forked from mirror/Folia
- Compile needs to be checked. - Behaviors around the new tick manager need to be designed and implemented. Chk update.txt for anything specific.
27 lines
1.7 KiB
Diff
27 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sun, 25 Jun 2023 13:57:30 -0700
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Subject: [PATCH] Sync vehicle position to player position on player data load
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This allows the player to be re-positioned before logging into
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the world without causing thread checks to trip on Folia.
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index bc31d4dfd6fca354c093f552901a59e5b83c92d7..72c32a9b4b0606162a0f994b3d8170f0fe4d5022 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -514,7 +514,13 @@ public abstract class PlayerList {
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CompoundTag nbttagcompound1 = nbttagcompound.getCompound("RootVehicle");
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// CraftBukkit start
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ServerLevel finalWorldServer = worldserver1;
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+ Vec3 playerPos = player.position(); // Paper - force sync root vehicle to player position
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Entity entity = EntityType.loadEntityRecursive(nbttagcompound1.getCompound("Entity"), finalWorldServer, (entity1) -> {
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+ // Paper start - force sync root vehicle to player position
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+ if (entity1.distanceToSqr(player) > (5.0 * 5.0)) {
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+ entity1.setPosRaw(playerPos.x, playerPos.y, playerPos.z, true);
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+ }
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+ // Paper end - force sync root vehicle to player position
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return !finalWorldServer.addWithUUID(entity1, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.MOUNT) ? null : entity1; // Paper
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// CraftBukkit end
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});
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