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Documentation improvement and minor code cleanups for the latch facility.
Improve the documentation around weak-memory-ordering risks, and do a pass of general editorialization on the comments in the latch code. Make the Windows latch code more like the Unix latch code where feasible; in particular provide the same Assert checks in both implementations. Fix poorly-placed WaitLatch call in syncrep.c. This patch resolves, for the moment, concerns around weak-memory-ordering bugs in latch-related code: we have documented the restrictions and checked that existing calls meet them. In 9.2 I hope that we will install suitable memory barrier instructions in SetLatch/ResetLatch, so that their callers don't need to be quite so careful.
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@ -3,60 +3,6 @@
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* unix_latch.c
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* Routines for inter-process latches
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*
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* A latch is a boolean variable, with operations that let you to sleep
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* until it is set. A latch can be set from another process, or a signal
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* handler within the same process.
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*
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* The latch interface is a reliable replacement for the common pattern of
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* using pg_usleep() or select() to wait until a signal arrives, where the
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* signal handler sets a global variable. Because on some platforms, an
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* incoming signal doesn't interrupt sleep, and even on platforms where it
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* does there is a race condition if the signal arrives just before
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* entering the sleep, the common pattern must periodically wake up and
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* poll the global variable. pselect() system call was invented to solve
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* the problem, but it is not portable enough. Latches are designed to
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* overcome these limitations, allowing you to sleep without polling and
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* ensuring a quick response to signals from other processes.
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*
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* There are two kinds of latches: local and shared. A local latch is
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* initialized by InitLatch, and can only be set from the same process.
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* A local latch can be used to wait for a signal to arrive, by calling
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* SetLatch in the signal handler. A shared latch resides in shared memory,
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* and must be initialized at postmaster startup by InitSharedLatch. Before
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* a shared latch can be waited on, it must be associated with a process
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* with OwnLatch. Only the process owning the latch can wait on it, but any
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* process can set it.
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*
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* There are three basic operations on a latch:
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*
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* SetLatch - Sets the latch
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* ResetLatch - Clears the latch, allowing it to be set again
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* WaitLatch - Waits for the latch to become set
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*
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* The correct pattern to wait for an event is:
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*
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* for (;;)
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* {
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* ResetLatch();
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* if (work to do)
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* Do Stuff();
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*
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* WaitLatch();
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* }
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*
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* It's important to reset the latch *before* checking if there's work to
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* do. Otherwise, if someone sets the latch between the check and the
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* ResetLatch call, you will miss it and Wait will block.
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*
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* To wake up the waiter, you must first set a global flag or something
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* else that the main loop tests in the "if (work to do)" part, and call
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* SetLatch *after* that. SetLatch is designed to return quickly if the
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* latch is already set.
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*
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*
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* Implementation
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* --------------
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*
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* The Unix implementation uses the so-called self-pipe trick to overcome
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* the race condition involved with select() and setting a global flag
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* in the signal handler. When a latch is set and the current process
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@ -65,8 +11,8 @@
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* interrupt select() on all platforms, and even on platforms where it
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* does, a signal that arrives just before the select() call does not
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* prevent the select() from entering sleep. An incoming byte on a pipe
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* however reliably interrupts the sleep, and makes select() to return
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* immediately if the signal arrives just before select() begins.
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* however reliably interrupts the sleep, and causes select() to return
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* immediately even if the signal arrives before select() begins.
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*
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* When SetLatch is called from the same process that owns the latch,
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* SetLatch writes the byte directly to the pipe. If it's owned by another
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@ -100,7 +46,7 @@
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/* Are we currently in WaitLatch? The signal handler would like to know. */
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static volatile sig_atomic_t waiting = false;
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/* Read and write end of the self-pipe */
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/* Read and write ends of the self-pipe */
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static int selfpipe_readfd = -1;
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static int selfpipe_writefd = -1;
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@ -116,7 +62,7 @@ static void sendSelfPipeByte(void);
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void
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InitLatch(volatile Latch *latch)
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{
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/* Initialize the self pipe if this is our first latch in the process */
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/* Initialize the self-pipe if this is our first latch in the process */
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if (selfpipe_readfd == -1)
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initSelfPipe();
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@ -127,13 +73,14 @@ InitLatch(volatile Latch *latch)
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/*
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* Initialize a shared latch that can be set from other processes. The latch
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* is initially owned by no-one, use OwnLatch to associate it with the
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* is initially owned by no-one; use OwnLatch to associate it with the
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* current process.
