mirror of
https://github.com/qbittorrent/qBittorrent.git
synced 2025-01-06 15:04:34 +08:00
Follow project coding style. Issue #2192.
This commit is contained in:
parent
e95fce3084
commit
8605c4d4d3
@ -32,208 +32,199 @@
|
||||
#include <QDebug>
|
||||
#include "pieceavailabilitybar.h"
|
||||
|
||||
PieceAvailabilityBar::PieceAvailabilityBar(QWidget *parent) :
|
||||
QWidget(parent)
|
||||
|
||||
PieceAvailabilityBar::PieceAvailabilityBar(QWidget *parent)
|
||||
: QWidget(parent)
|
||||
{
|
||||
setFixedHeight(BAR_HEIGHT);
|
||||
setFixedHeight(BAR_HEIGHT);
|
||||
|
||||
m_bgColor = 0xffffff;
|
||||
m_borderColor = palette().color(QPalette::Dark).rgb();
|
||||
m_pieceColor = 0x0000ff;
|
||||
m_bgColor = 0xffffff;
|
||||
m_borderColor = palette().color(QPalette::Dark).rgb();
|
||||
m_pieceColor = 0x0000ff;
|
||||
|
||||
updatePieceColors();
|
||||
updatePieceColors();
|
||||
}
|
||||
|
||||
QVector<float> PieceAvailabilityBar::intToFloatVector(const QVector<int> &vecin, int reqSize)
|
||||
{
|
||||
QVector<float> result(reqSize, 0.0);
|
||||
if (vecin.isEmpty()) return result;
|
||||
QVector<float> result(reqSize, 0.0);
|
||||
if (vecin.isEmpty()) return result;
|
||||
|
||||
const float ratio = vecin.size() / (float)reqSize;
|
||||
const float ratio = vecin.size() / (float)reqSize;
|
||||
|
||||
const int maxElement = *std::max_element(vecin.begin(), vecin.end());
|
||||
const int maxElement = *std::max_element(vecin.begin(), vecin.end());
|
||||
|
||||
// qMax because in normalization we don't want divide by 0
|
||||
// if maxElement == 0 check will be disabled please enable this line:
|
||||
// const int maxElement = qMax(*std::max_element(avail.begin(), avail.end()), 1);
|
||||
// qMax because in normalization we don't want divide by 0
|
||||
// if maxElement == 0 check will be disabled please enable this line:
|
||||
// const int maxElement = qMax(*std::max_element(avail.begin(), avail.end()), 1);
|
||||
|
||||
if (maxElement == 0)
|
||||
return result;
|
||||
|
||||
// simple linear transformation algorithm
|
||||
// for example:
|
||||
// image.x(0) = pieces.x(0.0 >= x < 1.7)
|
||||
// image.x(1) = pieces.x(1.7 >= x < 3.4)
|
||||
|
||||
for (int x = 0; x < reqSize; ++x) {
|
||||
// don't use previously calculated value "ratio" here!!!
|
||||
// float cannot save irrational number like 7/9, if this number will be rounded up by std::ceil
|
||||
// give you x2 == pieces.size(), and index out of range: pieces[x2]
|
||||
// this code is safe, so keep that in mind when you try optimize more.
|
||||
// tested with size = 3000000ul
|
||||
|
||||
// R - real
|
||||
const float fromR = (x * vecin.size()) / (float)reqSize;
|
||||
const float toR = ((x + 1) * vecin.size()) / (float)reqSize;
|
||||
|
||||
// C - integer
|
||||
int fromC = fromR;// std::floor not needed
|
||||
int toC = std::ceil(toR);
|
||||
|
||||
// position in pieces table
|
||||
// libtorrent::bitfield::m_size is unsigned int(31 bits), so qlonglong is not needed
|
||||
// tested with size = 3000000ul
|
||||
int x2 = fromC;
|
||||
|
||||
// little speed up for really big pieces table, 10K+ size
|
||||
const int toCMinusOne = toC - 1;
|
||||
|
||||
// value in returned vector
|
||||
float value = 0;
|
||||
|
||||
// case when calculated range is (15.2 >= x < 15.7)
|
||||
if (x2 == toCMinusOne) {
|
||||
if (vecin[x2])
|
||||
value += (toR - fromR) * vecin[x2];
|
||||
++x2;
|
||||
}
|
||||
// case when (15.2 >= x < 17.8)
|
||||
else {
|
||||
// subcase (15.2 >= x < 16)
|
||||
if (x2 != fromR) {
|
||||
if (vecin[x2])
|
||||
value += (1.0 - (fromR - fromC)) * vecin[x2];
|
||||
++x2;
|
||||
}
|
||||
|
||||
// subcase (16 >= x < 17)
|
||||
for (; x2 < toCMinusOne; ++x2)
|
||||
if (vecin[x2])
|
||||
value += vecin[x2];
|
||||
|
||||
// subcase (17 >= x < 17.8)
|
||||
if (x2 == toCMinusOne) {
|
||||
if (vecin[x2])
|
||||
value += (1.0 - (toC - toR)) * vecin[x2];
|
||||
++x2;
|
||||
}
|
||||
}
|
||||
|
||||
// normalization <0, 1>
|
||||
value /= ratio * maxElement;
|
||||
|
||||
// float precision sometimes gives > 1, because in not possible to store irrational numbers
|
||||
value = qMin(value, (float)1.0);
|
||||
|
||||
result[x] = value;
|
||||
}
|
||||
|
||||
if (maxElement == 0)
|
||||
return result;
|
||||
|
||||
// simple linear transformation algorithm
|
||||
// for example:
|
||||
// image.x(0) = pieces.x(0.0 >= x < 1.7)
|
||||
// image.x(1) = pieces.x(1.7 >= x < 3.4)
|
||||
|
||||
for (int x = 0; x < reqSize; ++x) {
|
||||
|
||||
// don't use previously calculated value "ratio" here!!!
