forked from mirror/Folia
5cbf898ca1
Disable chat and /msg and /me for non-ops so that the server is safe to stream
44 lines
1.5 KiB
Plaintext
44 lines
1.5 KiB
Plaintext
Get done before testing:
|
|
- Mob#getTarget?
|
|
- regioniser->regionaliser
|
|
- fishing rods are broken
|
|
|
|
Pre-Test: List of things not fully tested
|
|
- Task queue
|
|
- Teleportations
|
|
- Regioniser
|
|
|
|
Get done after test:
|
|
- global autosave queue
|
|
- game time / day time tick comparison (== is now invalid due to desync of global / region tick)
|
|
- scoreboards
|
|
- vanish api
|
|
- watchdog stuff
|
|
- Spectator teleporting / camera
|
|
- regenerateChunk, isChunkGenerated
|
|
- Conversable...
|
|
- sync load info
|
|
- net.minecraft.commands.Commands
|
|
- are the race conditions in the weather tick (advanceWeatherCycle) ok?
|
|
- make scheduler load chunks better? this requires additional work to:
|
|
-> reduce scheduler overhead (i.e at 5000 regions, on 16 threads -> overhead is 10%)
|
|
-> unsure how to reduce scheduler overhead, may need to rewrite it so that the queues
|
|
are per tick thread and thus it increases parallelism
|
|
-> reduce chunk system overhead (i.e at 20 workers, ~100 unique concurrent regions, overhead -> 10-30% on both workers AND tick threads (at tick threads ->8)
|
|
-> the only way out of the chunk system overhead is to make the scheduling more parallel - it requires scheduling lock and ticket lock
|
|
|
|
Delayed and hopefully will not forget:
|
|
- api for really a lot of shit
|
|
- needs: true async events (i.e fire then complete later)
|
|
- needs: region determination, craft scheduler per region, craft scheduler
|
|
per entity
|
|
- needs: world creation/unload (good god)
|
|
- needs: more???
|
|
- Projectile#getOwner ...
|
|
|
|
Ideas:
|
|
|
|
Issues:
|
|
|
|
To check:
|