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Use WaitLatch, not pg_usleep, for delaying in pg_sleep().
This avoids platform-dependent behavior wherein pg_sleep() might fail to be interrupted by statement timeout, query cancel, SIGTERM, etc. Also, since there's no reason to wake up once a second any more, we can reduce the power consumption of a sleeping backend a tad. Back-patch to 9.3, since use of SA_RESTART for SIGALRM makes this a bigger issue than it used to be.
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@ -384,16 +384,16 @@ pg_sleep(PG_FUNCTION_ARGS)
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float8 endtime;
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/*
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* We break the requested sleep into segments of no more than 1 second, to
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* put an upper bound on how long it will take us to respond to a cancel
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* or die interrupt. (Note that pg_usleep is interruptible by signals on
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* some platforms but not others.) Also, this method avoids exposing
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* pg_usleep's upper bound on allowed delays.
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* We sleep using WaitLatch, to ensure that we'll wake up promptly if an
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* important signal (such as SIGALRM or SIGINT) arrives. Because
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* WaitLatch's upper limit of delay is INT_MAX milliseconds, and the user
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* might ask for more than that, we sleep for at most 10 minutes and then
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* loop.
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*
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* By computing the intended stop time initially, we avoid accumulation of
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* extra delay across multiple sleeps. This also ensures we won't delay
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* less than the specified time if pg_usleep is interrupted by other
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* signals such as SIGHUP.
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* less than the specified time when WaitLatch is terminated early by a
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* non-query-cancelling signal such as SIGHUP.
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*/
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#ifdef HAVE_INT64_TIMESTAMP
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@ -407,15 +407,22 @@ pg_sleep(PG_FUNCTION_ARGS)
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for (;;)
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{
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float8 delay;
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long delay_ms;
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CHECK_FOR_INTERRUPTS();
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delay = endtime - GetNowFloat();
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if (delay >= 1.0)
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pg_usleep(1000000L);
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if (delay >= 600.0)
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delay_ms = 600000;
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else if (delay > 0.0)
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pg_usleep((long) ceil(delay * 1000000.0));
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delay_ms = (long) ceil(delay * 1000.0);
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else
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break;
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(void) WaitLatch(&MyProc->procLatch,
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WL_LATCH_SET | WL_TIMEOUT,
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delay_ms);
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ResetLatch(&MyProc->procLatch);
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}
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PG_RETURN_VOID();
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