|
||||
// float cannot save irrational number like 7/9, if this number will be rounded up by std::ceil
|
||||
// give you x2 == pieces.size(), and index out of range: pieces[x2]
|
||||
// this code is safe, so keep that in mind when you try optimize more.
|
||||
// tested with size = 3000000ul
|
||||
|
||||
// R - real
|
||||
const float fromR = (x * vecin.size()) / (float)reqSize;
|
||||
const float toR = ((x + 1) * vecin.size()) / (float)reqSize;
|
||||
|
||||
// C - integer
|
||||
int fromC = fromR;// std::floor not needed
|
||||
int toC = std::ceil(toR);
|
||||
|
||||
// position in pieces table
|
||||
// libtorrent::bitfield::m_size is unsigned int(31 bits), so qlonglong is not needed
|
||||
// tested with size = 3000000ul
|
||||
int x2 = fromC;
|
||||
|
||||
// little speed up for really big pieces table, 10K+ size
|
||||
const int toCMinusOne = toC - 1;
|
||||
|
||||
// value in returned vector
|
||||
float value = 0;
|
||||
|
||||
// case when calculated range is (15.2 >= x < 15.7)
|
||||
if (x2 == toCMinusOne) {
|
||||
if (vecin[x2]) {
|
||||
value += (toR - fromR) * vecin[x2];
|
||||
}
|
||||
++x2;
|
||||
}
|
||||
// case when (15.2 >= x < 17.8)
|
||||
else {
|
||||
// subcase (15.2 >= x < 16)
|
||||
if (x2 != fromR) {
|
||||
if (vecin[x2]) {
|
||||
value += (1.0 - (fromR - fromC)) * vecin[x2];
|
||||
}
|
||||
++x2;
|
||||
}
|
||||
|
||||
// subcase (16 >= x < 17)
|
||||
for (; x2 < toCMinusOne; ++x2) {
|
||||
if (vecin[x2]) {
|
||||
value += vecin[x2];
|
||||
}
|
||||
}
|
||||
|
||||
// subcase (17 >= x < 17.8)
|
||||
if (x2 == toCMinusOne) {
|
||||
if (vecin[x2]) {
|
||||
value += (1.0 - (toC - toR)) * vecin[x2];
|
||||
}
|
||||
++x2;
|
||||
}
|
||||
}
|
||||
|
||||
// normalization <0, 1>
|
||||
value /= ratio * maxElement;
|
||||
|
||||
// float precision sometimes gives > 1, because in not possible to store irrational numbers
|
||||
value = qMin(value, (float)1.0);
|
||||
|
||||
result[x] = value;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
int PieceAvailabilityBar::mixTwoColors(int &rgb1, int &rgb2, float ratio)
|
||||
{
|
||||
int r1 = qRed(rgb1);
|
||||
int g1 = qGreen(rgb1);
|
||||
int b1 = qBlue(rgb1);
|
||||
int r1 = qRed(rgb1);
|
||||
int g1 = qGreen(rgb1);
|
||||
int b1 = qBlue(rgb1);
|
||||
|
||||
int r2 = qRed(rgb2);
|
||||
int g2 = qGreen(rgb2);
|
||||
int b2 = qBlue(rgb2);
|
||||
int r2 = qRed(rgb2);
|
||||
int g2 = qGreen(rgb2);
|
||||
int b2 = qBlue(rgb2);
|
||||
|
||||
float ratio_n = 1.0 - ratio;
|
||||
int r = (r1 * ratio_n) + (r2 * ratio);
|
||||
int g = (g1 * ratio_n) + (g2 * ratio);
|
||||
int b = (b1 * ratio_n) + (b2 * ratio);
|
||||
float ratio_n = 1.0 - ratio;
|
||||
int r = (r1 * ratio_n) + (r2 * ratio);
|
||||
int g = (g1 * ratio_n) + (g2 * ratio);
|
||||
int b = (b1 * ratio_n) + (b2 * ratio);
|
||||
|
||||
return qRgb(r, g, b);
|
||||
return qRgb(r, g, b);
|
||||
}
|
||||
|
||||
void PieceAvailabilityBar::updateImage()
|
||||
{
|
||||
QImage image2(width() - 2, 1, QImage::Format_RGB888);
|
||||
if (image2.isNull()) {
|
||||
qDebug() << "QImage image2() allocation failed, width():" << width();
|
||||
return;
|
||||
}
|
||||
QImage image2(width() - 2, 1, QImage::Format_RGB888);
