更新内容:
- 优化了挂机玩家的检测方式 - 增加了挂机配置 - 新增 status 用于查看当前状态
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@ -49,6 +49,10 @@
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`/livebot stop` 停止自动跟随。
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`/livebot setAFKTime <second>` 设置挂机判断时间。
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`/livebot status` 查看当前状态。
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### 玩家指令
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`/livebot away` 让自己不被跟随。
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@ -70,4 +74,8 @@ Setting:
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CanBeMoved: true
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# 是否在聊天栏公告自己的状态 (未实装)
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IsNagging: true
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# 是否跳过挂机玩家
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SkipAFK: true
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# 挂机判断时间(单位:秒)
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AFKTime: 60
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```
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2
pom.xml
2
pom.xml
@ -6,7 +6,7 @@
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<groupId>deercloud</groupId>
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<artifactId>LiveBot</artifactId>
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<version>1.2</version>
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<version>1.3</version>
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<packaging>jar</packaging>
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<name>LiveBot</name>
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@ -139,10 +139,53 @@ public class Commands implements TabExecutor {
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} else {
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updateSkipAFK(sender, args);
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}
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} else if (Objects.equals(args[0], "setAfkTime")) {
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if (sender instanceof Player) {
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Player player = (Player) sender;
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if (player.isOp()) {
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if (Integer.parseInt(args[1]) <= 10) {
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player.sendMessage(ChatColor.RED + "时间间隔不能小于10秒。");
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} else {
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m_config_manager.setAfkTime(Integer.parseInt(args[1]));
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player.sendMessage("挂机判断时间" + args[1]);
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m_work_func.restart();
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}
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} else {
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player.sendMessage(ChatColor.RED + "你没有权限执行此命令。");
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}
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} else {
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m_config_manager.setAfkTime(Integer.parseInt(args[1]));
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sender.sendMessage("挂机判断时间" + args[1]);
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m_work_func.restart();
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}
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} else if (Objects.equals(args[0], "status")) {
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if (sender instanceof Player) {
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Player player = (Player) sender;
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if (player.isOp()) {
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printStatus(sender);
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} else {
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player.sendMessage(ChatColor.RED + "你没有权限执行此命令。");
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}
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} else {
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printStatus(sender);
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}
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}
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return true;
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}
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public void printStatus(CommandSender sender) {
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sender.sendMessage(ChatColor.GREEN + "====================");
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sender.sendMessage(ChatColor.GREEN + "| LiveBot 状态报告");
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sender.sendMessage(ChatColor.GREEN + "| 当前被直播玩家:" + ChatColor.YELLOW + m_work_func.getCurrentPlayerName());
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sender.sendMessage(ChatColor.GREEN + "| 机器人名:" + ChatColor.YELLOW + m_config_manager.getBotName());
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sender.sendMessage(ChatColor.GREEN + "| 聚焦时间:" + ChatColor.YELLOW + m_config_manager.getFocusTime());
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sender.sendMessage(ChatColor.GREEN + "| 切换方式:" + ChatColor.YELLOW + m_config_manager.getChangePattern());
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sender.sendMessage(ChatColor.GREEN + "| 玩家是否可以拒绝:" + ChatColor.YELLOW + m_config_manager.getCanBeMoved());
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sender.sendMessage(ChatColor.GREEN + "| 是否跳过挂机玩家:" + ChatColor.YELLOW + m_config_manager.getSkipAFK());
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sender.sendMessage(ChatColor.GREEN + "| 挂机判断时间:" + ChatColor.YELLOW + m_config_manager.getAFKTime());
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sender.sendMessage(ChatColor.GREEN + "====================");
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}
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private void updateSkipAFK(CommandSender sender, String[] args) {
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if (Objects.equals(args[1], "true")) {
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m_config_manager.setSkipAFK(true);
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@ -170,7 +213,7 @@ public class Commands implements TabExecutor {
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@Override
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public List<String> onTabComplete(org.bukkit.command.CommandSender sender, org.bukkit.command.Command cmd, String label, String[] args) {
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if (args.length == 1) {
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return Arrays.asList("reload", "setBot", "away", "setTime", "setPattern", "setCanBeMoved", "stop", "start", "skipAFK");
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return Arrays.asList("reload", "setBot", "away", "setTime", "setPattern", "setCanBeMoved", "stop", "start", "skipAFK", "setAfkTime", "status");
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} else if (args.length == 2) {
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if (Objects.equals(args[0], "setBot")) {
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ArrayList<Player> playerList = new ArrayList<>(Bukkit.getOnlinePlayers());
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@ -180,7 +223,7 @@ public class Commands implements TabExecutor {
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playerNames.add(player.getName());
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}
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return playerNames;
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} else if (Objects.equals(args[0], "setTime")) {
