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5270e7025e
At the same time, add VMS support for Rijndael.
279 lines
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279 lines
15 KiB
Plaintext
NOTES, THOUGHTS, and EVERYTHING
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-------------------------------
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(1) Concurrency and locking ... I made a change to the ENGINE_free code
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because I spotted a potential hold-up in proceedings (doing too
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much inside a lock including calling a callback), there may be
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other bits like this. What do the speed/optimisation freaks think
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of this aspect of the code and design? There's lots of locking for
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manipulation functions and I need that to keep things nice and
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solid, but this manipulation is mostly (de)initialisation, I would
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think that most run-time locking is purely in the ENGINE_init and
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ENGINE_finish calls that might be made when getting handles for
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RSA (and friends') structures. These would be mostly reference
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count operations as the functional references should always be 1
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or greater at run-time to prevent init/deinit thrashing.
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(2) nCipher support, via the HWCryptoHook API, is now in the code.
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Apparently this hasn't been tested too much yet, but it looks
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good. :-) Atalla support has been added too, but shares a lot in
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common with Ben's original hooks in bn_exp.c (although it has been
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ENGINE-ified, and error handling wrapped around it) and it's also
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had some low-volume testing, so it should be usable.
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(3) Of more concern, we need to work out (a) how to put together usable
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RAND_METHODs for units that just have one "get n or less random
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bytes" function, (b) we also need to determine how to hook the code
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in crypto/rand/ to use the ENGINE defaults in a way similar to what
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has been done in crypto/rsa/, crypto/dsa/, etc.
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(4) ENGINE should really grow to encompass more than 3 public key
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algorithms and randomness gathering. The structure/data level of
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the engine code is hidden from code outside the crypto/engine/
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directory so change shouldn't be too viral. More important though
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is how things should evolve ... this needs thought and discussion.
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-----------------------------------==*==-----------------------------------
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More notes 2000-08-01
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---------------------
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Geoff Thorpe, who designed the engine part, wrote a pretty good description
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of the thoughts he had when he built it, good enough to include verbatim here
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(with his permission) -- Richard Levitte
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Date: Tue, 1 Aug 2000 16:54:08 +0100 (BST)
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From: Geoff Thorpe
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Subject: Re: The thoughts to merge BRANCH_engine into the main trunk are
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emerging
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Hi there,
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I'm going to try and do some justice to this, but I'm a little short on
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time and the there is an endless amount that could be discussed on this
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subject. sigh ... please bear with me :-)
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> The changes in BRANCH_engine dig deep into the core of OpenSSL, for example
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> into the RSA and RAND routines, adding a level of indirection which is needed
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> to keep the abstraction, as far as I understand. It would be a good thing if
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> those who do play with those things took a look at the changes that have been
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> done in the branch and say out loud how much (or hopefully little) we've made
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> fools of ourselves.
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The point here is that the code that has emerged in the BRANCH_engine
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branch was based on some initial requirements of mine that I went in and
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addressed, and Richard has picked up the ball and run with it too. It
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would be really useful to get some review of the approach we've taken, but
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first I think I need to describe as best I can the reasons behind what has
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been done so far, in particular what issues we have tried to address when
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doing this, and what issues we have intentionally (or necessarily) tried
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to avoid.
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methods, engines, and evps
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--------------------------
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There has been some dicussion, particularly with Steve, about where this
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ENGINE stuff might fit into the conceptual picture as/when we start to
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abstract algorithms a little bit to make the library more extensible. In
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particular, it would desirable to have algorithms (symmetric, hash, pkc,
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etc) abstracted in some way that allows them to be just objects sitting in
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a list (or database) ... it'll just happen that the "DSA" object doesn't
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support encryption whereas the "RSA" object does. This requires a lot of
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consideration to begin to know how to tackle it; in particular how
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encapsulated should these things be? If the objects also understand their
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own ASN1 encodings and what-not, then it would for example be possible to
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add support for elliptic-curve DSA in as a new algorithm and automatically
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have ECC-DSA certificates supported in SSL applications. Possible, but not
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easy. :-)
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Whatever, it seems that the way to go (if I've grok'd Steve's comments on
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this in the past) is to amalgamate these things in EVP as is already done
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(I think) for ciphers or hashes (Steve, please correct/elaborate). I
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certainly think something should be done in this direction because right
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now we have different source directories, types, functions, and methods
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for each algorithm - even when conceptually they are very much different
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feathers of the same bird. (This is certainly all true for the public-key
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stuff, and may be partially true for the other parts.)
