增强:放置可在流体方块放置
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4780ede21f
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2
pom.xml
2
pom.xml
@ -6,7 +6,7 @@
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<groupId>site.deercloud</groupId>
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<artifactId>LiteWorldEdit</artifactId>
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<version>2.3.5.2</version>
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<version>2.3.5.6</version>
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<packaging>jar</packaging>
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<name>LiteWorldEdit</name>
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@ -35,8 +35,8 @@ public class Place extends Job {
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}
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// 跳过非空气方块
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Block raw_block = _world.getBlockAt(_location);
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if (!raw_block.isEmpty()) {
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LoggerX.debug("目标方块不是空气!");
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if (!raw_block.isEmpty() && !raw_block.isLiquid()) {
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LoggerX.debug("目标方块不是空气或流体!");
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return JobErrCode.NOT_AIR_BLOCK;
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}
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// 获取到玩家物品中材料的第一个堆叠
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@ -20,6 +20,10 @@ public class JobQueue {
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int total = 0;
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int ms_last_pop;
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int time_remain_count = 0;
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int time_s_remaining = 0;
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int time_m_remaining = 0;
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Player player;
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@ -44,7 +48,6 @@ public class JobQueue {
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}
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Job job = queue.pop();
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updateBarProgressBar();
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ms_last_pop = (int) System.currentTimeMillis();
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return job;
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}
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@ -76,11 +79,16 @@ public class JobQueue {
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private void updateBarProgressBar() {
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bar.setProgress((total - queue.size()) * 1.0 / total);
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int delta_time_ms = (int) System.currentTimeMillis() - ms_last_pop;
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int time_s_remaining = queue.size() * delta_time_ms / 1000;
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int time_m_remaining = time_s_remaining / 60;
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int time_s_remaining_mod = time_s_remaining % 60;
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bar.setTitle("§a§lLiteWorldEdit [正在运行] 剩余任务: " + queue.size() + " 预计剩余时间: " + time_m_remaining + "分" + time_s_remaining_mod + "秒");
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time_remain_count++;
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if (time_remain_count >= 100) {
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time_remain_count = 0;
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int delta_time_ms = (int) System.currentTimeMillis() - ms_last_pop;
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time_s_remaining = queue.size() * delta_time_ms / 100 / 1000;
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time_m_remaining = time_s_remaining / 60;
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time_s_remaining = time_s_remaining % 60;
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ms_last_pop = (int) System.currentTimeMillis();
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}
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bar.setTitle("§a§lLiteWorldEdit [正在运行] 剩余任务: " + queue.size() + " 预计剩余时间: " + time_m_remaining + "分" + time_s_remaining + "秒");
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bar.setVisible(queue.size() != 0);
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}
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