优化了传送逻辑
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This commit is contained in:
zhangyuheng 2024-05-12 01:05:41 +08:00
parent 45d3c8aaa8
commit 2d10ead566
2 changed files with 31 additions and 11 deletions

View File

@ -6,7 +6,7 @@
<groupId>cn.lunadeer</groupId>
<artifactId>EssentialsD</artifactId>
<version>1.18.13</version>
<version>1.18.16</version>
<packaging>jar</packaging>
<name>EssentialsD</name>

View File

@ -7,7 +7,9 @@ import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.TextComponent;
import net.kyori.adventure.text.format.TextColor;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Player;
import org.bukkit.event.player.PlayerTeleportEvent;
@ -137,10 +139,10 @@ public class TeleportManager {
public void rtp(Player player) {
int radius = EssentialsD.config.getTpRtpRadius();
World world = player.getWorld();
int x = (int) (Math.random() * radius * 2) - radius;
int z = (int) (Math.random() * radius * 2) - radius;
int x = (int) (Math.random() * radius * 2) - radius + (int) player.getLocation().getX();
int z = (int) (Math.random() * radius * 2) - radius + (int) player.getLocation().getZ();
XLogger.debug("RTP: " + x + " " + z);
Location location = new Location(world, x, player.getY(), z);
Location location = new Location(world, x + 0.5, player.getY(), z + 0.5);
if (EssentialsD.config.getTpDelay() > 0) {
Notification.info(player, "将在 " + EssentialsD.config.getTpDelay() + " 秒后传送到随机位置");
}
@ -159,15 +161,33 @@ public class TeleportManager {
public void doTeleportSafely(Player player, Location location) {
location.getWorld().getChunkAtAsyncUrgently(location).thenAccept((chunk) -> {
updateLastTpLocation(player);
for (double y = location.y(); y < 256; y++) {
Location up1 = location.getBlock().getRelative(BlockFace.UP).getLocation();
Location up2 = up1.getBlock().getRelative(BlockFace.UP).getLocation();
if (up1.getBlock().isPassable() && up2.getBlock().isPassable()) {
break;
} else {
location.setY(y + 1);
int max_attempts = 512;
while (location.getBlock().isPassable()) {
location.setY(location.getY() - 1);
max_attempts--;
if (max_attempts <= 0) {
Notification.error(player, "传送目的地不安全,已取消传送");
return;
}
}
Block up1 = location.getBlock().getRelative(BlockFace.UP);
Block up2 = up1.getRelative(BlockFace.UP);
max_attempts = 512;
while (!(up1.isPassable() && !up1.isLiquid()) || !(up2.isPassable() && !up2.isLiquid())) {
location.setY(location.getY() + 1);
up1 = location.getBlock().getRelative(BlockFace.UP);
up2 = up1.getRelative(BlockFace.UP);
max_attempts--;
if (max_attempts <= 0) {
Notification.error(player, "传送目的地不安全,已取消传送");
return;
}
}
location.setY(location.getY() + 1);
if (location.getBlock().getRelative(BlockFace.DOWN).getType() == Material.LAVA) {
Notification.error(player, "传送目的地不安全,已取消传送");
return;
}
player.teleportAsync(location, PlayerTeleportEvent.TeleportCause.PLUGIN);
});
}