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ENGINE was *not* conceived as a way of solving this, far from it. Nor was
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it conceived as a way of replacing the various "***_METHOD"s. It was
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conceived as an abstraction of a sort of "virtual crypto device". If we
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lived in a world where "EVP_ALGO"s (or something like them) encapsulated
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particular algorithms like RSA,DSA,MD5,RC4,etc, and "***_METHOD"s
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encapsulated interfaces to algorithms (eg. some algo's might support a
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PKC_METHOD, a HASH_METHOD, or a CIPHER_METHOD, who knows?), then I would
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think that ENGINE would encapsulate an implementation of arbitrarily many
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of those algorithms - perhaps as alternatives to existing algorithms
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and/or perhaps as new previously unimplemented algorithms. An ENGINE could
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be used to contain an alternative software implementation, a wrapper for a
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hardware acceleration and/or key-management unit, a comms-wrapper for
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distributing cryptographic operations to remote machines, or any other
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"devices" your imagination can dream up.
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However, what has been done in the ENGINE branch so far is nothing more
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than starting to get our toes wet. I had a couple of self-imposed
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requirements when putting the initial abstraction together, and I may have
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already posed these in one form or another on the list, but briefly;
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(i) only bother with public key algorithms for now, and maybe RAND too
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(motivated by the need to get hardware support going and the fact
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this was a comparitively easy subset to address to begin with).
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(ii) don't change (if at all possible) the existing crypto code, ie. the
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implementations, the way the ***_METHODs work, etc.
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(iii) ensure that if no function from the ENGINE code is ever called then
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things work the way they always did, and there is no memory
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allocation (otherwise the failure to cleanup would be a problem -
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this is part of the reason no STACKs were used, the other part of
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the reason being I found them inappropriate).
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(iv) ensure that all the built-in crypto was encapsulated by one of
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these "ENGINE"s and that this engine was automatically selected as
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the default.
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(v) provide the minimum hooking possible in the existing crypto code
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so that global functions (eg. RSA_public_encrypt) do not need any
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extra parameter, yet will use whatever the current default ENGINE
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for that RSA key is, and that the default can be set "per-key"
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and globally (new keys will assume the global default, and keys
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without their own default will be operated on using the global
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default). NB: Try and make (v) conflict as little as possible with
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(ii). :-)
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(vi) wrap the ENGINE code up in duct tape so you can't even see the
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corners. Ie. expose no structures at all, just black-box pointers.
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(v) maintain internally a list of ENGINEs on which a calling
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application can iterate, interrogate, etc. Allow a calling
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application to hook in new ENGINEs, remove ENGINEs from the list,
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and enforce uniqueness within the global list of each ENGINE's
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"unique id".
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(vi) keep reference counts for everything - eg. this includes storing a
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reference inside each RSA structure to the ENGINE that it uses.
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This is freed when the RSA structure is destroyed, or has its
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ENGINE explicitly changed. The net effect needs to be that at any
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time, it is deterministic to know whether an ENGINE is in use or
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can be safely removed (or unloaded in the case of the other type
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of reference) without invalidating function pointers that may or
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may not be used indavertently in the future. This was actually
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one of the biggest problems to overcome in the existing OpenSSL
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code - implementations had always been assumed to be ever-present,
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so there was no trivial way to get round this.
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(vii) distinguish between structural references and functional
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references.
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A *little* detail
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-----------------
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While my mind is on it; I'll illustrate the bit in item (vii). This idea
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turned out to be very handy - the ENGINEs themselves need to be operated
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on and manipulated simply as objects without necessarily trying to
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"enable" them for use. Eg. most host machines will not have the necessary
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hardware or software to support all the engines one might compile into
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OpenSSL, yet it needs to be possible to iterate across the ENGINEs,
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querying their names, properties, etc - all happening in a thread-safe
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manner that uses reference counts (if you imagine two threads iterating
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through a list and one thread removing the ENGINE the other is currently
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looking at - you can see the gotcha waiting to happen). For all of this,
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*structural references* are used and operate much like the other reference
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counts in OpenSSL.
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The other kind of reference count is for *functional* references - these
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indicate a reference on which the caller can actually assume the
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particular ENGINE to be initialised and usable to perform the operations
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it implements. Any increment or decrement of the functional reference
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count automatically invokes a corresponding change in the structural
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reference count, as it is fairly obvious that a functional reference is a
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restricted case of a structural reference. So struct_ref >= funct_ref at
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all times. NB: functional references are usually obtained by a call to
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ENGINE_init(), but can also be created implicitly by calls that require a
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new functional reference to be created, eg. ENGINE_set_default(). Either
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way the only time the underlying ENGINE's "init" function is really called
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is when the (functional) reference count increases to 1, similarly the
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underlying "finish" handler is only called as the count goes down to 0.
