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Add constexpr to TriStateBool class
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@ -31,28 +31,3 @@
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const TriStateBool TriStateBool::Undefined(-1);
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const TriStateBool TriStateBool::False(0);
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const TriStateBool TriStateBool::True(1);
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TriStateBool::operator int() const
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{
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return m_value;
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}
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TriStateBool::TriStateBool(int value)
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{
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if (value < 0)
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m_value = -1;
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else if (value > 0)
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m_value = 1;
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else
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m_value = 0;
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}
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bool TriStateBool::operator==(const TriStateBool &other) const
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{
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return (m_value == other.m_value);
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}
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bool TriStateBool::operator!=(const TriStateBool &other) const
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{
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return !operator==(other);
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}
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@ -36,15 +36,29 @@ public:
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static const TriStateBool False;
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static const TriStateBool True;
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TriStateBool() = default;
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TriStateBool(const TriStateBool &other) = default;
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constexpr TriStateBool() = default;
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constexpr TriStateBool(const TriStateBool &other) = default;
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explicit constexpr TriStateBool(int value)
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: m_value(value < 0 ? -1 : (value > 0 ? 1 : 0))
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{
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}
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explicit TriStateBool(int value);
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explicit operator int() const;
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explicit constexpr operator int() const
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{
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return m_value;
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}
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TriStateBool &operator=(const TriStateBool &other) = default;
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bool operator==(const TriStateBool &other) const;
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bool operator!=(const TriStateBool &other) const;
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TriStateBool &operator=(const TriStateBool &other) = default; // add constexpr when using C++14
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constexpr bool operator==(const TriStateBool &other) const
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{
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return (m_value == other.m_value);
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}
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constexpr bool operator!=(const TriStateBool &other) const
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{
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return !operator==(other);
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}
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private:
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signed char m_value = -1; // Undefined by default
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