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Not sure about this one... seems to be needed to make 64 bit release
builds work properly...
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@ -190,7 +190,7 @@ static void ssleay_rand_cleanup(void)
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static void ssleay_rand_add(const void *buf, size_t num, double add)
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{
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int i,st_idx;
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size_t j,k;
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ssize_t j,k;
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long md_c[2];
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unsigned char local_md[MD_DIGEST_LENGTH];
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EVP_MD_CTX m;
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@ -325,7 +325,7 @@ static int ssleay_rand_bytes(unsigned char *buf, size_t num)
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{
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static volatile int stirred_pool = 0;
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int i,st_num,st_idx;
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size_t j,k;
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ssize_t j,k;
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int num_ceil;
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int ok;
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long md_c[2];
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