Cosmetic improvements in condition_variable.[hc].

Clarify a bunch of comments.

Discussion: https://postgr.es/m/CAEepm=0NWKehYw7NDoUSf8juuKOPRnCyY3vuaSvhrEWsOTAa3w@mail.gmail.com
This commit is contained in:
Tom Lane 2018-01-08 18:28:03 -05:00
parent ea8e1bbc53
commit e35dba475a
2 changed files with 70 additions and 45 deletions

View File

@ -43,11 +43,22 @@ ConditionVariableInit(ConditionVariable *cv)
}
/*
* Prepare to wait on a given condition variable. This can optionally be
* called before entering a test/sleep loop. Alternatively, the call to
* ConditionVariablePrepareToSleep can be omitted. The only advantage of
* calling ConditionVariablePrepareToSleep is that it avoids an initial
* double-test of the user's predicate in the case that we need to wait.
* Prepare to wait on a given condition variable.
*
* This can optionally be called before entering a test/sleep loop.
* Doing so is more efficient if we'll need to sleep at least once.
* However, if the first test of the exit condition is likely to succeed,
* it's more efficient to omit the ConditionVariablePrepareToSleep call.
* See comments in ConditionVariableSleep for more detail.
*
* Caution: "before entering the loop" means you *must* test the exit
* condition between calling ConditionVariablePrepareToSleep and calling
* ConditionVariableSleep. If that is inconvenient, omit calling
* ConditionVariablePrepareToSleep.
*
* Only one condition variable can be used at a time, ie,
* ConditionVariableCancelSleep must be called before any attempt is made
* to sleep on a different condition variable.
*/
void
ConditionVariablePrepareToSleep(ConditionVariable *cv)
@ -79,8 +90,8 @@ ConditionVariablePrepareToSleep(ConditionVariable *cv)
cv_sleep_target = cv;
/*
* Reset my latch before adding myself to the queue and before entering
* the caller's predicate loop.
* Reset my latch before adding myself to the queue, to ensure that we
* don't miss a wakeup that occurs immediately.
*/
ResetLatch(MyLatch);
@ -90,20 +101,21 @@ ConditionVariablePrepareToSleep(ConditionVariable *cv)
SpinLockRelease(&cv->mutex);
}
/*--------------------------------------------------------------------------
* Wait for the given condition variable to be signaled. This should be
* called in a predicate loop that tests for a specific exit condition and
* otherwise sleeps, like so:
/*
* Wait for the given condition variable to be signaled.
*
* ConditionVariablePrepareToSleep(cv); [optional]
* This should be called in a predicate loop that tests for a specific exit
* condition and otherwise sleeps, like so:
*
* ConditionVariablePrepareToSleep(cv); // optional
* while (condition for which we are waiting is not true)
* ConditionVariableSleep(cv, wait_event_info);
* ConditionVariableCancelSleep();
*
* Supply a value from one of the WaitEventXXX enums defined in pgstat.h to
* control the contents of pg_stat_activity's wait_event_type and wait_event
* columns while waiting.
*-------------------------------------------------------------------------*/
* wait_event_info should be a value from one of the WaitEventXXX enums
* defined in pgstat.h. This controls the contents of pg_stat_activity's
* wait_event_type and wait_event columns while waiting.
*/
void
ConditionVariableSleep(ConditionVariable *cv, uint32 wait_event_info)
{
@ -113,13 +125,14 @@ ConditionVariableSleep(ConditionVariable *cv, uint32 wait_event_info)
/*
* If the caller didn't prepare to sleep explicitly, then do so now and
* return immediately. The caller's predicate loop should immediately
* call again if its exit condition is not yet met. This initial spurious
* return can be avoided by calling ConditionVariablePrepareToSleep(cv)
* call again if its exit condition is not yet met. This will result in
* the exit condition being tested twice before we first sleep. The extra
* test can be prevented by calling ConditionVariablePrepareToSleep(cv)
* first. Whether it's worth doing that depends on whether you expect the
* condition to be met initially, in which case skipping the prepare
* allows you to skip manipulation of the wait list, or not met initially,
* in which case preparing first allows you to skip a spurious test of the
* caller's exit condition.
* exit condition to be met initially, in which case skipping the prepare
* is recommended because it avoids manipulations of the wait list, or not
* met initially, in which case preparing first is better because it
* avoids one extra test of the exit condition.
*/
if (cv_sleep_target == NULL)
{
@ -130,7 +143,7 @@ ConditionVariableSleep(ConditionVariable *cv, uint32 wait_event_info)
/* Any earlier condition variable sleep must have been canceled. */
Assert(cv_sleep_target == cv);
while (!done)
do
{
CHECK_FOR_INTERRUPTS();
@ -140,18 +153,23 @@ ConditionVariableSleep(ConditionVariable *cv, uint32 wait_event_info)
*/
WaitEventSetWait(cv_wait_event_set, -1, &event, 1, wait_event_info);
/* Reset latch before testing whether we can return. */
/* Reset latch before examining the state of the wait list. */
ResetLatch(MyLatch);
/*
* If this process has been taken out of the wait list, then we know
* that is has been signaled by ConditionVariableSignal. We put it
* back into the wait list, so we don't miss any further signals while
* the caller's loop checks its condition. If it hasn't been taken
* out of the wait list, then the latch must have been set by
* something other than ConditionVariableSignal; though we don't
* guarantee not to return spuriously, we'll avoid these obvious
* cases.
* that it has been signaled by ConditionVariableSignal (or
* ConditionVariableBroadcast), so we should return to the caller. But
* that doesn't guarantee that the exit condition is met, only that we
* ought to check it. So we must put the process back into the wait
* list, to ensure we don't miss any additional wakeup occurring while
* the caller checks its exit condition. We can take ourselves out of
* the wait list only when the caller calls
* ConditionVariableCancelSleep.
*
* If we're still in the wait list, then the latch must have been set
* by something other than ConditionVariableSignal; though we don't
* guarantee not to return spuriously, we'll avoid this obvious case.
*/
SpinLockAcquire(&cv->mutex);
if (!proclist_contains(&cv->wakeup, MyProc->pgprocno, cvWaitLink))
@ -160,13 +178,17 @@ ConditionVariableSleep(ConditionVariable *cv, uint32 wait_event_info)
proclist_push_tail(&cv->wakeup, MyProc->pgprocno, cvWaitLink);
}
SpinLockRelease(&cv->mutex);
}
} while (!done);
}
/*
* Cancel any pending sleep operation. We just need to remove ourselves
* from the wait queue of any condition variable for which we have previously
* prepared a sleep.
* Cancel any pending sleep operation.
*
* We just need to remove ourselves from the wait queue of any condition
* variable for which we have previously prepared a sleep.
*
* Do nothing if nothing is pending; this allows this function to be called
* during transaction abort to clean up any unfinished CV sleep.
*/
void
ConditionVariableCancelSleep(void)