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*
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* InitSharedLatch needs to be called in postmaster before forking child
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* processes, usually right after allocating the shared memory block
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* containing the latch with ShmemInitStruct. The Unix implementation
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* doesn't actually require that, but the Windows one does.
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* containing the latch with ShmemInitStruct. (The Unix implementation
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* doesn't actually require that, but the Windows one does.) Because of
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* this restriction, we have no concurrency issues to worry about here.
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*/
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void
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InitSharedLatch(volatile Latch *latch)
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@ -145,23 +92,30 @@ InitSharedLatch(volatile Latch *latch)
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/*
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* Associate a shared latch with the current process, allowing it to
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* wait on it.
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* wait on the latch.
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*
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* Make sure that latch_sigusr1_handler() is called from the SIGUSR1 signal
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* handler, as shared latches use SIGUSR1 to for inter-process communication.
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* Although there is a sanity check for latch-already-owned, we don't do
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* any sort of locking here, meaning that we could fail to detect the error
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* if two processes try to own the same latch at about the same time. If
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* there is any risk of that, caller must provide an interlock to prevent it.
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*
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* In any process that calls OwnLatch(), make sure that
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* latch_sigusr1_handler() is called from the SIGUSR1 signal handler,
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* as shared latches use SIGUSR1 for inter-process communication.
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*/
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void
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OwnLatch(volatile Latch *latch)
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{
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Assert(latch->is_shared);
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/* Initialize the self pipe if this is our first latch in the process */
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/* Initialize the self-pipe if this is our first latch in this process */
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if (selfpipe_readfd == -1)
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initSelfPipe();
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/* sanity check */
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if (latch->owner_pid != 0)
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elog(ERROR, "latch already owned");
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latch->owner_pid = MyProcPid;
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}
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@ -173,25 +127,26 @@ DisownLatch(volatile Latch *latch)
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{
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Assert(latch->is_shared);
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Assert(latch->owner_pid == MyProcPid);
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latch->owner_pid = 0;
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}
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/*
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* Wait for a given latch to be set, postmaster death, or until timeout is
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* exceeded. 'wakeEvents' is a bitmask that specifies which of those events
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* Wait for a given latch to be set, or for postmaster death, or until timeout
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* is exceeded. 'wakeEvents' is a bitmask that specifies which of those events
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* to wait for. If the latch is already set (and WL_LATCH_SET is given), the
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* function returns immediately.
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*
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* The 'timeout' is given in microseconds. It must be >= 0 if WL_TIMEOUT
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* event is given, otherwise it is ignored. On some platforms, signals cause
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* the timeout to be restarted, so beware that the function can sleep for
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* several times longer than the specified timeout.
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* The 'timeout' is given in microseconds. It must be >= 0 if WL_TIMEOUT flag
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* is given. On some platforms, signals cause the timeout to be restarted,
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* so beware that the function can sleep for several times longer than the
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* specified timeout.
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*
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* The latch must be owned by the current process, ie. it must be a
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* backend-local latch initialized with InitLatch, or a shared latch
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* associated with the current process by calling OwnLatch.
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*
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* Returns bit field indicating which condition(s) caused the wake-up. Note
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* Returns bit mask indicating which condition(s) caused the wake-up. Note
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* that if multiple wake-up conditions are true, there is no guarantee that
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* we return all of them in one call, but we will return at least one. Also,
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* according to the select(2) man page on Linux, select(2) may spuriously
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@ -200,7 +155,7 @@ DisownLatch(volatile Latch *latch)
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* readable, or postmaster has died, even when none of the wake conditions
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* have been satisfied. That should be rare in practice, but the caller
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* should not use the return value for anything critical, re-checking the
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* situation with PostmasterIsAlive() or read() on a socket if necessary.
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* situation with PostmasterIsAlive() or read() on a socket as necessary.
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*/
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int
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WaitLatch(volatile Latch *latch, int wakeEvents, long timeout)
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@ -247,12 +202,18 @@ WaitLatchOrSocket(volatile Latch *latch, int wakeEvents, pgsocket sock,
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int hifd;
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/*
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* Clear the pipe, and check if the latch is set already. If someone
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* Clear the pipe, then check if the latch is set already. If someone
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* sets the latch between this and the select() below, the setter will
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* write a byte to the pipe (or signal us and the signal handler will
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* do that), and the select() will return immediately.
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*
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* Note: we assume that the kernel calls involved in drainSelfPipe()
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* and SetLatch() will provide adequate synchronization on machines
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* with weak memory ordering, so that we cannot miss seeing is_set
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* if the signal byte is already in the pipe when we drain it.
