The array intersection code would give wrong results if the first entry of
the correct output array would be "1". (I think only this value could be
at risk, since the previous word would always be a lower-bound entry with
that fixed value.)
Problem spotted by Julien Rouhaud, initial patch by Guillaume Lelarge,
cosmetic improvements by me.
This addresses only those cases that are easy to fix by adding or
moving a const qualifier or removing an unnecessary cast. There are
many more complicated cases remaining.
The array containment operators now behave per mathematical expectation
for empty arrays (ie, an empty array is contained in anything).
Both these operators and the query_int operators now work as expected in
GiST and GIN index searches, rather than having corner cases where the
index searches gave different answers.
Also, fix unexpected failures where the operators would claim that an array
contained nulls, when in fact there was no longer any null present (similar
to bug #5784). The restriction to not have nulls is still there, as
removing it would take a lot of added code complexity and probably slow
things down significantly.
Also, remove the arbitrary restriction to 1-D arrays; unlike the other
restriction, this was buying us nothing performance-wise.
Assorted cosmetic improvements and marginal performance improvements, too.
unnecessary #include lines in it. Also, move some tuple routine prototypes and
macros to htup.h, which allows removal of heapam.h inclusion from some .c
files.
For this to work, a new header file access/sysattr.h needed to be created,
initially containing attribute numbers of system columns, for pg_dump usage.
While at it, make contrib ltree, intarray and hstore header files more
consistent with our header style.
Get rid of VARATT_SIZE and VARATT_DATA, which were simply redundant with
VARSIZE and VARDATA, and as a consequence almost no code was using the
longer names. Rename the length fields of struct varlena and various
derived structures to catch anyplace that was accessing them directly;
and clean up various places so caught. In itself this patch doesn't
change any behavior at all, but it is necessary infrastructure if we hope
to play any games with the representation of varlena headers.
Greg Stark and Tom Lane
functionality, but I still need to make another pass looking at places
that incidentally use arrays (such as ACL manipulation) to make sure they
are null-safe. Contrib needs work too.
I have not changed the behaviors that are still under discussion about
array comparison and what to do with lower bounds.