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@ -27,30 +27,33 @@
typedef struct
{
slock_t mutex;
proclist_head wakeup;
slock_t mutex; /* spinlock protecting the wakeup list */
proclist_head wakeup; /* list of wake-able processes */
} ConditionVariable;
/* Initialize a condition variable. */
extern void ConditionVariableInit(ConditionVariable *);
extern void ConditionVariableInit(ConditionVariable *cv);
/*
* To sleep on a condition variable, a process should use a loop which first
* checks the condition, exiting the loop if it is met, and then calls
* ConditionVariableSleep. Spurious wakeups are possible, but should be
* infrequent. After exiting the loop, ConditionVariableCancelSleep should
* infrequent. After exiting the loop, ConditionVariableCancelSleep must
* be called to ensure that the process is no longer in the wait list for
* the condition variable.
* the condition variable. Only one condition variable can be used at a
* time, ie, ConditionVariableCancelSleep must be called before any attempt
* is made to sleep on a different condition variable.
*/
extern void ConditionVariableSleep(ConditionVariable *, uint32 wait_event_info);
extern void ConditionVariableSleep(ConditionVariable *cv, uint32 wait_event_info);
extern void ConditionVariableCancelSleep(void);
/*
* The use of this function is optional and not necessary for correctness;
* for efficiency, it should be called prior entering the loop described above
* if it is thought that the condition is unlikely to hold immediately.
* Optionally, ConditionVariablePrepareToSleep can be called before entering
* the test-and-sleep loop described above. Doing so is more efficient if
* at least one sleep is needed, whereas not doing so is more efficient when
* no sleep is needed because the test condition is true the first time.
*/
extern void ConditionVariablePrepareToSleep(ConditionVariable *);
extern void ConditionVariablePrepareToSleep(ConditionVariable *cv);
/* Wake up a single waiter (via signal) or all waiters (via broadcast). */
extern void ConditionVariableSignal(ConditionVariable *cv);