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} else if (Objects.equals(args[0], "setTime") || Objects.equals(args[0], "setAfkTime")) {
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return Collections.singletonList("请输入时间(单位秒)");
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} else if (Objects.equals(args[0], "setPattern")) {
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return Arrays.asList("ORDER", "RANDOM");
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@ -33,6 +33,7 @@ public class ConfigManager {
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m_can_be_moved = m_config_file.getBoolean("Setting.CanBeMoved", true);
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m_is_nagging = m_config_file.getBoolean("Setting.IsNagging", true);
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m_skip_afk = m_config_file.getBoolean("Setting.SkipAFK", true);
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m_afk_time = m_config_file.getInt("Setting.AFKTime", 60);
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m_logger.info("配置文件当前内容");
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m_logger.info(" - 直播机器人名称 :" + m_bot_name);
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m_logger.info(" - 切换频率 :" + m_focus_time + "秒");
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@ -50,6 +51,7 @@ public class ConfigManager {
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private boolean m_can_be_moved;
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private boolean m_is_nagging;
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private boolean m_skip_afk;
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private int m_afk_time;
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@ -113,6 +115,16 @@ public class ConfigManager {
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m_plugin.saveConfig();
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}
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public int getAFKTime() {
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return m_afk_time;
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}
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public void setAfkTime (int time) {
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m_afk_time = time;
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m_config_file.set("Setting.AFKTime", time);
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m_plugin.saveConfig();
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}
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}
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@ -22,6 +22,7 @@ public final class LiveBot extends JavaPlugin {
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Objects.requireNonNull(Bukkit.getPluginCommand("livebot")).setExecutor(new Commands());
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Objects.requireNonNull(Bukkit.getPluginCommand("livebot")).setTabCompleter(new Commands());
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m_work_func.reFindBot();
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getLogger().info("LiveBot启动完成。");
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}
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@ -20,7 +20,7 @@ public class WorkFunc {
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m_logger = m_plugin.getLogger();
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}
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private class task extends BukkitRunnable {
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private class mainTask extends BukkitRunnable {
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@Override
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public void run() {
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if (!is_running) {
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@ -34,25 +34,43 @@ public class WorkFunc {
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m_logger.info("准备切换玩家视角。");
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Player player = getNext();
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if (player == null) {
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int total_players = m_players.size();
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if (player == null || total_players == 0) {
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m_logger.info("没有玩家,本次切换跳过。");
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player = getNext();
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return;
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}
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if (player.isDead()) {
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m_logger.info("玩家" + player.getName() + "已经死亡,跳过此玩家。");
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player = getNext();
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}
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if (isAFK(player) && m_config_manager.getSkipAFK()) {
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m_logger.info("玩家" + player.getName() + "可能在挂机,跳过此玩家。");
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player = getNext();
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int counter = 0;
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while (counter < total_players) {
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counter++;
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if (player.isDead()) {
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m_logger.info("玩家" + player.getName() + "已经死亡,跳过此玩家。");
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player = getNext();
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continue;
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}
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if (isAFK(player) && m_config_manager.getSkipAFK()) {
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m_logger.info("玩家" + player.getName() + "可能在挂机,跳过此玩家。");
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player = getNext();
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continue;
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}
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break;
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}
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m_logger.info("切换到玩家:" + player.getName());
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m_bot.setSpectatorTarget(Bukkit.getPlayer(player.getName()));
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m_bot.setGameMode(GameMode.SPECTATOR);
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m_bot.setSpectatorTarget(player);
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m_current_player_name = player.getName();
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player.sendMessage(ChatColor.GOLD + "你被直播机器人选中了,如果不想被直播可以使用/livebot away 在本次登录不再被选中。被直播有助于给服务器增加人气哦~");
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}
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};
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}
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private class updateLocationTask extends BukkitRunnable {
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@Override
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public void run() {
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for (Map.Entry<Player, Location> entry : m_players.entrySet()) {
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Player player = entry.getKey();
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m_players.put(player, player.getLocation());
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}
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}
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}
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private boolean isAFK(Player player) {
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@ -61,7 +79,7 @@ public class WorkFunc {
