postgresql/contrib/intarray/_int_tool.c
Peter Eisentraut b8b2e3b2de Replace int2/int4 in C code with int16/int32
The latter was already the dominant use, and it's preferable because
in C the convention is that intXX means XX bits.  Therefore, allowing
mixed use of int2, int4, int8, int16, int32 is obviously confusing.

Remove the typedefs for int2 and int4 for now.  They don't seem to be
widely used outside of the PostgreSQL source tree, and the few uses
can probably be cleaned up by the time this ships.
2012-06-25 01:51:46 +03:00

404 lines
6.2 KiB
C

/*
* contrib/intarray/_int_tool.c
*/
#include "postgres.h"
#include "catalog/pg_type.h"
#include "_int.h"
/* arguments are assumed sorted & unique-ified */
bool
inner_int_contains(ArrayType *a, ArrayType *b)
{
int na,
nb;
int i,
j,
n;
int *da,
*db;
na = ARRNELEMS(a);
nb = ARRNELEMS(b);
da = ARRPTR(a);
db = ARRPTR(b);
i = j = n = 0;
while (i < na && j < nb)
{
if (da[i] < db[j])
i++;
else if (da[i] == db[j])
{
n++;
i++;
j++;
}
else
break; /* db[j] is not in da */
}
return (n == nb) ? TRUE : FALSE;
}
/* arguments are assumed sorted */
bool
inner_int_overlap(ArrayType *a, ArrayType *b)
{
int na,
nb;
int i,
j;
int *da,
*db;
na = ARRNELEMS(a);
nb = ARRNELEMS(b);
da = ARRPTR(a);
db = ARRPTR(b);
i = j = 0;
while (i < na && j < nb)
{
if (da[i] < db[j])
i++;
else if (da[i] == db[j])
return TRUE;
else
j++;
}
return FALSE;
}
ArrayType *
inner_int_union(ArrayType *a, ArrayType *b)
{
ArrayType *r = NULL;
CHECKARRVALID(a);
CHECKARRVALID(b);
if (ARRISEMPTY(a) && ARRISEMPTY(b))
return new_intArrayType(0);
if (ARRISEMPTY(a))
r = copy_intArrayType(b);
if (ARRISEMPTY(b))
r = copy_intArrayType(a);
if (!r)
{
int na = ARRNELEMS(a),
nb = ARRNELEMS(b);
int *da = ARRPTR(a),
*db = ARRPTR(b);
int i,
j,
*dr;
r = new_intArrayType(na + nb);
dr = ARRPTR(r);
/* union */
i = j = 0;
while (i < na && j < nb)
{
if (da[i] == db[j])
{
*dr++ = da[i++];
j++;
}
else if (da[i] < db[j])
*dr++ = da[i++];
else
*dr++ = db[j++];
}
while (i < na)
*dr++ = da[i++];
while (j < nb)
*dr++ = db[j++];
r = resize_intArrayType(r, dr - ARRPTR(r));
}
if (ARRNELEMS(r) > 1)
r = _int_unique(r);
return r;
}
ArrayType *
inner_int_inter(ArrayType *a, ArrayType *b)
{
ArrayType *r;
int na,
nb;
int *da,
*db,
*dr;
int i,
j,
k;
if (ARRISEMPTY(a) || ARRISEMPTY(b))
return new_intArrayType(0);
na = ARRNELEMS(a);
nb = ARRNELEMS(b);
da = ARRPTR(a);
db = ARRPTR(b);
r = new_intArrayType(Min(na, nb));
dr = ARRPTR(r);
i = j = k = 0;
while (i < na && j < nb)
{
if (da[i] < db[j])
i++;
else if (da[i] == db[j])
{
if (k == 0 || dr[k - 1] != db[j])
dr[k++] = db[j];
i++;
j++;
}
else
j++;
}
if (k == 0)
{
pfree(r);
return new_intArrayType(0);
}
else
return resize_intArrayType(r, k);
}
void
rt__int_size(ArrayType *a, float *size)
{
*size = (float) ARRNELEMS(a);
}
/* Sort the given data (len >= 2). Return true if any duplicates found */
bool
isort(int32 *a, int len)
{
int32 cur,
prev;
int32 *pcur,
*pprev,
*end;
bool r = FALSE;
/*
* We use a simple insertion sort. While this is O(N^2) in the worst
* case, it's quite fast if the input is already sorted or nearly so.
* Also, for not-too-large inputs it's faster than more complex methods
* anyhow.