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*/
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drainSelfPipe();
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if ((wakeEvents & WL_LATCH_SET) && latch->is_set)
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{
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result |= WL_LATCH_SET;
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@ -263,7 +224,10 @@ WaitLatchOrSocket(volatile Latch *latch, int wakeEvents, pgsocket sock,
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break;
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}
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/* Must wait ... set up the event masks for select() */
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FD_ZERO(&input_mask);
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FD_ZERO(&output_mask);
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FD_SET(selfpipe_readfd, &input_mask);
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hifd = selfpipe_readfd;
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@ -281,7 +245,6 @@ WaitLatchOrSocket(volatile Latch *latch, int wakeEvents, pgsocket sock,
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hifd = sock;
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}
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FD_ZERO(&output_mask);
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if (wakeEvents & WL_SOCKET_WRITEABLE)
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{
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FD_SET(sock, &output_mask);
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@ -320,21 +283,30 @@ WaitLatchOrSocket(volatile Latch *latch, int wakeEvents, pgsocket sock,
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{
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result |= WL_POSTMASTER_DEATH;
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}
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} while(result == 0);
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} while (result == 0);
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waiting = false;
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return result;
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}
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/*
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* Sets a latch and wakes up anyone waiting on it. Returns quickly if the
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* latch is already set.
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* Sets a latch and wakes up anyone waiting on it.
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*
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* This is cheap if the latch is already set, otherwise not so much.
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*/
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void
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SetLatch(volatile Latch *latch)
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{
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pid_t owner_pid;
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/*
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* XXX there really ought to be a memory barrier operation right here,
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* to ensure that any flag variables we might have changed get flushed
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* to main memory before we check/set is_set. Without that, we have to
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* require that callers provide their own synchronization for machines
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* with weak memory ordering (see latch.h).
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*/
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/* Quick exit if already set */
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if (latch->is_set)
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return;
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@ -346,13 +318,21 @@ SetLatch(volatile Latch *latch)
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* we're in a signal handler. We use the self-pipe to wake up the select()
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* in that case. If it's another process, send a signal.
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*
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* Fetch owner_pid only once, in case the owner simultaneously disowns the
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* latch and clears owner_pid. XXX: This assumes that pid_t is atomic,
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* which isn't guaranteed to be true! In practice, the effective range of
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* pid_t fits in a 32 bit integer, and so should be atomic. In the worst
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* case, we might end up signaling wrong process if the right one disowns
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* the latch just as we fetch owner_pid. Even then, you're very unlucky if
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* a process with that bogus pid exists.
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* Fetch owner_pid only once, in case the latch is concurrently getting
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* owned or disowned. XXX: This assumes that pid_t is atomic, which isn't
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* guaranteed to be true! In practice, the effective range of pid_t fits
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* in a 32 bit integer, and so should be atomic. In the worst case, we
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* might end up signaling the wrong process. Even then, you're very
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* unlucky if a process with that bogus pid exists and belongs to
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* Postgres; and PG database processes should handle excess SIGUSR1
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* interrupts without a problem anyhow.
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*
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* Another sort of race condition that's possible here is for a new process
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* to own the latch immediately after we look, so we don't signal it.
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* This is okay so long as all callers of ResetLatch/WaitLatch follow the
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* standard coding convention of waiting at the bottom of their loops,
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* not the top, so that they'll correctly process latch-setting events that
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* happen before they enter the loop.
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*/
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owner_pid = latch->owner_pid;
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if (owner_pid == 0)
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@ -374,11 +354,23 @@ ResetLatch(volatile Latch *latch)
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Assert(latch->owner_pid == MyProcPid);
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latch->is_set = false;
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/*
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* XXX there really ought to be a memory barrier operation right here, to
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* ensure that the write to is_set gets flushed to main memory before we
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* examine any flag variables. Otherwise a concurrent SetLatch might
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* falsely conclude that it needn't signal us, even though we have missed
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* seeing some flag updates that SetLatch was supposed to inform us of.
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* For the moment, callers must supply their own synchronization of flag
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* variables (see latch.h).
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*/
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}
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/*
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* SetLatch uses SIGUSR1 to wake up the process waiting on the latch. Wake
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* up WaitLatch.
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* SetLatch uses SIGUSR1 to wake up the process waiting on the latch.
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*
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* Wake up WaitLatch, if we're waiting. (We might not be, since SIGUSR1 is
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* overloaded for multiple purposes.)
