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After loading a dynamic engine, reset the command definitions to the
empty set. This prevents engines that do not set the command definitions themselves to inherit the ones from "dynamic", which would otherwise be very confusing.
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@ -108,6 +108,9 @@ static const ENGINE_CMD_DEFN dynamic_cmd_defns[] = {
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ENGINE_CMD_FLAG_NO_INPUT},
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{0, NULL, NULL, 0}
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};
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static const ENGINE_CMD_DEFN dynamic_cmd_defns_empty[] = {
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{0, NULL, NULL, 0}
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};
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/* Loading code stores state inside the ENGINE structure via the "ex_data"
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* element. We load all our state into a single structure and use that as a
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@ -402,6 +405,10 @@ static int dynamic_load(ENGINE *e, dynamic_data_ctx *ctx)
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fns.lock_fns.dynlock_create_cb = CRYPTO_get_dynlock_create_callback();
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fns.lock_fns.dynlock_lock_cb = CRYPTO_get_dynlock_lock_callback();
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fns.lock_fns.dynlock_destroy_cb = CRYPTO_get_dynlock_destroy_callback();
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/* Now that we've loaded the dynamic engine, initialise the command
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array to contain none */
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ENGINE_set_cmd_defns(e, dynamic_cmd_defns_empty);
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/* Try to bind the ENGINE onto our own ENGINE structure */
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if(!ctx->bind_engine(e, ctx->engine_id, &fns))
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{
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