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https://github.com/gabime/spdlog.git
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removed undeeded folder
This commit is contained in:
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========================================================================
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CONSOLE APPLICATION : spdlogtest Project Overview
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========================================================================
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AppWizard has created this spdlogtest application for you.
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This file contains a summary of what you will find in each of the files that
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make up your spdlogtest application.
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spdlogtest.vcxproj
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This is the main project file for VC++ projects generated using an Application Wizard.
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It contains information about the version of Visual C++ that generated the file, and
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information about the platforms, configurations, and project features selected with the
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Application Wizard.
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spdlogtest.vcxproj.filters
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This is the filters file for VC++ projects generated using an Application Wizard.
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It contains information about the association between the files in your project
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and the filters. This association is used in the IDE to show grouping of files with
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similar extensions under a specific node (for e.g. ".cpp" files are associated with the
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"Source Files" filter).
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spdlogtest.cpp
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This is the main application source file.
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/////////////////////////////////////////////////////////////////////////////
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Other standard files:
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StdAfx.h, StdAfx.cpp
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These files are used to build a precompiled header (PCH) file
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named spdlogtest.pch and a precompiled types file named StdAfx.obj.
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/////////////////////////////////////////////////////////////////////////////
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Other notes:
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AppWizard uses "TODO:" comments to indicate parts of the source code you
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should add to or customize.
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/////////////////////////////////////////////////////////////////////////////
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@ -1,126 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{DC7F2F3E-0D0E-4324-A278-410DBC4045AD}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>spdlogtest</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>E:\devel\c11log\example;../../include</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<Profile>true</Profile>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>E:\devel\c11log\example;../../include</AdditionalIncludeDirectories>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<Profile>true</Profile>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<Text Include="ReadMe.txt" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\include\spdlog\common.h" />
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<ClInclude Include="..\..\include\spdlog\details\blocking_queue.h" />
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<ClInclude Include="..\..\include\spdlog\details\fast_oss.h" />
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<ClInclude Include="..\..\include\spdlog\details\fast_istostr.h" />
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<ClInclude Include="..\..\include\spdlog\details\file_helper.h" />
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<ClInclude Include="..\..\include\spdlog\details\line_logger.h" />
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<ClInclude Include="..\..\include\spdlog\details\logger_impl.h" />
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<ClInclude Include="..\..\include\spdlog\details\log_msg.h" />
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<ClInclude Include="..\..\include\spdlog\details\null_mutex.h" />
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<ClInclude Include="..\..\include\spdlog\details\os.h" />
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<ClInclude Include="..\..\include\spdlog\details\pattern_formatter_impl.h" />
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<ClInclude Include="..\..\include\spdlog\details\registry.h" />
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<ClInclude Include="..\..\include\spdlog\details\spdlog_impl.h" />
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<ClInclude Include="..\..\include\spdlog\details\stack_buf.h" />
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<ClInclude Include="..\..\include\spdlog\formatter.h" />
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<ClInclude Include="..\..\include\spdlog\logger.h" />
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<ClInclude Include="..\..\include\spdlog\sinks\async_sink.h" />
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<ClInclude Include="..\..\include\spdlog\sinks\base_sink.h" />
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<ClInclude Include="..\..\include\spdlog\sinks\ostream_sink.h" />
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<ClInclude Include="..\..\include\spdlog\sinks\file_sinks.h" />
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<ClInclude Include="..\..\include\spdlog\sinks\null_sink.h" />
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<ClInclude Include="..\..\include\spdlog\sinks\sink.h" />
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<ClInclude Include="..\..\include\spdlog\sinks\stdout_sinks.h" />
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<ClInclude Include="..\..\include\spdlog\spdlog.h" />
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<ClInclude Include="stdafx.h" />
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<ClInclude Include="targetver.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\example\bench.cpp" />
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<ClCompile Include="..\..\example\example.cpp" />
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<ClCompile Include="stdafx.cpp" />
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</ItemGroup>
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<ItemGroup>
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<None Include="ClassDiagram.cd" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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<Filter Include="Header Files\spdlog">
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<UniqueIdentifier>{bad4e9e3-82bd-4b02-9b4a-43198cc65844}</UniqueIdentifier>
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</Filter>
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<Filter Include="Header Files\spdlog\details">
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<UniqueIdentifier>{a4cc3c0e-8713-4146-98c7-1e7ab4ed95f8}</UniqueIdentifier>
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</Filter>
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<Filter Include="Header Files\spdlog\sinks">
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<UniqueIdentifier>{87170f3b-5292-49b8-8581-7db7cb9abd29}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<Text Include="ReadMe.txt" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="stdafx.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="targetver.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\spdlog\common.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\spdlog\formatter.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\spdlog\logger.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\spdlog\sinks\async_sink.h">
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<Filter>Header Files\spdlog\sinks</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\spdlog\sinks\base_sink.h">
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<Filter>Header Files\spdlog\sinks</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\spdlog\sinks\null_sink.h">
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<Filter>Header Files\spdlog\sinks</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\spdlog\sinks\ostream_sink.h">
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<Filter>Header Files\spdlog\sinks</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\spdlog\sinks\sink.h">
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<Filter>Header Files\spdlog\sinks</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\spdlog\sinks\stdout_sinks.h">
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<Filter>Header Files\spdlog\sinks</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\spdlog\details\blocking_queue.h">
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<Filter>Header Files\spdlog\details</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\spdlog\details\fast_istostr.h">
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<Filter>Header Files\spdlog\details</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\spdlog\details\fast_oss.h">
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<Filter>Header Files\spdlog\details</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\spdlog\details\file_helper.h">
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<Filter>Header Files\spdlog\details</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\spdlog\sinks\file_sinks.h">
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<Filter>Header Files\spdlog\sinks</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\spdlog\details\line_logger.h">
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<Filter>Header Files\spdlog\details</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\spdlog\details\log_msg.h">
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<Filter>Header Files\spdlog\details</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\spdlog\details\logger_impl.h">
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<Filter>Header Files\spdlog\details</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\spdlog\details\os.h">
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<Filter>Header Files\spdlog\details</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\spdlog\details\null_mutex.h">
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<Filter>Header Files\spdlog\details</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\spdlog\details\pattern_formatter_impl.h">
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<Filter>Header Files\spdlog\details</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\spdlog\details\registry.h">
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<Filter>Header Files\spdlog\details</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\spdlog\details\stack_buf.h">
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<Filter>Header Files\spdlog\details</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\spdlog\spdlog.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\spdlog\details\spdlog_impl.h">
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<Filter>Header Files\spdlog\details</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="stdafx.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\example\example.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\example\bench.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="ClassDiagram.cd" />
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</ItemGroup>
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</Project>
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// stdafx.cpp : source file that includes just the standard includes
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// spdlogtest.pch will be the pre-compiled header
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// stdafx.obj will contain the pre-compiled type information
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#include "stdafx.h"
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// TODO: reference any additional headers you need in STDAFX.H
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// and not in this file
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#pragma once
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#include "targetver.h"
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#include <stdio.h>
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#include <tchar.h>
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// TODO: reference additional headers your program requires here
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#pragma once
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// Including SDKDDKVer.h defines the highest available Windows platform.
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// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
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// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
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#include <SDKDDKVer.h>
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