Folia/patches/server/0017-Sync-vehicle-position-to-player-position-on-player-d.patch
Spottedleaf 7bc26ecc74 Update Paper
Additionally, fix ActivationRange using global state to store
the AABBs it checks entities against. This fixes an issue where
entities would not be activated when they should be.
2024-01-20 20:33:21 -08:00

27 lines
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sun, 25 Jun 2023 13:57:30 -0700
Subject: [PATCH] Sync vehicle position to player position on player data load
This allows the player to be re-positioned before logging into
the world without causing thread checks to trip on Folia.
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 739e8966c7326edf47e85f959374cbc8970d7b2a..8c74ba46920c41f82df7ae066caffd17b333301c 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -514,7 +514,13 @@ public abstract class PlayerList {
CompoundTag nbttagcompound1 = nbttagcompound.getCompound("RootVehicle");
// CraftBukkit start
ServerLevel finalWorldServer = worldserver1;
+ Vec3 playerPos = player.position(); // Paper - force sync root vehicle to player position
Entity entity = EntityType.loadEntityRecursive(nbttagcompound1.getCompound("Entity"), finalWorldServer, (entity1) -> {
+ // Paper start - force sync root vehicle to player position
+ if (entity1.distanceToSqr(player) > (5.0 * 5.0)) {
+ entity1.setPosRaw(playerPos.x, playerPos.y, playerPos.z, true);
+ }
+ // Paper end - force sync root vehicle to player position
return !finalWorldServer.addWithUUID(entity1, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.MOUNT) ? null : entity1; // Paper
// CraftBukkit end
});