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The effect of this, for example, is that if you set the default ENGINE for
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RSA operations to be "cswift", then its functional reference count will
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already be at least 1 so the CryptoSwift shared-library and the card will
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stay loaded and initialised until such time as all RSA keys using the
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cswift ENGINE are changed or destroyed and the default ENGINE for RSA
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operations has been changed. This prevents repeated thrashing of init and
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finish handling if the count keeps getting down as far as zero.
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Otherwise, the way the ENGINE code has been put together I think pretty
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much reflects the above points. The reason for the ENGINE structure having
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individual RSA_METHOD, DSA_METHOD, etc pointers is simply that it was the
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easiest way to go about things for now, to hook it all into the raw
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RSA,DSA,etc code, and I was trying to the keep the structure invisible
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anyway so that the way this is internally managed could be easily changed
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later on when we start to work out what's to be done about these other
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abstractions.
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Down the line, if some EVP-based technique emerges for adequately
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encapsulating algorithms and all their various bits and pieces, then I can
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imagine that "ENGINE" would turn into a reference-counting database of
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these EVP things, of which the default "openssl" ENGINE would be the
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library's own object database of pre-built software implemented algorithms
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(and such). It would also be cool to see the idea of "METHOD"s detached
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from the algorithms themselves ... so RSA, DSA, ElGamal, etc can all
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expose essentially the same METHOD (aka interface), which would include
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any querying/flagging stuff to identify what the algorithm can/can't do,
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its name, and other stuff like max/min block sizes, key sizes, etc. This
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would result in ENGINE similarly detaching its internal database of
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algorithm implementations from the function definitions that return
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interfaces to them. I think ...
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As for DSOs etc. Well the DSO code is pretty handy (but could be made much
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more so) for loading vendor's driver-libraries and talking to them in some
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generic way, but right now there's still big problems associated with
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actually putting OpenSSL code (ie. new ENGINEs, or anything else for that
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matter) in dynamically loadable libraries. These problems won't go away in
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a hurry so I don't think we should expect to have any kind of
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shared-library extensions any time soon - but solving the problems is a
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good thing to aim for, and would as a side-effect probably help make
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OpenSSL more usable as a shared-library itself (looking at the things
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needed to do this will show you why).
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One of the problems is that if you look at any of the ENGINE
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implementations, eg. hw_cswift.c or hw_ncipher.c, you'll see how it needs
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a variety of functionality and definitions from various areas of OpenSSL,
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including crypto/bn/, crypto/err/, crypto/ itself (locking for example),
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crypto/dso/, crypto/engine/, crypto/rsa, etc etc etc. So if similar code
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were to be suctioned off into shared libraries, the shared libraries would
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either have to duplicate all the definitions and code and avoid loader
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conflicts, or OpenSSL would have to somehow expose all that functionality
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to the shared-library. If this isn't a big enough problem, the issue of
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binary compatibility will be - anyone writing Apache modules can tell you
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that (Ralf? Ben? :-). However, I don't think OpenSSL would need to be
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quite so forgiving as Apache should be, so OpenSSL could simply tell its
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version to the DSO and leave the DSO with the problem of deciding whether
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to proceed or bail out for fear of binary incompatibilities.
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Certainly one thing that would go a long way to addressing this is to
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embark on a bit of an opaqueness mission. I've set the ENGINE code up with
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this in mind - it's so draconian that even to declare your own ENGINE, you
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have to get the engine code to create the underlying ENGINE structure, and
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then feed in the new ENGINE's function/method pointers through various
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"set" functions. The more of the code that takes on such a black-box
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approach, the more of the code that will be (a) easy to expose to shared
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libraries that need it, and (b) easy to expose to applications wanting to
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use OpenSSL itself as a shared-library. From my own explorations in
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OpenSSL, the biggest leviathan I've seen that is a problem in this respect
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is the BIGNUM code. Trying to "expose" the bignum code through any kind of
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organised "METHODs", let alone do all the necessary bignum operations
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solely through functions rather than direct access to the structures and
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macros, will be a massive pain in the "r"s.
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Anyway, I'm done for now - hope it was readable. Thoughts?
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Cheers,
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Geoff
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-----------------------------------==*==-----------------------------------
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