have impact on performance, because amount of multiplications does not
increase with this switch, not on sparcv9 that is. On the contrary, it
actually improves performance, because it spares a load of instructions
used to chase carries. Not to mention that BN assembler modules can be
shared more freely between 32- and 64-bit builts.
compiled into *our* aplpications. That's because mingw is always
consistent with itself. Having library-side code linked into .dll
makes it possible to deploy the .dll with user-code compiled with
another compiler [which is pretty much the whole point behind Applink].
This is now the case for RC5.
As a side effect, the OPTIONS in the Makefile will usually look a
little different now, but they are essentially only for information
anyway.
Idea is to provide unified "fall-down" case for all rare platforms out
there. ./config is free to enable some optimizations, such as endianness
specification, specific -mcpu flags...
apparently impossible to compose blended code with would perform
satisfactory on all x86 and x86_64 cores, an extra RC4_CHAR
code-path is introduced and P4 core is detected at run-time. This
way we keep original performance on non-P4 implementations and
turbo-charge P4 performance by factor of 2.8x (on 32-bit core).
COFF and a.out targets [similar to ELF targets]. You might notice some
rudementary support for shared mingw builds under cygwin. It works (it
produces cryptoeay32.dll and ssleay32.dll with everything exported by
name), but it's primarily for testing/debugging purposes, at least for
now...
is to have a placeholder to small routines, which can be written only
in assembler. In IA-32 case this includes processor capability
identification and access to Time-Stamp Counter. As discussed earlier
OPENSSL_ia32cap is introduced to control recently added SSE2 code
pathes (see docs/crypto/OPENSSL_ia32cap.pod). For the moment the
code is operational on ELF platforms only. I haven't checked it yet,
but I have all reasons to believe that Windows build should fail to
link too. I'll be looking into it shortly...