234 lines
8.8 KiB
Swift
234 lines
8.8 KiB
Swift
//
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// NetworkReachabilityManager.swift
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//
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// Copyright (c) 2014-2018 Alamofire Software Foundation (http://alamofire.org/)
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#if !os(watchOS)
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import Foundation
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import SystemConfiguration
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/// The `NetworkReachabilityManager` class listens for reachability changes of hosts and addresses for both WWAN and
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/// WiFi network interfaces.
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///
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/// Reachability can be used to determine background information about why a network operation failed, or to retry
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/// network requests when a connection is established. It should not be used to prevent a user from initiating a network
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/// request, as it's possible that an initial request may be required to establish reachability.
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open class NetworkReachabilityManager {
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/// Defines the various states of network reachability.
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///
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/// - unknown: It is unknown whether the network is reachable.
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/// - notReachable: The network is not reachable.
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/// - reachable: The network is reachable.
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public enum NetworkReachabilityStatus {
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case unknown
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case notReachable
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case reachable(ConnectionType)
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}
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/// Defines the various connection types detected by reachability flags.
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///
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/// - ethernetOrWiFi: The connection type is either over Ethernet or WiFi.
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/// - wwan: The connection type is a WWAN connection.
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public enum ConnectionType {
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case ethernetOrWiFi
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case wwan
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}
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/// A closure executed when the network reachability status changes. The closure takes a single argument: the
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/// network reachability status.
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public typealias Listener = (NetworkReachabilityStatus) -> Void
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// MARK: - Properties
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/// Whether the network is currently reachable.
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open var isReachable: Bool { return isReachableOnWWAN || isReachableOnEthernetOrWiFi }
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/// Whether the network is currently reachable over the WWAN interface.
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open var isReachableOnWWAN: Bool { return networkReachabilityStatus == .reachable(.wwan) }
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/// Whether the network is currently reachable over Ethernet or WiFi interface.
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open var isReachableOnEthernetOrWiFi: Bool { return networkReachabilityStatus == .reachable(.ethernetOrWiFi) }
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/// The current network reachability status.
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open var networkReachabilityStatus: NetworkReachabilityStatus {
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guard let flags = self.flags else { return .unknown }
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return networkReachabilityStatusForFlags(flags)
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}
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/// The dispatch queue to execute the `listener` closure on.
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open var listenerQueue: DispatchQueue = DispatchQueue.main
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/// A closure executed when the network reachability status changes.
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open var listener: Listener?
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open var flags: SCNetworkReachabilityFlags? {
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var flags = SCNetworkReachabilityFlags()
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if SCNetworkReachabilityGetFlags(reachability, &flags) {
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return flags
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}
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return nil
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}
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private let reachability: SCNetworkReachability
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open var previousFlags: SCNetworkReachabilityFlags
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// MARK: - Initialization
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/// Creates a `NetworkReachabilityManager` instance with the specified host.
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///
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/// - parameter host: The host used to evaluate network reachability.
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///
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/// - returns: The new `NetworkReachabilityManager` instance.
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public convenience init?(host: String) {
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guard let reachability = SCNetworkReachabilityCreateWithName(nil, host) else { return nil }
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self.init(reachability: reachability)
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}
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/// Creates a `NetworkReachabilityManager` instance that monitors the address 0.0.0.0.
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///
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/// Reachability treats the 0.0.0.0 address as a special token that causes it to monitor the general routing
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/// status of the device, both IPv4 and IPv6.
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///
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/// - returns: The new `NetworkReachabilityManager` instance.
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public convenience init?() {
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var address = sockaddr_in()
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address.sin_len = UInt8(MemoryLayout<sockaddr_in>.size)
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address.sin_family = sa_family_t(AF_INET)
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guard let reachability = withUnsafePointer(to: &address, { pointer in
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return pointer.withMemoryRebound(to: sockaddr.self, capacity: MemoryLayout<sockaddr>.size) {
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return SCNetworkReachabilityCreateWithAddress(nil, $0)
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}
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}) else { return nil }
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self.init(reachability: reachability)
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}
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private init(reachability: SCNetworkReachability) {
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self.reachability = reachability
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self.previousFlags = SCNetworkReachabilityFlags()
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}
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deinit {
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stopListening()
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}
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// MARK: - Listening
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/// Starts listening for changes in network reachability status.
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///
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/// - returns: `true` if listening was started successfully, `false` otherwise.
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@discardableResult
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open func startListening() -> Bool {
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var context = SCNetworkReachabilityContext(version: 0, info: nil, retain: nil, release: nil, copyDescription: nil)
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context.info = Unmanaged.passUnretained(self).toOpaque()
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let callbackEnabled = SCNetworkReachabilitySetCallback(
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reachability,
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{ (_, flags, info) in
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let reachability = Unmanaged<NetworkReachabilityManager>.fromOpaque(info!).takeUnretainedValue()
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reachability.notifyListener(flags)
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},
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&context
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)
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let queueEnabled = SCNetworkReachabilitySetDispatchQueue(reachability, listenerQueue)
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listenerQueue.async {
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self.previousFlags = SCNetworkReachabilityFlags()
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self.notifyListener(self.flags ?? SCNetworkReachabilityFlags())
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}
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return callbackEnabled && queueEnabled
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}
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/// Stops listening for changes in network reachability status.
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open func stopListening() {
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SCNetworkReachabilitySetCallback(reachability, nil, nil)
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SCNetworkReachabilitySetDispatchQueue(reachability, nil)
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}
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// MARK: - Internal - Listener Notification
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func notifyListener(_ flags: SCNetworkReachabilityFlags) {
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guard previousFlags != flags else { return }
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previousFlags = flags
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listener?(networkReachabilityStatusForFlags(flags))
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}
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// MARK: - Internal - Network Reachability Status
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func networkReachabilityStatusForFlags(_ flags: SCNetworkReachabilityFlags) -> NetworkReachabilityStatus {
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guard isNetworkReachable(with: flags) else { return .notReachable }
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var networkStatus: NetworkReachabilityStatus = .reachable(.ethernetOrWiFi)
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#if os(iOS)
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if flags.contains(.isWWAN) { networkStatus = .reachable(.wwan) }
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#endif
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return networkStatus
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}
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func isNetworkReachable(with flags: SCNetworkReachabilityFlags) -> Bool {
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let isReachable = flags.contains(.reachable)
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let needsConnection = flags.contains(.connectionRequired)
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let canConnectAutomatically = flags.contains(.connectionOnDemand) || flags.contains(.connectionOnTraffic)
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let canConnectWithoutUserInteraction = canConnectAutomatically && !flags.contains(.interventionRequired)
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return isReachable && (!needsConnection || canConnectWithoutUserInteraction)
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}
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}
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// MARK: -
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extension NetworkReachabilityManager.NetworkReachabilityStatus: Equatable {}
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/// Returns whether the two network reachability status values are equal.
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///
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/// - parameter lhs: The left-hand side value to compare.
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/// - parameter rhs: The right-hand side value to compare.
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///
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/// - returns: `true` if the two values are equal, `false` otherwise.
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public func ==(
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lhs: NetworkReachabilityManager.NetworkReachabilityStatus,
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rhs: NetworkReachabilityManager.NetworkReachabilityStatus)
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-> Bool
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{
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switch (lhs, rhs) {
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case (.unknown, .unknown):
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return true
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case (.notReachable, .notReachable):
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return true
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case let (.reachable(lhsConnectionType), .reachable(rhsConnectionType)):
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return lhsConnectionType == rhsConnectionType
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default:
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return false
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}
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}
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#endif
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