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*/
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void
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latch_sigusr1_handler(void)
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@ -1,9 +1,10 @@
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/*-------------------------------------------------------------------------
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*
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* win32_latch.c
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* Windows implementation of latches.
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* Routines for inter-process latches
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*
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* See unix_latch.c for information on usage.
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* See unix_latch.c for header comments for the exported functions;
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* the API presented here is supposed to be the same as there.
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*
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* The Windows implementation uses Windows events that are inherited by
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* all postmaster child processes.
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@ -24,7 +25,6 @@
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#include "miscadmin.h"
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#include "postmaster/postmaster.h"
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#include "replication/walsender.h"
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#include "storage/latch.h"
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#include "storage/shmem.h"
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@ -89,7 +89,7 @@ WaitLatch(volatile Latch *latch, int wakeEvents, long timeout)
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}
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int
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WaitLatchOrSocket(volatile Latch *latch, int wakeEvents, SOCKET sock,
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WaitLatchOrSocket(volatile Latch *latch, int wakeEvents, pgsocket sock,
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long timeout)
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{
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DWORD rc;
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@ -101,12 +101,15 @@ WaitLatchOrSocket(volatile Latch *latch, int wakeEvents, SOCKET sock,
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int pmdeath_eventno = 0;
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long timeout_ms;
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Assert(wakeEvents != 0);
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/* Ignore WL_SOCKET_* events if no valid socket is given */
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if (sock == PGINVALID_SOCKET)
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wakeEvents &= ~(WL_SOCKET_READABLE | WL_SOCKET_WRITEABLE);
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Assert(wakeEvents != 0); /* must have at least one wake event */
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if ((wakeEvents & WL_LATCH_SET) && latch->owner_pid != MyProcPid)
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elog(ERROR, "cannot wait on a latch owned by another process");
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/* Convert timeout to milliseconds for WaitForMultipleObjects() */
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if (wakeEvents & WL_TIMEOUT)
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{
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@ -122,8 +125,8 @@ WaitLatchOrSocket(volatile Latch *latch, int wakeEvents, SOCKET sock,
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events[0] = latchevent;
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events[1] = pgwin32_signal_event;
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numevents = 2;
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if (((wakeEvents & WL_SOCKET_READABLE) ||
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(wakeEvents & WL_SOCKET_WRITEABLE)))
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if ((wakeEvents & WL_SOCKET_READABLE) ||
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(wakeEvents & WL_SOCKET_WRITEABLE))
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{
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int flags = 0;
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@ -152,7 +155,7 @@ WaitLatchOrSocket(volatile Latch *latch, int wakeEvents, SOCKET sock,
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*/
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if (!ResetEvent(latchevent))
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elog(ERROR, "ResetEvent failed: error code %d", (int) GetLastError());
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if (latch->is_set && (wakeEvents & WL_LATCH_SET))
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if ((wakeEvents & WL_LATCH_SET) && latch->is_set)
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{
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result |= WL_LATCH_SET;
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/*
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@ -171,17 +174,17 @@ WaitLatchOrSocket(volatile Latch *latch, int wakeEvents, SOCKET sock,
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else if (rc == WAIT_OBJECT_0 + 1)
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pgwin32_dispatch_queued_signals();
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else if ((wakeEvents & WL_POSTMASTER_DEATH) &&
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rc == WAIT_OBJECT_0 + pmdeath_eventno)
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{
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/* Postmaster died */
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result |= WL_POSTMASTER_DEATH;
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}
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else if (rc == WAIT_TIMEOUT)
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{
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result |= WL_TIMEOUT;
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}
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else if ((wakeEvents & (WL_SOCKET_READABLE | WL_SOCKET_WRITEABLE)) != 0 &&
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else if ((wakeEvents & WL_POSTMASTER_DEATH) &&
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rc == WAIT_OBJECT_0 + pmdeath_eventno)
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{
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/* Postmaster died */
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result |= WL_POSTMASTER_DEATH;
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}
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else if ((wakeEvents & (WL_SOCKET_READABLE | WL_SOCKET_WRITEABLE)) &&
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rc == WAIT_OBJECT_0 + 2) /* socket is at event slot 2 */
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{
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WSANETWORKEVENTS resEvents;
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@ -206,7 +209,7 @@ WaitLatchOrSocket(volatile Latch *latch, int wakeEvents, SOCKET sock,
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else if (rc != WAIT_OBJECT_0)
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elog(ERROR, "unexpected return code from WaitForMultipleObjects(): %d", (int) rc);
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}
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while(result == 0);
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while (result == 0);
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/* Clean up the handle we created for the socket */
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if (sockevent != WSA_INVALID_EVENT)
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@ -231,15 +234,10 @@ SetLatch(volatile Latch *latch)
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/*
|
||||
* See if anyone's waiting for the latch. It can be the current process if
|
||||
* we're in a signal handler. Use a local variable here in case the latch
|
||||
* is just disowned between the test and the SetEvent call, and event
|
||||
* field set to NULL.