|
||||
if (image2.isNull()) {
|
||||
qDebug() << "QImage image2() allocation failed, width():" << width();
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_pieces.empty()) {
|
||||
image2.fill(0xffffff);
|
||||
if (m_pieces.empty()) {
|
||||
image2.fill(0xffffff);
|
||||
m_image = image2;
|
||||
update();
|
||||
return;
|
||||
}
|
||||
|
||||
QVector<float> scaled_pieces = intToFloatVector(m_pieces, image2.width());
|
||||
|
||||
// filling image
|
||||
for (int x = 0; x < scaled_pieces.size(); ++x) {
|
||||
float pieces2_val = scaled_pieces.at(x);
|
||||
image2.setPixel(x, 0, m_pieceColors[pieces2_val * 255]);
|
||||
}
|
||||
m_image = image2;
|
||||
update();
|
||||
return;
|
||||
}
|
||||
|
||||
QVector<float> scaled_pieces = intToFloatVector(m_pieces, image2.width());
|
||||
|
||||
// filling image
|
||||
for (int x = 0; x < scaled_pieces.size(); ++x)
|
||||
{
|
||||
float pieces2_val = scaled_pieces.at(x);
|
||||
image2.setPixel(x, 0, m_pieceColors[pieces2_val * 255]);
|
||||
}
|
||||
m_image = image2;
|
||||
}
|
||||
|
||||
void PieceAvailabilityBar::setAvailability(const QVector<int> &avail)
|
||||
{
|
||||
m_pieces = avail;
|
||||
m_pieces = avail;
|
||||
|
||||
updateImage();
|
||||
update();
|
||||
updateImage();
|
||||
update();
|
||||
}
|
||||
|
||||
void PieceAvailabilityBar::updatePieceColors()
|
||||
{
|
||||
m_pieceColors = QVector<int>(256);
|
||||
for (int i = 0; i < 256; ++i) {
|
||||
float ratio = (i / 255.0);
|
||||
m_pieceColors[i] = mixTwoColors(m_bgColor, m_pieceColor, ratio);
|
||||
}
|
||||
m_pieceColors = QVector<int>(256);
|
||||
for (int i = 0; i < 256; ++i) {
|
||||
float ratio = (i / 255.0);
|
||||
m_pieceColors[i] = mixTwoColors(m_bgColor, m_pieceColor, ratio);
|
||||
}
|
||||
}
|
||||
|
||||
void PieceAvailabilityBar::clear()
|
||||
{
|
||||
m_image = QImage();
|
||||
update();
|
||||
m_image = QImage();
|
||||
update();
|
||||
}
|
||||
|
||||
void PieceAvailabilityBar::paintEvent(QPaintEvent *)
|
||||
{
|
||||
QPainter painter(this);
|
||||
QRect imageRect(1, 1, width() - 2, height() - 2);
|
||||
if (m_image.isNull())
|
||||
{
|
||||
painter.setBrush(Qt::white);
|
||||
painter.drawRect(imageRect);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_image.width() != imageRect.width())
|
||||
updateImage();
|
||||
painter.drawImage(imageRect, m_image);
|
||||
}
|
||||
QPainterPath border;
|
||||
border.addRect(0, 0, width() - 1, height() - 1);
|
||||
QPainter painter(this);
|
||||
QRect imageRect(1, 1, width() - 2, height() - 2);
|
||||
if (m_image.isNull()) {
|
||||
painter.setBrush(Qt::white);
|
||||
painter.drawRect(imageRect);
|
||||
}
|
||||
else {
|
||||
if (m_image.width() != imageRect.width())
|
||||
updateImage();
|
||||
painter.drawImage(imageRect, m_image);
|
||||
}
|
||||
QPainterPath border;
|
||||
border.addRect(0, 0, width() - 1, height() - 1);
|
||||
|
||||
painter.setPen(m_borderColor);
|
||||
painter.drawPath(border);
|
||||
painter.setPen(m_borderColor);
|
||||
painter.drawPath(border);
|
||||
}
|
||||
|
||||
void PieceAvailabilityBar::setColors(int background, int border, int available)
|
||||
{
|
||||
m_bgColor = background;