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m_logger.warning("玩家" + player.getName() + "不在玩家列表中,无法判断是否在挂机。");
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return true;
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}
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Location location_2 = m_players.put(player, player.getLocation());
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Location location_2 = m_players.get(player);
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if (location_2 == null) {
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m_logger.warning("玩家" + player.getName() + "上一次位置为空,无法判断是否在挂机。");
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return true;
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@ -75,15 +93,15 @@ public class WorkFunc {
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if (m_index >= m_players.size()) {
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m_index = 0;
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}
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return get_m_players(m_index);
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return get_m_player(m_index);
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} else if (m_config_manager.getChangePattern().equals("RANDOM")) {
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int random_index = (int) (Math.random() * m_players.size());
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return get_m_players(random_index);
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return get_m_player(random_index);
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}
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return null;
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}
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private Player get_m_players(int index) {
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private Player get_m_player(int index) {
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int i = 0;
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for (Map.Entry<Player, Location> entry : m_players.entrySet()) {
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if (i == index) {
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@ -97,21 +115,19 @@ public class WorkFunc {
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public void start(long delay,long time) {
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if (!is_running) {
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is_running = true;
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m_task = new task();
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m_task.runTaskTimer(m_plugin,20L*delay,20L*time);
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m_mainTask = new mainTask();
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m_updateLocationTask = new updateLocationTask();
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m_mainTask.runTaskTimer(m_plugin,20L*delay,20L*time);
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m_updateLocationTask.runTaskTimer(m_plugin,20L*delay,m_config_manager.getAFKTime()*20L);
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return;
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}
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m_logger.info("直播机器人已经在运行了。");
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}
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public void reFindBot(){
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m_logger.info("重新寻找直播机器人。");
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m_logger.info("正在寻找直播机器人。");
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botOffline();
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m_players.clear();
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ArrayList<Player> players = new ArrayList<>(Bukkit.getOnlinePlayers());
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for (Player player : players) {
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m_players.put(player, player.getLocation());
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}
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updatePlayerList();
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// 获取对应名字的玩家
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Player bot = Bukkit.getPlayer(m_config_manager.getBotName());
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if (bot == null) {
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@ -125,6 +141,15 @@ public class WorkFunc {
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}
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}
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public void updatePlayerList(){
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m_logger.info("更新玩家列表。");
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m_players.clear();
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ArrayList<Player> players = new ArrayList<>(Bukkit.getOnlinePlayers());
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for (Player player : players) {
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m_players.put(player, player.getLocation());
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}
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}
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public void restart() {
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m_logger.info("重启序列。");
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stop();
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@ -135,8 +160,10 @@ public class WorkFunc {
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if (is_running) {
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m_index = 0;
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is_running = false;
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m_task.cancel();
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m_task = null;
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m_mainTask.cancel();
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m_updateLocationTask.cancel();
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m_mainTask = null;
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m_updateLocationTask = null;
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m_logger.warning("序列停止。");
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return;
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}
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@ -152,7 +179,8 @@ public class WorkFunc {
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private final Map<Player, Location> m_players = new HashMap<>();
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private boolean m_is_bot_online = false;
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private int m_index = 0;
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private task m_task = null;
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private mainTask m_mainTask = null;
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private updateLocationTask m_updateLocationTask = null;
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private final LiveBot m_plugin;
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private final ConfigManager m_config_manager;
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private final Logger m_logger;
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@ -11,4 +11,6 @@ Setting:
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# 是否在聊天栏公告自己的状态
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IsNagging: true
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# 是否跳过挂机玩家
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SkipAFK: true
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SkipAFK: true
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# 挂机判断时间(单位:秒)
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AFKTime: 60
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