|
||||
* we're in a signal handler.
|
||||
*
|
||||
* Fetch handle field only once, in case the owner simultaneously disowns
|
||||
* the latch and clears handle. This assumes that HANDLE is atomic, which
|
||||
* isn't guaranteed to be true! In practice, it should be, and in the
|
||||
* worst case we end up calling SetEvent with a bogus handle, and SetEvent
|
||||
* will return an error with no harm done.
|
||||
* Use a local variable here just in case somebody changes the event field
|
||||
* concurrently (which really should not happen).
|
||||
*/
|
||||
handle = latch->event;
|
||||
if (handle)
|
||||
@ -256,5 +254,8 @@ SetLatch(volatile Latch *latch)
|
||||
void
|
||||
ResetLatch(volatile Latch *latch)
|
||||
{
|
||||
/* Only the owner should reset the latch */
|
||||
Assert(latch->owner_pid == MyProcPid);
|
||||
|
||||
latch->is_set = false;
|
||||
}
|
||||
|
@ -166,13 +166,6 @@ SyncRepWaitForLSN(XLogRecPtr XactCommitLSN)
|
||||
{
|
||||
int syncRepState;
|
||||
|
||||
/*
|
||||
* Wait on latch for up to 60 seconds. This allows us to check for
|
||||
* postmaster death regularly while waiting. Note that timeout here
|
||||
* does not necessarily release from loop.
|
||||
*/
|
||||
WaitLatch(&MyProc->waitLatch, WL_LATCH_SET | WL_TIMEOUT, 60000000L);
|
||||
|
||||
/* Must reset the latch before testing state. */
|
||||
ResetLatch(&MyProc->waitLatch);
|
||||
|
||||
@ -184,6 +177,12 @@ SyncRepWaitForLSN(XLogRecPtr XactCommitLSN)
|
||||
* walsender changes the state to SYNC_REP_WAIT_COMPLETE, it will
|
||||
* never update it again, so we can't be seeing a stale value in that
|
||||
* case.
|
||||
*
|
||||
* Note: on machines with weak memory ordering, the acquisition of
|
||||
* the lock is essential to avoid race conditions: we cannot be sure
|
||||
* the sender's state update has reached main memory until we acquire
|
||||
* the lock. We could get rid of this dance if SetLatch/ResetLatch
|
||||
* contained memory barriers.
|
||||
*/
|
||||
syncRepState = MyProc->syncRepState;
|
||||
if (syncRepState == SYNC_REP_WAITING)
|
||||
@ -246,6 +245,13 @@ SyncRepWaitForLSN(XLogRecPtr XactCommitLSN)
|
||||
SyncRepCancelWait();
|
||||
break;
|
||||
}
|
||||
|
||||
/*
|
||||
* Wait on latch for up to 60 seconds. This allows us to check for
|
||||
* cancel/die signal or postmaster death regularly while waiting. Note
|
||||
* that timeout here does not necessarily release from loop.
|
||||
*/
|
||||
WaitLatch(&MyProc->waitLatch, WL_LATCH_SET | WL_TIMEOUT, 60000000L);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -332,7 +332,7 @@ InitProcess(void)
|
||||
MyProc->waitLSN.xrecoff = 0;
|
||||
MyProc->syncRepState = SYNC_REP_NOT_WAITING;
|
||||
SHMQueueElemInit(&(MyProc->syncRepLinks));
|
||||
OwnLatch((Latch *) &MyProc->waitLatch);
|
||||
OwnLatch(&MyProc->waitLatch);
|
||||
|
||||
/*
|
||||
* We might be reusing a semaphore that belonged to a failed process. So
|
||||
|
@ -3,6 +3,67 @@
|
||||
* latch.h
|
||||
* Routines for interprocess latches
|
||||
*
|
||||
* A latch is a boolean variable, with operations that let processes sleep
|
||||
* until it is set. A latch can be set from another process, or a signal
|
||||
* handler within the same process.
