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270 lines
6.6 KiB
Plaintext
270 lines
6.6 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="liblutil" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=liblutil - Win32 Single Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "liblutil.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "liblutil.mak" CFG="liblutil - Win32 Single Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "liblutil - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "liblutil - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "liblutil - Win32 Single Debug" (based on\
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"Win32 (x86) Static Library")
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!MESSAGE "liblutil - Win32 Single Release" (based on\
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"Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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!IF "$(CFG)" == "liblutil - Win32 Release"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\Release\olutil32.lib"
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!ELSEIF "$(CFG)" == "liblutil - Win32 Debug"
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# PROP BASE Use_MFC 0
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\Debug\olutil32.lib"
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!ELSEIF "$(CFG)" == "liblutil - Win32 Single Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "liblutil"
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# ADD BASE CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo /out:"..\Debug\olutil32.lib"
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# ADD LIB32 /nologo /out:"..\SDebug\olutil32.lib"
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!ELSEIF "$(CFG)" == "liblutil - Win32 Single Release"
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# PROP BASE Use_MFC 0
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# PROP Output_Dir "..\SRelease"
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# PROP Intermediate_Dir "SRelease\liblutil"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo /out:"..\Release\olutil32.lib"
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# ADD LIB32 /nologo /out:"..\SRelease\olutil32.lib"
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!ENDIF
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# Begin Target
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# Name "liblutil - Win32 Release"
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# Name "liblutil - Win32 Debug"
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# Name "liblutil - Win32 Single Debug"
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# Name "liblutil - Win32 Single Release"
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# Begin Source File
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SOURCE=.\base64.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\ac\bytes.h
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# End Source File
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# Begin Source File
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SOURCE=.\debug.c
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# End Source File
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# Begin Source File
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SOURCE=.\entropy.c
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# End Source File
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# Begin Source File
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SOURCE="..\..\include\getopt-compat.h"
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# End Source File
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# Begin Source File
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SOURCE=.\getopt.c
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# End Source File
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# Begin Source File
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SOURCE=.\getpass.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\ldap_cdefs.h
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# End Source File
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# Begin Source File
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SOURCE=.\lockf.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\lutil.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\lutil_lockf.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\lutil_md5.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\lutil_sha1.h
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# End Source File
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# Begin Source File
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SOURCE=.\md5.c
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# End Source File
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# Begin Source File
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SOURCE=.\nt_err.c
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# End Source File
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# Begin Source File
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SOURCE=.\ntservice.c
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# End Source File
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# Begin Source File
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SOURCE=.\passwd.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\portable.h
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# End Source File
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# Begin Source File
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SOURCE=.\sha1.c
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# End Source File
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# Begin Source File
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SOURCE=.\slapdmsg.mc
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!IF "$(CFG)" == "liblutil - Win32 Release"
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# Begin Custom Build - Building slapd message file
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IntDir=.\Release\liblutil
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InputPath=.\slapdmsg.mc
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"slapdmsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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mkdir $(IntDir)
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mc -v slapdmsg.mc -r $(IntDir)
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rc /v /r $(IntDir)\slapdmsg.rc
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# End Custom Build
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!ELSEIF "$(CFG)" == "liblutil - Win32 Debug"
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# Begin Custom Build - Building slapd message file
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IntDir=.\Debug\liblutil
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InputPath=.\slapdmsg.mc
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"slapdmsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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mkdir $(IntDir)
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mc -v slapdmsg.mc -r $(IntDir)
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rc /v /r $(IntDir)\slapdmsg.rc
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# End Custom Build
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!ELSEIF "$(CFG)" == "liblutil - Win32 Single Debug"
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# Begin Custom Build - Building slapd message file
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IntDir=.\SDebug\liblutil
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InputPath=.\slapdmsg.mc
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"slapdmsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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mkdir $(IntDir)
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mc -v slapdmsg.mc -r $(IntDir)
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rc /v /r $(IntDir)\slapdmsg.rc
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# End Custom Build
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!ELSEIF "$(CFG)" == "liblutil - Win32 Single Release"
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# Begin Custom Build - Building slapd message file
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IntDir=.\SRelease\liblutil
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InputPath=.\slapdmsg.mc
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"slapdmsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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mkdir $(IntDir)
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mc -v slapdmsg.mc -r $(IntDir)
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rc /v /r $(IntDir)\slapdmsg.rc
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\sockpair.c
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# End Source File
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# Begin Source File
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SOURCE=.\utils.c
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# End Source File
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# End Target
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# End Project
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