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README.md
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README.md
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## 自定义区块卸载规则
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## 说明
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在 Minecraft 单机版中,一个实体进入地狱门后会使得另一侧的区块加载300游戏刻(15秒) ,利用此机制可以实现一些双维度刷怪塔(如凋零农场)。
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但是在 Paper 系的服务端中,实体在通过地狱门后并不会触发另一测的区块加载。因此导致了一些双维度刷怪塔无法正常工作,因此诞生了区块加载器。
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但是在一些更特殊的环境下即便使用了区块加载器加载了区块,也无法实现双维度刷怪塔的效果。
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因为在某些服务端中使用区块加载器无法使区块加载等级达到“实体计算”的等级,此情况下的实体在通过门后会被立刻删除。
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本插件通过设置区块强制加载标签,保证区块的加载等级达到实体计算等级,以此来还原在服务端的原版双纬度刷怪塔特性。
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## 实现逻辑
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## 功能介绍
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1. 插件会记录玩家经过的每一个区块,并为这些区块添加“强制加载”标签;
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2. 被添加了强制加载标签的区块会保持高等级的常加载,此加载等级与玩家在区块中的实体计算等级相同;
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3. 当一个玩家拥有的强制加载区块数量超过了配置文件中的最大值时,会将最早的区块取消强制加载标签;
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4. 被取消标签的区块会按照服务端常规的区块卸载规则进行卸载;
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5. 玩家退出游戏后会自动为其取消所有区块的强制加载标签,避免过多的区块被强制加载;
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## 支持版本
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- 1.20.1+ (Paper、Folia)
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- Folia 1.20.1+
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## 安装方法
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## 使用方法
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无
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## 管理员指南
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提示:请合理设置每个玩家能拥有的的最多强加载区块数量,避免因为过多的强加载区块导致服务器内存占用过高。
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## 指令
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### 玩家指令
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无
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### 管理员指令
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无
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## 配置文件参考
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```yaml
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# 启动时清除已有的强加载区块延迟 秒
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# 建议设置为10秒 太低可能在世界加载完成前触发操作引起报错
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# -1 为不清除 如果你的服务器有其他插件会在启动时加载区块建议设置为-1
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ClearLoadedChunksOnStartupDelay: 10
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# 每个玩家拥有的最多强加载区块数
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MaxDelayChunkPerPlayer: 10
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# tps最低阈值 低于此值将会开始自动取消强加载区块
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MinimumTpsThreshold: 15.0
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# 每次检查tps的间隔 单位为tick 20tick=1s
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TpsCheckIntervalTicks: 600
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Debug: false
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```
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## TODO
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2
pom.xml
2
pom.xml
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<groupId>cn.lunadeer</groupId>
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<artifactId>BetterChunkUnload</artifactId>
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<version>1.9</version>
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<version>1.10</version>
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<packaging>jar</packaging>
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<name>BetterChunkUnload</name>
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package cn.lunadeer.betterchunkunload;
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import cn.lunadeer.betterchunkunload.utils.ChunkClear;
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import cn.lunadeer.betterchunkunload.utils.ConfigManager;
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import cn.lunadeer.betterchunkunload.utils.XLogger;
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import io.papermc.paper.threadedregions.scheduler.GlobalRegionScheduler;
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import org.bukkit.Chunk;
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import org.bukkit.entity.Player;
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import org.bukkit.World;
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import org.bukkit.plugin.java.JavaPlugin;
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import javax.xml.crypto.dsig.keyinfo.KeyValue;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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public final class BetterChunkUnload extends JavaPlugin {
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// register events
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getServer().getPluginManager().registerEvents(new Events(), this);
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// clear all force loaded chunks
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if (config.getClearLoadedChunksOnStartupDelay() >= 0) {
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XLogger.info("启动时清理强加载区块已启用");
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scheduler.runDelayed(instance, (instance) -> {
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int count = 0;
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for (World world : BetterChunkUnload.instance.getServer().getWorlds()) {
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XLogger.debug("清除所有强加载区块: " + world.getName());
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Collection<Chunk> chunks = world.getForceLoadedChunks();
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for (Chunk chunk : chunks) {
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count++;
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world.setChunkForceLoaded(chunk.getX(), chunk.getZ(), false);
