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Simplify the calculation of speed graph scale
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@ -28,9 +28,12 @@
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#include "speedplotview.h"
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#include <cmath>
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#include <QLocale>
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#include <QPainter>
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#include <QPen>
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#include "base/global.h"
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#include "base/unicodestrings.h"
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#include "base/utils/misc.h"
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@ -85,20 +88,16 @@ namespace
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calculatedUnit = static_cast<SizeUnit>(static_cast<int>(calculatedUnit) + 1);
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}
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if (value > 100.0)
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if (value > 100)
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{
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int roundedValue = static_cast<int>(value / 40) * 40;
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while (roundedValue < value)
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roundedValue += 40;
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return {static_cast<double>(roundedValue), calculatedUnit};
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const double roundedValue {std::ceil(value / 40) * 40};
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return {roundedValue, calculatedUnit};
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}
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if (value > 10.0)
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if (value > 10)
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{
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int roundedValue = static_cast<int>(value / 4) * 4;
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while (roundedValue < value)
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roundedValue += 4;
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return {static_cast<double>(roundedValue), calculatedUnit};
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const double roundedValue {std::ceil(value / 4) * 4};
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return {roundedValue, calculatedUnit};
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}
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for (const auto &roundedValue : roundingTable)
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