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Improve pglz_decompress() so that it cannot clobber memory beyond the
available output buffer when presented with corrupt input. Some testing suggests that this slows the decompression loop about 1%, which seems an acceptable price to pay for more robustness. (Curiously, the penalty seems to be *less* on not-very-compressible data, which I didn't expect since the overhead per output byte ought to be more in the literal-bytes path.) Patch from Zdenek Kotala. I fixed a corner case and did some renaming of variables to make the routine more readable.
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@ -166,7 +166,7 @@
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*
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* Copyright (c) 1999-2008, PostgreSQL Global Development Group
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*
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* $PostgreSQL: pgsql/src/backend/utils/adt/pg_lzcompress.c,v 1.30 2008/03/07 23:20:21 tgl Exp $
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* $PostgreSQL: pgsql/src/backend/utils/adt/pg_lzcompress.c,v 1.31 2008/03/08 01:09:36 tgl Exp $
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* ----------
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*/
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#include "postgres.h"
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@ -641,26 +641,26 @@ pglz_compress(const char *source, int32 slen, PGLZ_Header *dest,
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void
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pglz_decompress(const PGLZ_Header *source, char *dest)
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{
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const unsigned char *dp;
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const unsigned char *dend;
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unsigned char *bp;
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unsigned char ctrl;
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int32 ctrlc;
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int32 len;
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int32 off;
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int32 destsize;
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const unsigned char *sp;
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const unsigned char *srcend;
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unsigned char *dp;
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unsigned char *destend;
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dp = ((const unsigned char *) source) + sizeof(PGLZ_Header);
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dend = ((const unsigned char *) source) + VARSIZE(source);
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bp = (unsigned char *) dest;
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sp = ((const unsigned char *) source) + sizeof(PGLZ_Header);
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srcend = ((const unsigned char *) source) + VARSIZE(source);
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dp = (unsigned char *) dest;
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destend = dp + source->rawsize;
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while (dp < dend)
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while (sp < srcend && dp < destend)
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{
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/*
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* Read one control byte and process the next 8 items.
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* Read one control byte and process the next 8 items (or as many
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* as remain in the compressed input).
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*/
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ctrl = *dp++;
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for (ctrlc = 0; ctrlc < 8 && dp < dend; ctrlc++)
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unsigned char ctrl = *sp++;
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int ctrlc;
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for (ctrlc = 0; ctrlc < 8 && sp < srcend; ctrlc++)
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{
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if (ctrl & 1)
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{
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@ -671,11 +671,27 @@ pglz_decompress(const PGLZ_Header *source, char *dest)
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* coded as 18, another extension tag byte tells how much
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* longer the match really was (0-255).
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*/
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len = (dp[0] & 0x0f) + 3;
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off = ((dp[0] & 0xf0) << 4) | dp[1];
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dp += 2;
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int32 len;
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int32 off;
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len = (sp[0] & 0x0f) + 3;
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off = ((sp[0] & 0xf0) << 4) | sp[1];
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sp += 2;
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if (len == 18)
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len += *dp++;
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len += *sp++;
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/*
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* Check for output buffer overrun, to ensure we don't
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* clobber memory in case of corrupt input. Note: we must
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* advance dp here to ensure the error is detected below
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* the loop. We don't simply put the elog inside the loop
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* since that will probably interfere with optimization.
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*/
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if (dp + len > destend)
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{
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dp += len;
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break;
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}
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/*
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* Now we copy the bytes specified by the tag from OUTPUT to
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@ -685,8 +701,8 @@ pglz_decompress(const PGLZ_Header *source, char *dest)
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*/
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while (len--)
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{
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*bp = bp[-off];
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bp++;
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*dp = dp[-off];
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dp++;
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}
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}
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else
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@ -695,7 +711,10 @@ pglz_decompress(const PGLZ_Header *source, char *dest)
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* An unset control bit means LITERAL BYTE. So we just copy
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* one from INPUT to OUTPUT.
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*/
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*bp++ = *dp++;
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if (dp >= destend) /* check for buffer overrun */
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break; /* do not clobber memory */
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*dp++ = *sp++;
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}
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/*
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@ -706,14 +725,10 @@ pglz_decompress(const PGLZ_Header *source, char *dest)
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}
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/*
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* Check we decompressed the right amount, else die. This is a FATAL
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* condition if we tromped on more memory than expected (we assume we have
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* not tromped on shared memory, though, so need not PANIC).
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* Check we decompressed the right amount.
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*/
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destsize = (char *) bp - dest;
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if (destsize != source->rawsize)
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elog(destsize > source->rawsize ? FATAL : ERROR,
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"compressed data is corrupt");
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if (dp != destend || sp != srcend)
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elog(ERROR, "compressed data is corrupt");
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/*
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* That's it.
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