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}
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}
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XLogger.info("共清理强加载区块(个): " + count);
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}, config.getClearLoadedChunksOnStartupDelay() * 20);
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} else {
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XLogger.info("启动时清理强加载区块已禁用");
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}
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// start tps checker
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scheduler.runAtFixedRate(instance, (instance) -> {
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tpsChecker();
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import cn.lunadeer.betterchunkunload.utils.XLogger;
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import org.bukkit.Chunk;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import java.util.ArrayList;
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import cn.lunadeer.betterchunkunload.utils.XLogger;
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import io.papermc.paper.event.packet.PlayerChunkLoadEvent;
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import io.papermc.paper.event.packet.PlayerChunkUnloadEvent;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.world.ChunkLoadEvent;
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import org.bukkit.event.world.ChunkUnloadEvent;
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public class Events implements Listener {
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package cn.lunadeer.betterchunkunload;
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import cn.lunadeer.betterchunkunload.utils.XLogger;
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public class TpsChecker implements Runnable{
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@Override
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public void run() {
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if (!BetterChunkUnload.enable) {
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return;
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}
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if (BetterChunkUnload.instance.getServer().getTPS()[0] > BetterChunkUnload.config.getMinimumTpsThreshold()){
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return;
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}
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XLogger.warn("TPS: " + BetterChunkUnload.instance.getServer().getTPS()[0] + " 低于 " + BetterChunkUnload.config.getMinimumTpsThreshold() + " 开始清理区块");
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for (ChunkList chunkList : BetterChunkUnload.getChunkList()) {
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chunkList.popFront();
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}
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}
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}
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_MaxDelayChunkPerPlayer = _file.getInt("MaxDelayChunkPerPlayer", 10);
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_MinimumTpsThreshold = (float) _file.getDouble("MinimumTpsThreshold", 15.0);
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_TpsCheckIntervalTicks = _file.getInt("TpsCheckIntervalTicks", 600);
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_ClearLoadedChunksOnStartupDelay = _file.getInt("ClearLoadedChunksOnStartupDelay", 10);
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}
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public Boolean isDebug() {
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_plugin.saveConfig();
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}
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public Integer getClearLoadedChunksOnStartupDelay() {
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return _ClearLoadedChunksOnStartupDelay;
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}
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public void setClearLoadedChunksOnStartupDelay(Integer ClearLoadedChunksOnStartupDelay) {
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_ClearLoadedChunksOnStartupDelay = ClearLoadedChunksOnStartupDelay;
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_file.set("ClearLoadedChunksOnStartupDelay", ClearLoadedChunksOnStartupDelay);
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_plugin.saveConfig();
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}
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private final BetterChunkUnload _plugin;
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private FileConfiguration _file;
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private Integer _MaxDelayChunkPerPlayer;
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private Float _MinimumTpsThreshold;
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private Integer _TpsCheckIntervalTicks;
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private Integer _TpsCheckIntervalTicks;
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private Integer _ClearLoadedChunksOnStartupDelay;
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}
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import static cn.lunadeer.betterchunkunload.utils.XLogger.*;
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import static cn.lunadeer.betterchunkunload.utils.XLogger.debug;
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public class Notification {
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private static final Style i_style = Style.style(TextColor.color(139, 255, 123));
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# 启动时清除已有的强加载区块延迟 秒
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# 建议设置为10秒 太低可能在世界加载完成前触发操作引起报错
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# -1 为不清除 如果你的服务器有其他插件会在启动时加载区块建议设置为-1
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ClearLoadedChunksOnStartupDelay: 10
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# 每个玩家拥有的最大延迟卸载区块数
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MaxDelayChunkPerPlayer: 10
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