|
||||
*
|
||||
* The latch interface is a reliable replacement for the common pattern of
|
||||
* using pg_usleep() or select() to wait until a signal arrives, where the
|
||||
* signal handler sets a flag variable. Because on some platforms an
|
||||
* incoming signal doesn't interrupt sleep, and even on platforms where it
|
||||
* does there is a race condition if the signal arrives just before
|
||||
* entering the sleep, the common pattern must periodically wake up and
|
||||
* poll the flag variable. The pselect() system call was invented to solve
|
||||
* this problem, but it is not portable enough. Latches are designed to
|
||||
* overcome these limitations, allowing you to sleep without polling and
|
||||
* ensuring quick response to signals from other processes.
|
||||
*
|
||||
* There are two kinds of latches: local and shared. A local latch is
|
||||
* initialized by InitLatch, and can only be set from the same process.
|
||||
* A local latch can be used to wait for a signal to arrive, by calling
|
||||
* SetLatch in the signal handler. A shared latch resides in shared memory,
|
||||
* and must be initialized at postmaster startup by InitSharedLatch. Before
|
||||
* a shared latch can be waited on, it must be associated with a process
|
||||
* with OwnLatch. Only the process owning the latch can wait on it, but any
|
||||
* process can set it.
|
||||
*
|
||||
* There are three basic operations on a latch:
|
||||
*
|
||||
* SetLatch - Sets the latch
|
||||
* ResetLatch - Clears the latch, allowing it to be set again
|
||||
* WaitLatch - Waits for the latch to become set
|
||||
*
|
||||
* WaitLatch includes a provision for timeouts (which should hopefully not
|
||||
* be necessary once the code is fully latch-ified) and a provision for
|
||||
* postmaster child processes to wake up immediately on postmaster death.
|
||||
* See unix_latch.c for detailed specifications for the exported functions.
|
||||
*
|
||||
* The correct pattern to wait for event(s) is:
|
||||
*
|
||||
* for (;;)
|
||||
* {
|
||||
* ResetLatch();
|
||||
* if (work to do)
|
||||
* Do Stuff();
|
||||
* WaitLatch();
|
||||
* }
|
||||
*
|
||||
* It's important to reset the latch *before* checking if there's work to
|
||||
* do. Otherwise, if someone sets the latch between the check and the
|
||||
* ResetLatch call, you will miss it and Wait will incorrectly block.
|
||||
*
|
||||
* To wake up the waiter, you must first set a global flag or something
|
||||
* else that the wait loop tests in the "if (work to do)" part, and call
|
||||
* SetLatch *after* that. SetLatch is designed to return quickly if the
|
||||
* latch is already set.
|
||||
*
|
||||
* Presently, when using a shared latch for interprocess signalling, the
|
||||
* flag variable(s) set by senders and inspected by the wait loop must
|
||||
* be protected by spinlocks or LWLocks, else it is possible to miss events
|
||||
* on machines with weak memory ordering (such as PPC). This restriction
|
||||
* will be lifted in future by inserting suitable memory barriers into
|
||||
* SetLatch and ResetLatch.
|
||||
*
|
||||
*
|
||||
* Portions Copyright (c) 1996-2011, PostgreSQL Global Development Group
|
||||
* Portions Copyright (c) 1994, Regents of the University of California
|
||||
@ -51,16 +112,17 @@ extern int WaitLatchOrSocket(volatile Latch *latch, int wakeEvents,
|
||||
extern void SetLatch(volatile Latch *latch);
|
||||
extern void ResetLatch(volatile Latch *latch);
|
||||
|
||||
#define TestLatch(latch) (((volatile Latch *) latch)->is_set)
|
||||
/* beware of memory ordering issues if you use this macro! */
|
||||
#define TestLatch(latch) (((volatile Latch *) (latch))->is_set)
|
||||
|
||||
/*
|
||||
* Unix implementation uses SIGUSR1 for inter-process signaling, Win32 doesn't
|
||||
* need this.
|
||||
* Unix implementation uses SIGUSR1 for inter-process signaling.
|
||||
* Win32 doesn't need this.
|
||||
*/
|
||||
#ifndef WIN32
|
||||
extern void latch_sigusr1_handler(void);
|
||||
#else
|
||||
#define latch_sigusr1_handler()
|
||||
#define latch_sigusr1_handler() ((void) 0)
|
||||
#endif
|
||||
|
||||
#endif /* LATCH_H */
|
||||
|
Loading…
Reference in New Issue
Block a user