ logger.info($t("app.exitTip"));
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logger.info("----------------------------");
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console.log("");
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// Load the terminal interface UI
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// import "./service/ui";
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["SIGTERM", "SIGINT", "SIGQUIT"].forEach(function (sig) {
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process.on(sig, async function () {
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try {
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15
src/entity/commands/task/openfrp.ts
Executable file
15
src/entity/commands/task/openfrp.ts
Executable file
@ -0,0 +1,15 @@
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// Copyright (C) 2022 MCSManager <mcsmanager-dev@outlook.com>
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import { ILifeCycleTask } from "../../instance/life_cycle";
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import Instance from "../../instance/instance";
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import KillCommand from "../kill";
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// When the instance is running, continue to check the expiration time
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export default class TimeCheck implements ILifeCycleTask {
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public status: number = 0;
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public name: string = "openfrp";
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async start(instance: Instance) {}
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async stop(instance: Instance) {}
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}
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@ -27,38 +27,28 @@ interface IInstanceInfo {
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// instance class
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export default class Instance extends EventEmitter {
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// instance class state constants
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public static readonly STATUS_BUSY = -1;
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public static readonly STATUS_STOP = 0;
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public static readonly STATUS_STOPPING = 1;
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public static readonly STATUS_STARTING = 2;
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public static readonly STATUS_RUNNING = 3;
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// instance type constant
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public static readonly TYPE_UNIVERSAL = "universal"; // Universal input and output program
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public static readonly TYPE_UNIVERSAL = "universal";
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public static readonly TYPE_MINECRAFT_JAVA = "minecraft/java";
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public static readonly TYPE_MINECRAFT_BEDROCK = "minecraft/bedrock";
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// Minecraft server type
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public static readonly TYPE_MINECRAFT_JAVA = "minecraft/java"; // Universal server for Minecraft PC version
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public static readonly TYPE_MINECRAFT_BEDROCK = "minecraft/bedrock"; // Minecraft Bedrock Edition
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// Instance basic properties, no need to persist
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public instanceStatus: number;
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public instanceUuid: string;
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public lock: boolean;
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public startCount: number;
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public startTimestamp: number = 0;
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// ongoing asynchronous task
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public asynchronousTask: IExecutable = null;
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// Life cycle tasks, timed task manager
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public readonly lifeCycleTaskManager = new LifeCycleTaskManager(this);
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// default command manager
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public readonly presetCommandManager = new PresetCommandManager(this);
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// The instance needs to be persisted and used as the configured entity class
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public config: InstanceConfig;
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// The instance does not need to persist the specific information saved
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public info: IInstanceInfo = {
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currentPlayers: -1,
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maxPlayers: -1,
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@ -67,7 +57,6 @@ export default class Instance extends EventEmitter {
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playersChart: []
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};
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// the real process of the instance
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public process: IInstanceProcess;
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// When initializing an instance, the instance must be initialized through uuid and configuration class, otherwise the instance will be unavailable
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