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ENGINE uses a very opaque design, so we can predeclare the structure type
in "types.h" so that very few headers will need to include engine.h, generally only C files using API functions will need it (reducing the header dependencies quite a lot).
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@ -259,13 +259,6 @@ typedef int (*BN_MOD_EXP_CRT)(BIGNUM *r, const BIGNUM *a, const BIGNUM *p,
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const BIGNUM *q, const BIGNUM *dmp1, const BIGNUM *dmq1,
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const BIGNUM *iqmp, BN_CTX *ctx);
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/* The list of "engine" types is a static array of (const ENGINE*)
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* pointers (not dynamic because static is fine for now and we otherwise
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* have to hook an appropriate load/unload function in to initialise and
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* cleanup). */
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struct engine_st;
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typedef struct engine_st ENGINE;
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/* Generic function pointer */
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typedef int (*ENGINE_GEN_FUNC_PTR)();
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/* Generic function pointer taking no arguments */
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@ -106,6 +106,8 @@ typedef struct X509_name_st X509_NAME;
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typedef struct x509_store_st X509_STORE;
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typedef struct x509_store_ctx_st X509_STORE_CTX;
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typedef struct engine_st ENGINE;
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/* If placed in pkcs12.h, we end up with a circular depency with pkcs7.h */
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#define DECLARE_PKCS12_STACK_OF(type) /* Nothing */
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#define IMPLEMENT_PKCS12_STACK_OF(type) /* Nothing */
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