*/
end = a + len;
for (pcur = a + 1; pcur < end; pcur++)
{
cur = *pcur;
for (pprev = pcur - 1; pprev >= a; pprev--)
{
prev = *pprev;
if (prev <= cur)
{
if (prev == cur)
r = TRUE;
break;
}
pprev[1] = prev;
}
pprev[1] = cur;
}
return r;
}
/* Create a new int array with room for "num" elements */
ArrayType *
new_intArrayType(int num)
{
ArrayType *r;
int nbytes = ARR_OVERHEAD_NONULLS(1) + sizeof(int) * num;
r = (ArrayType *) palloc0(nbytes);
SET_VARSIZE(r, nbytes);
ARR_NDIM(r) = 1;
r->dataoffset = 0; /* marker for no null bitmap */
ARR_ELEMTYPE(r) = INT4OID;
ARR_DIMS(r)[0] = num;
ARR_LBOUND(r)[0] = 1;
return r;
}
ArrayType *
resize_intArrayType(ArrayType *a, int num)
{
int nbytes = ARR_DATA_OFFSET(a) + sizeof(int) * num;
int i;
if (num == ARRNELEMS(a))
return a;
a = (ArrayType *) repalloc(a, nbytes);
SET_VARSIZE(a, nbytes);
/* usually the array should be 1-D already, but just in case ... */
for (i = 0; i < ARR_NDIM(a); i++)
{
ARR_DIMS(a)[i] = num;
num = 1;
}
return a;
}
ArrayType *
copy_intArrayType(ArrayType *a)
{
ArrayType *r;
int n = ARRNELEMS(a);
r = new_intArrayType(n);
memcpy(ARRPTR(r), ARRPTR(a), n * sizeof(int32));
return r;
}
/* num for compressed key */
int
internal_size(int *a, int len)
{
int i,
size = 0;
for (i = 0; i < len; i += 2)
{
if (!i || a[i] != a[i - 1]) /* do not count repeated range */
size += a[i + 1] - a[i] + 1;
}
return size;
}
/* unique-ify elements of r in-place ... r must be sorted already */
ArrayType *
_int_unique(ArrayType *r)
{
int *tmp,
*dr,
*data;
int num = ARRNELEMS(r);
if (num < 2)
return r;
data = tmp = dr = ARRPTR(r);
while (tmp - data < num)
{
if (*tmp != *dr)
*(++dr) = *tmp++;
else
tmp++;
}
return resize_intArrayType(r, dr + 1 - ARRPTR(r));
}
void
gensign(BITVEC sign, int *a, int len)
{
int i;
/* we assume that the sign vector is previously zeroed */
for (i = 0; i < len; i++)
{
HASH(sign, *a);
a++;
}
}
int32
intarray_match_first(ArrayType *a, int32 elem)
{
int32 *aa,
c,
i;
CHECKARRVALID(a);
c = ARRNELEMS(a);
aa = ARRPTR(a);
for (i = 0; i < c; i++)
if (aa[i] == elem)
return (i + 1);
return 0;
}
ArrayType *
intarray_add_elem(ArrayType *a, int32 elem)
{
ArrayType *result;
int32 *r;
int32 c;
CHECKARRVALID(a);
c = ARRNELEMS(a);
result = new_intArrayType(c + 1);
r = ARRPTR(result);
if (c > 0)
memcpy(r, ARRPTR(a), c * sizeof(int32));
r[c] = elem;
return result;
}
ArrayType *
intarray_concat_arrays(ArrayType *a, ArrayType *b)
{
ArrayType *result;
int32 ac = ARRNELEMS(a);
int32 bc = ARRNELEMS(b);
CHECKARRVALID(a);
CHECKARRVALID(b);
result = new_intArrayType(ac + bc);
if (ac)
memcpy(ARRPTR(result), ARRPTR(a), ac * sizeof(int32));
if (bc)
memcpy(ARRPTR(result) + ac, ARRPTR(b), bc * sizeof(int32));
return result;
}
ArrayType *
int_to_intset(int32 n)
{
ArrayType *result;
int32 *aa;
result = new_intArrayType(1);
aa = ARRPTR(result);
aa[0] = n;
return result;
}
int
compASC(const void *a, const void *b)
{
if (*(const int32 *) a == *(const int32 *) b)
return 0;
return (*(const int32 *) a > *(const int32 *) b) ? 1 : -1;
}
int
compDESC(const void *a, const void *b)
{
if (*(const int32 *) a == *(const int32 *) b)
return 0;
return (*(const int32 *) a < *(const int32 *) b) ? 1 : -1;
}