spdlog/include/c11log/logger.h

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#pragma once
// Thread safe logger
// Has log level and vector sinks which do the actual logging
#include<vector>
#include<memory>
#include<mutex>
#include<atomic>
#include "common_types.h"
#include "sinks/base_sink.h"
#include "details/factory.h"
//Thread safe, fast logger.
//All initialization is done in ctor only, so we get away lot of locking
namespace c11log
{
namespace details
{
class line_logger;
template<std::size_t> class fast_buf;
}
class logger
{
public:
using sink_ptr = std::shared_ptr<sinks::base_sink>;
using formatter_ptr = std::shared_ptr<c11log::formatters::formatter>;
using sinks_vector_t = std::vector<sink_ptr>;
using sinks_init_list = std::initializer_list<sink_ptr>;
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logger(const std::string& name, sinks_init_list, formatter_ptr = nullptr);
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logger(const std::string& name, sink_ptr, formatter_ptr = nullptr);
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~logger() = default;
//Non copybale in anyway
logger(const logger&) = delete;
logger(logger&&) = delete;
logger& operator=(const logger&) = delete;
logger& operator=(logger&&) = delete;
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void set_min_level(c11log::level::level_enum);
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c11log::level::level_enum get_level() const;
const std::string& get_name() const;
bool should_log(c11log::level::level_enum) const;
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template<typename T> details::line_logger trace(const T&);
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template<typename T> details::line_logger debug(const T&);
template<typename T> details::line_logger info(const T&);
template<typename T> details::line_logger warn(const T&);
template<typename T> details::line_logger error(const T&);
template<typename T> details::line_logger critical(const T&);
template<typename T> details::line_logger fatal(const T&);
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details::line_logger trace();
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details::line_logger debug();
details::line_logger info();
details::line_logger warn();
details::line_logger error();
details::line_logger critical();
details::line_logger fatal();
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private:
friend details::line_logger;
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std::string _logger_name;
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formatter_ptr _formatter;
sinks_vector_t _sinks;
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std::atomic_int _min_level;
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void _log_it(const details::log_msg& msg);
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};
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//Get from loggers pool if exists with such name
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logger& get_logger(const std::string& name);
}
//
// Logger inline implementation
//
#include "details/line_logger.h"
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inline c11log::logger::logger(const std::string& name, sinks_init_list sinks_list, formatter_ptr f) :
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_logger_name(name),
_formatter(f),
_sinks(sinks_list)
{
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//Seems that vs2013 doesnt support std::atomic member initialization, so its done here
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_min_level = level::INFO;
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if(!_formatter)
_formatter = std::make_shared<formatters::default_formatter>();
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}
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inline c11log::logger::logger(const std::string& name, sink_ptr sink, formatter_ptr f) :
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logger(name, {sink}, f) {}
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template<typename T>
inline c11log::details::line_logger c11log::logger::trace(const T& msg)
{
details::line_logger l(this, level::TRACE, should_log(level::TRACE));
l.write(msg);
return l;
}
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template<typename T>
inline c11log::details::line_logger c11log::logger::debug(const T& msg)
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{
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details::line_logger l(this, level::DEBUG, should_log(level::DEBUG));
l.write(msg);
return l;
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}
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template<typename T>
inline c11log::details::line_logger c11log::logger::info(const T& msg)
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{
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details::line_logger l(this, level::INFO, should_log(level::INFO));
l.write(msg);
return l;
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}
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template<typename T>
inline c11log::details::line_logger c11log::logger::warn(const T& msg)
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{
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details::line_logger l(this, level::WARNING, should_log(level::WARNING));
l.write(msg);
return l;
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}
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template<typename T>
inline c11log::details::line_logger c11log::logger::critical(const T& msg)
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{
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details::line_logger l(this, level::CRITICAL, should_log(level::CRITICAL));
l.write(msg);
return l;
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}
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template<typename T>
inline c11log::details::line_logger c11log::logger::fatal(const T& msg)
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{
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details::line_logger l(this, level::FATAL, should_log(level::FATAL));
l.write(msg);
return l;
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}
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inline c11log::details::line_logger c11log::logger::trace()
{
return details::line_logger(this, level::TRACE, should_log(level::TRACE));
}
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inline c11log::details::line_logger c11log::logger::debug()
{
return details::line_logger(this, level::DEBUG, should_log(level::DEBUG));
}
inline c11log::details::line_logger c11log::logger::info()
{
return details::line_logger(this, level::INFO, should_log(level::INFO));
}
inline c11log::details::line_logger c11log::logger::warn()
{
return details::line_logger(this, level::WARNING, should_log(level::WARNING));
}
inline c11log::details::line_logger c11log::logger::critical()
{
return details::line_logger(this, level::CRITICAL, should_log(level::CRITICAL));
}
inline c11log::details::line_logger c11log::logger::fatal()
{
return details::line_logger(this, level::FATAL, should_log(level::FATAL));
}
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inline const std::string& c11log::logger::get_name() const
{
return _logger_name;
}
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inline void c11log::logger::set_min_level(c11log::level::level_enum level)
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{
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_min_level.store(level);
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}
inline c11log::level::level_enum c11log::logger::get_level() const
{
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return static_cast<c11log::level::level_enum>(_min_level.load());
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}
inline bool c11log::logger::should_log(c11log::level::level_enum level) const
{
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return level >= _min_level.load();
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}
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inline void c11log::logger::_log_it(const details::log_msg& msg)
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{
for (auto &sink : _sinks)
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sink->log(msg);
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}
// Static factory function
inline c11log::logger& c11log::get_logger(const std::string& name)
{
return *(c11log::details::factory::instance().get_logger(name));
}