|
||||
m_borderColor = border;
|
||||
m_pieceColor = available;
|
||||
m_bgColor = background;
|
||||
m_borderColor = border;
|
||||
m_pieceColor = available;
|
||||
|
||||
updatePieceColors();
|
||||
updateImage();
|
||||
update();
|
||||
updatePieceColors();
|
||||
updateImage();
|
||||
update();
|
||||
}
|
||||
|
||||
|
@ -37,48 +37,49 @@
|
||||
|
||||
#define BAR_HEIGHT 18
|
||||
|
||||
class PieceAvailabilityBar: public QWidget {
|
||||
Q_OBJECT
|
||||
Q_DISABLE_COPY(PieceAvailabilityBar)
|
||||
|
||||
class PieceAvailabilityBar: public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
Q_DISABLE_COPY(PieceAvailabilityBar)
|
||||
|
||||
private:
|
||||
QImage m_image;
|
||||
QImage m_image;
|
||||
|
||||
// I used values, because it should be possible to change colors in runtime
|
||||
// I used values, because it should be possible to change colors in runtime
|
||||
|
||||
// background color
|
||||
int m_bgColor;
|
||||
// border color
|
||||
int m_borderColor;
|
||||
// complete piece color
|
||||
int m_pieceColor;
|
||||
// buffered 256 levels gradient from bg_color to piece_color
|
||||
QVector<int> m_pieceColors;
|
||||
// background color
|
||||
int m_bgColor;
|
||||
// border color
|
||||
int m_borderColor;
|
||||
// complete piece color
|
||||
int m_pieceColor;
|
||||
// buffered 256 levels gradient from bg_color to piece_color
|
||||
QVector<int> m_pieceColors;
|
||||
|
||||
// last used int vector, uses to better resize redraw
|
||||
// TODO: make a diff pieces to new pieces and update only changed pixels, speedup when update > 20x faster
|
||||
QVector<int> m_pieces;
|
||||
// last used int vector, uses to better resize redraw
|
||||
// TODO: make a diff pieces to new pieces and update only changed pixels, speedup when update > 20x faster
|
||||
QVector<int> m_pieces;
|
||||
|
||||
// scale int vector to float vector
|
||||
QVector<float> intToFloatVector(const QVector<int> &vecin, int reqSize);
|
||||
// scale int vector to float vector
|
||||
QVector<float> intToFloatVector(const QVector<int> &vecin, int reqSize);
|
||||
|
||||
// mix two colors by light model, ratio <0, 1>
|
||||
int mixTwoColors(int &rgb1, int &rgb2, float ratio);
|
||||
// draw new image and replace actual image
|
||||
void updateImage();
|
||||
// mix two colors by light model, ratio <0, 1>
|
||||
int mixTwoColors(int &rgb1, int &rgb2, float ratio);
|
||||
// draw new image and replace actual image
|
||||
void updateImage();
|
||||
|
||||
public:
|
||||
PieceAvailabilityBar(QWidget *parent);
|
||||
PieceAvailabilityBar(QWidget *parent);
|
||||
|
||||
void setAvailability(const QVector<int> &avail);
|
||||
void updatePieceColors();
|
||||
void clear();
|
||||
void setAvailability(const QVector<int> &avail);
|
||||
void updatePieceColors();
|
||||
void clear();
|
||||
|
||||
void setColors(int background, int border, int available);
|
||||
void setColors(int background, int border, int available);
|
||||
|
||||
protected:
|
||||
void paintEvent(QPaintEvent *);
|
||||
|
||||
void paintEvent(QPaintEvent *);
|
||||
};
|
||||
|
||||
#endif // PIECEAVAILABILITYBAR_H
|
||||
|
Loading…
Reference in New Issue
Block a user